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file | account.c [code] |
| This file contains account management logic - creation, deletion, log in verification, as well as associating player files with the account.
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file | account_char.c [code] |
| This file contains logic of dealing with characters that associated with an account.
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file | alchemy.c [code] |
| This contains all alchemy-related functions.
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file | apply.c [code] |
| Handles objects being applied, and their effect.
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file | attack.c [code] |
| This handles all attacks, magical or not.
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file | ban.c [code] |
| This code was grabbed from the Netrek source and modified to work with Crossfire.
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file | build_map.c [code] |
| This file handles all ingame construction functions: builders, destroyers, building materials.
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file | c_chat.c [code] |
| All player communication commands, except the 'gsay' one.
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file | c_misc.c [code] |
| Various functions.
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file | c_move.c [code] |
| Move-related (north, east, ...) commands.
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file | c_new.c [code] |
| This file deals with administrative commands from the client.
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file | c_object.c [code] |
| Object commands, including picking/dropping, locking, etc.
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file | c_party.c [code] |
| Party-related functions and variables.
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file | c_range.c [code] |
| Range related commands (casting, shooting, throwing, etc.).
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file | c_wiz.c [code] |
| Those functions are used by DMs.
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file | commands.c [code] |
| Contains the definition for all in-game commands a player can issue.
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file | disease.c [code] |
| This file contains all the code implementing diseases, except for odds and ends in attack.c and in living.c.
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file | gods.c [code] |
| All this functions handle gods: give presents, punish, and so on.
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file | hiscore.c [code] |
| Hiscore handling functions.
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file | init.c [code] |
| Server initialization, settings, and command-line handling.
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file | knowledge.c [code] |
| Handling of player knowledge of various things.
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file | login.c [code] |
| Player login/logout/save functions.
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file | main.c [code] |
| Server main entry point.
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file | monster.c [code] |
| This deals with monster moving, attacking, using items and such.
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file | move.c [code] |
| Those functions handle object moving and pushing.
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file | ob_methods.c [code] |
| Those functions deal with the object/type system.
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file | ob_types.c [code] |
| Those functions deal with the object/type system.
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file | party.c [code] |
| Party-structure related functions.
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file | pets.c [code] |
| Those functions deal with pets.
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file | player.c [code] |
| Player-related functions, including those used during the login and creation phases.
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file | plugins.c [code] |
| Plugin API.
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file | quest.c [code] |
| Quest-related low-level mechanisms.
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file | resurrection.c [code] |
| Resurrection / raise dead related code.
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file | rune.c [code] |
| All rune-related functions.
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file | server.c [code] |
| Main server functions.
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file | shop.c [code] |
| Those functions deal with shop handling, bargaining, things like that.
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file | skill_util.c [code] |
| Various skill-related functions.
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file | skills.c [code] |
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file | spell_attack.c [code] |
| This file contains all the spell attack code.
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file | spell_effect.c [code] |
| Various spell effects, non attacks.
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file | spell_util.c [code] |
| Spell-related helper functions.
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file | swap.c [code] |
| Functions that deal with swapping maps to disk to reclaim memory.
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file | time.c [code] |
| Routines that is executed from objects based on their speed have been collected in this file.
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file | timers.c [code] |
| This handles custom timers.
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file | weather.c [code] |
| Time-related functions.
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file | win32.c [code] |
| Windows-related compatibility functions.
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