Functions |
int | auto_apply (object *op) |
| Map was just loaded, handle op's initialisation.
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void | clean_tmp_files (void) |
| Remove temporary map files.
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void | dragon_ability_gain (object *, int, int) |
| When a dragon-player gains a new stage of evolution, he gets some treasure.
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void | draw_ext_info (int, int, const object *, uint8, uint8, const char *txt, const char *) |
| Dummy functions to link the library.
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void | draw_ext_info_format (int, int, const object *, uint8, uint8, const char *, const char *old_format,...) |
| Sends message to player(s).
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void | emergency_save (int) |
| Save all players.
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void | esrv_del_item (player *, int) |
| Tells the client to delete an item.
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void | esrv_send_item (object *, object *) |
| Sends item's info to player.
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void | esrv_update_item (int, object *, object *) |
| Updates object *op for player *pl.
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void | esrv_update_spells (player *) |
| This looks for any spells the player may have that have changed their stats.
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int | execute_event (object *, int, object *, object *, const char *, int) |
int | execute_global_event (int,...) |
void | ext_info_map (int, const mapstruct *, uint8, uint8, const char *, const char *str2) |
| Writes to everyone on the specified map.
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object * | find_skill_by_number (object *, int) |
| This returns the skill pointer of the given name (the one that accumlates exp, has the level, etc).
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void | fix_auto_apply (mapstruct *) |
| Go through the entire map (only the first time when an original map is loaded) and performs special actions for certain objects (most initialization of chests and creation of treasures and stuff).
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int | main (int argc, char **argv) |
| Main entry point.
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void | monster_check_apply (object *, object *) |
void | move_firewall (object *) |
| Move for FIREWALL.
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void | set_darkness_map (mapstruct *) |
| Set the darkness level for a map, based on the time of the day.
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void | trap_adjust (object *, int) |
| Adjust trap difficulty to the map.
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Map was just loaded, handle op's initialisation.
Generates shop floor's item, and treasures.
- Parameters:
-
- Returns:
- 1 if object was initialized, 0 else.
Definition at line 128 of file cre.cpp.
References CLEAR_FLAG, create_treasure(), FLAG_AUTO_APPLY, FLAG_CURSED, FLAG_DAMNED, FLAG_IS_A_TEMPLATE, FLAG_UNPAID, free_object(), generate_treasure(), GT_ENVIRONMENT, HAS_RANDOM_ITEMS, identify(), insert_ob_in_map(), insert_ob_in_ob(), MAX, QUERY_FLAG, remove_ob(), SET_FLAG, SHOP_FLOOR, and TREASURE.
Sends message to player(s).
This function is the same as draw_ext_info, but takes varargs format. Otherwise, the meaning of all the fields is the same. This is perhaps not the most efficient as we do vsnprintf on both the old and newbuf, but it simplifies the code greatly since we can just call draw_ext_info. Also, hopefully at some point, need for old_format will go away.
- Parameters:
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flags | Various flags - mostly color, plus a few specials. |
pri | Priority. It is a little odd - the lower the value, the more important it is. Thus, 0 gets sent no matter what. Otherwise, the value must be less than the listening level that the player has set. Unfortunately, there is no clear guideline on what each level does what. |
pl | Can be passed as NULL - in fact, this will be done if NDI_ALL is set in the flags. |
If message is black, and not NDI_UNIQUE, gets sent through output buffers. If the client supports the new readables, this is sent to the client without processing in the output buffers.
- Parameters:
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type | The type MSG_TYPE for the type of message. |
subtype | The type MSG_TYPE for the type of message. |
new_format | |
old_format | |
Definition at line 49 of file cre.cpp.
References logfile.
This returns the skill pointer of the given name (the one that accumlates exp, has the level, etc).
It is presumed that the player will be needing to actually use the skill, so a skill tool will be equipped if one if found to benefit from its bonuses.
This code is basically the same as find_skill_by_name() above, but instead of a skill name, we search by matching number.
- Parameters:
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who | player applying a skill. |
skillno | skill subtype. |
- Returns:
- skill object if player can use it, NULL else.
Definition at line 92 of file cre.cpp.
Go through the entire map (only the first time when an original map is loaded) and performs special actions for certain objects (most initialization of chests and creation of treasures and stuff).
Calls auto_apply() if appropriate.
- Parameters:
-
Go through the entire map (only the first time when an original map is loaded) and performs special actions for certain objects (most initialization of chests and creation of treasures and stuff).
Added as part of glue cleaning. Ryo 2005-07-15
Definition at line 180 of file cre.cpp.