Crossfire Server, Trunk  R20513
Data Structures | Macros | Typedefs | Functions | Variables
readable.c File Reference

This file contains code relevant to the BOOKS hack – designed to allow randomly occuring messages in non-magical texts. More...

#include "global.h"
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include "book.h"
#include "living.h"
#include "output_file.h"
#include "spells.h"
Include dependency graph for readable.c:

Go to the source code of this file.

Data Structures

struct  GeneralMessage
 One general message, from the lib/messages file. More...
 
struct  namebytype
 special structure, used only by art_name_array[] More...
 
struct  titleliststruct
 Titles for one message type. More...
 
struct  titlestruct
 Information on one title. More...
 

Macros

#define arraysize(arrayname)   (sizeof(arrayname)/sizeof(*(arrayname)))
 Returns the element size of an array. More...
 
#define MAX_TITLE_CHECK   20
 How many times to try to generate a unique name for a book. More...
 
#define MSGTYPE_ALCHEMY   4
 Alchemy-related information. More...
 
#define MSGTYPE_ARTIFACT   2
 Artifact-related information. More...
 
#define MSGTYPE_GODS   5
 God-related information. More...
 
#define MSGTYPE_LIB   0
 Message from the lib/messages file. More...
 
#define MSGTYPE_MONSTER   1
 Monster-related information. More...
 
#define MSGTYPE_MSGFILE   6
 Message from the lib/messages file. More...
 
#define MSGTYPE_SPELLPATH   3
 Spellpath-related information. More...
 

Typedefs

typedef struct namebytype arttypename
 special structure, used only by art_name_array[] More...
 
typedef struct titlestruct title
 Information on one title. More...
 
typedef struct titleliststruct titlelist
 Titles for one message type. More...
 

Functions

static void add_author (object *op, int msgtype)
 A lot like new_text_name() above, but instead chooses an author and sets op->title to that value. More...
 
static void add_book (title *book, int type, const char *fname, int lineno)
 Appends a book to the booklist. More...
 
static void add_book_to_list (const object *book, int msgtype)
 Adds a book to the list of existing books. More...
 
static StringBufferartifact_describe (const artifact *art, const artifactlist *al, int message, int art_name, int separator)
 Describe an artifact. More...
 
static StringBufferartifact_msg (unsigned int level, size_t booksize)
 Generate a message detailing the properties of 1-6 artifacts drawn sequentially from the artifact list. More...
 
int book_overflow (const char *buf1, const char *buf2, size_t booksize)
 Checks if buf1 and buf2 can be combined. More...
 
static void change_book (object *book, int msgtype)
 Give a new, fancier name to generated objects of type BOOK and SPELLBOOK. More...
 
static titlefind_title (const object *book, int msgtype)
 Search the titlelist (based on msgtype) to see if book matches something already there. More...
 
void free_all_readable (void)
 Free all readable-related information. More...
 
static titleget_empty_book (void)
 Creates a title. More...
 
static titlelistget_empty_booklist (void)
 Creates a titlelist. More...
 
sstring get_message_body (const GeneralMessage *message)
 Get a message's body. More...
 
unsigned int get_message_face (const GeneralMessage *message)
 Get a message's face. More...
 
const GeneralMessageget_message_from_identifier (const char *identifier)
 Find the message from its identifier. More...
 
sstring get_message_title (const GeneralMessage *message)
 Get a message's title. More...
 
static objectget_next_mon (const object *tmp)
 This function returns the next monster after 'tmp' in the monster list. More...
 
objectget_random_mon (int level)
 Returns a random monster selected from linked list of all monsters in the current game. More...
 
const readable_message_typeget_readable_message_type (object *readable)
 Get the readable type for an object (hopefully book). More...
 
static titlelistget_titlelist (int i)
 Gets the ith titlelist. More...
 
static StringBuffergod_info_msg (int level, size_t booksize, object *book)
 Generate a message detailing the properties of a random god. More...
 
static void init_book_archive (void)
 If not called before, initialize the info list. More...
 
static void init_mon_info (void)
 Creates the linked list of pointers to monster archetype objects if not called previously. More...
 
static void init_msgfile (void)
 If not called before, initialize the info list. More...
 
void init_readable (void)
 Initialize linked lists utilized by message functions in tailor_readable_ob() More...
 
static void make_formula_book (object *book, int level)
 Generate a message detailing the properties of a randomly selected alchemical formula. More...
 
static StringBuffermon_desc (const object *mon)
 Returns a description of the monster. More...
 
static StringBuffermon_info_msg (int level, size_t booksize, object *book)
 Generate a message detailing the properties of randomly monster(s), and add relevant knowledge markers. More...
 
static StringBuffermsgfile_msg (object *book, size_t booksize)
 Generate a message drawn randomly from lib/messages. More...
 
static void new_text_name (object *book, int msgtype)
 Only for objects of type BOOK. More...
 
int nstrtok (const char *buf1, const char *buf2)
 Simple routine to return the number of list items in buf1 as separated by the value of buf2. More...
 
static StringBufferspellpath_msg (int level, size_t booksize, StringBuffer *buf)
 Generate a message detailing the member incantations/prayers (and some of their properties) belonging to a random spellpath. More...
 
char * strtoktolin (const char *buf1, const char *buf2, char *retbuf, size_t size)
 Takes a string in buf1 and separates it into a list of strings delimited by buf2. More...
 
void tailor_readable_ob (object *book, int msg_type)
 The main routine. More...
 
static int unique_book (const object *book, int msgtype)
 Check to see if the book title/msg is unique. More...
 
void write_book_archive (void)
 Write out the updated book archive to bookarch file. More...
 

Variables

static const char *const art_author []
 Used by artifact texts. More...
 
static const char *const art_book_name []
 Book titles for artifact information. More...
 
static const arttypename art_name_array []
 Artiface/item information. More...
 
static const char *const book_author []
 Used by 'generic' books. More...
 
static const char *const book_descrpt []
 Book descriptions. More...
 
static titlelistbooklist = NULL
 Buffer of books read in from the bookarch file. More...
 
static objectlinkfirst_mon_info = NULL
 Information on monsters. More...
 
static GeneralMessagefirst_msg = NULL
 First message from data read from the messages file. More...
 
static const char *const formula_author []
 This isn't used except for empty books. More...
 
static const char *const formula_book_name []
 Alchemy (formula) information. More...
 
static const char *const gods_author []
 Used by gods texts. More...
 
static const char *const gods_book_name []
 God book information. More...
 
static const char *const heavy_book_name []
 Name for big books. More...
 
static const int last_readable_subtype = arraysize(readable_message_types)
 Number of elements in readable_message_types. More...
 
static const char *const light_book_name []
 Generic book information. More...
 
static const int max_titles [6]
 Number of titles for different name lists. More...
 
static const char *const mon_author []
 Used by monster beastuary texts. More...
 
static const char *const mon_book_name []
 Monster book information. More...
 
static int msg_total_chance = 0
 Total chance of messages (GeneralMessage), to randomly select one. More...
 
static int need_to_write_bookarchive = 0
 If set then we have information to save. More...
 
static int nrofmon = 0
 Number of monsters in the first_mon_info list. More...
 
static const char *const path_author []
 Used by spellpath texts. More...
 
static const char *const path_book_name []
 Book names for path information. More...
 
static const readable_message_type readable_message_types []
 Each line of this array is a readable subtype. More...
 
static const uint32_t spellpathdef [NRSPELLPATHS]
 Spellpath information. More...
 

Detailed Description

This file contains code relevant to the BOOKS hack – designed to allow randomly occuring messages in non-magical texts.

Todo:
replace message type with defines/enums & such things.

Definition in file readable.c.

Macro Definition Documentation

#define arraysize (   arrayname)    (sizeof(arrayname)/sizeof(*(arrayname)))

Returns the element size of an array.

Parameters
arraynamethe array's name
Returns
the number of elements

Definition at line 96 of file readable.c.

Referenced by add_author(), artifact_msg(), change_book(), get_titlelist(), init_book_archive(), make_formula_book(), new_text_name(), and tailor_readable_ob().

#define MAX_TITLE_CHECK   20

How many times to try to generate a unique name for a book.

Definition at line 74 of file readable.c.

Referenced by change_book().

#define MSGTYPE_ALCHEMY   4

Alchemy-related information.

Definition at line 85 of file readable.c.

Referenced by add_author(), make_formula_book(), new_text_name(), and tailor_readable_ob().

#define MSGTYPE_ARTIFACT   2

Artifact-related information.

Definition at line 81 of file readable.c.

Referenced by add_author(), new_text_name(), and tailor_readable_ob().

#define MSGTYPE_GODS   5

God-related information.

Definition at line 87 of file readable.c.

Referenced by add_author(), new_text_name(), and tailor_readable_ob().

#define MSGTYPE_LIB   0

Message from the lib/messages file.

Definition at line 77 of file readable.c.

Referenced by tailor_readable_ob().

#define MSGTYPE_MONSTER   1

Monster-related information.

Definition at line 79 of file readable.c.

Referenced by add_author(), new_text_name(), and tailor_readable_ob().

#define MSGTYPE_MSGFILE   6

Message from the lib/messages file.

Definition at line 89 of file readable.c.

Referenced by add_author(), and new_text_name().

#define MSGTYPE_SPELLPATH   3

Spellpath-related information.

Definition at line 83 of file readable.c.

Referenced by add_author(), new_text_name(), and tailor_readable_ob().

Typedef Documentation

typedef struct namebytype arttypename

special structure, used only by art_name_array[]

typedef struct titlestruct title

Information on one title.

'title' and 'titlelist' are used by the readable code

typedef struct titleliststruct titlelist

Titles for one message type.

Function Documentation

static void add_author ( object op,
int  msgtype 
)
static

A lot like new_text_name() above, but instead chooses an author and sets op->title to that value.

Parameters
opbook to alter.
msgtypeinformation we want.

Definition at line 1125 of file readable.c.

References add_string(), arraysize, art_author, book_author, formula_author, gods_author, MAX_BUF, mon_author, obj::msg, MSGTYPE_ALCHEMY, MSGTYPE_ARTIFACT, MSGTYPE_GODS, MSGTYPE_MONSTER, MSGTYPE_MSGFILE, MSGTYPE_SPELLPATH, titlestruct::name, path_author, RANDOM, snprintf, and obj::title.

Referenced by change_book(), and make_formula_book().

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static void add_book ( title book,
int  type,
const char *  fname,
int  lineno 
)
static

Appends a book to the booklist.

Parameters
bookthe book to add
typethe book type
fnamethe file name; for error messages
linenothe line number; for error messages

Definition at line 955 of file readable.c.

References titleliststruct::first_book, get_titlelist(), llevInfo, LOG(), titlestruct::next, and titleliststruct::number.

Referenced by init_book_archive().

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static void add_book_to_list ( const object book,
int  msgtype 
)
static

Adds a book to the list of existing books.

Parameters
bookbook to add.
msgtypewhat information the book contains.

Definition at line 1197 of file readable.c.

References add_string(), obj::arch, titlestruct::archname, titlestruct::authour, titleliststruct::first_book, get_empty_book(), get_titlelist(), titlestruct::level, obj::level, llevDebug, llevError, LOG(), obj::msg, titlestruct::msg_index, titlestruct::name, obj::name, archt::name, need_to_write_bookarchive, titlestruct::next, titleliststruct::number, titlestruct::size, strtoint(), and obj::title.

Referenced by change_book().

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static StringBuffer* artifact_describe ( const artifact art,
const artifactlist al,
int  message,
int  art_name,
int  separator 
)
static

Describe an artifact.

Parameters
artartifact to describe.
allist art is part of.
messageif non zero, and the artifact has a suitable message, add it to the description.
art_nameindex in art_name_array the artifact is in.
separatorif non zero, a separator is inserted at the start of the description.
Returns
newly allocated StringBuffer* containing the description.
Todo:
check archetype when loading archetypes, not here

Definition at line 1535 of file readable.c.

References add_abilities(), artifactstruct::allowed, artifactstruct::allowed_size, BOOK_BUF, artifactstruct::chance, archt::clone, describe_item(), find_archetype_by_object_name(), FLAG_IDENTIFIED, artifactstruct::item, llevError, LOG(), obj::msg, linked_char::name, titlestruct::name, obj::name, obj::name_pl, linked_char::next, object_free_drop_inventory(), object_new(), RANDOM, SET_FLAG, stringbuffer_append_printf(), stringbuffer_append_string(), stringbuffer_append_stringbuffer(), stringbuffer_finish(), stringbuffer_length(), stringbuffer_new(), artifactliststruct::total_chance, try_find_archetype(), artifactliststruct::type, obj::type, and obj::value.

Referenced by artifact_msg().

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static StringBuffer* artifact_msg ( unsigned int  level,
size_t  booksize 
)
static

Generate a message detailing the properties of 1-6 artifacts drawn sequentially from the artifact list.

Parameters
levellevel of the book.
booksizemaximum length of the book.
Returns
new StringBuffer containing the dsecription.

Definition at line 1630 of file readable.c.

References arraysize, artifact_describe(), find_artifactlist(), artifactstruct::item, artifactliststruct::items, titlestruct::level, obj::msg, artifactstruct::next, RANDOM, stringbuffer_append_printf(), stringbuffer_append_string(), stringbuffer_append_stringbuffer(), stringbuffer_delete(), stringbuffer_length(), stringbuffer_new(), and namebytype::type.

Referenced by tailor_readable_ob().

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int book_overflow ( const char *  buf1,
const char *  buf2,
size_t  booksize 
)

Checks if buf1 and buf2 can be combined.

Parameters
buf1
buf2buffer we plan on combining.
booksizemaximum book size.
Returns
0 if buffers can be combined, 1 else.

Definition at line 710 of file readable.c.

References BOOK_BUF, and buf_overflow().

Referenced by write_note().

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static void change_book ( object book,
int  msgtype 
)
static

Give a new, fancier name to generated objects of type BOOK and SPELLBOOK.

Aug 96 I changed this so we will attempt to create consistent authour/title and message content for BOOKs. Also, we will alter books that match archive entries to the archival levels and architypes. -b.t.

Parameters
bookbook to alter. Should be of type BOOK.
msgtypewhat information the book contains.

Definition at line 1239 of file readable.c.

References add_author(), add_book_to_list(), add_string(), titlestruct::archname, arraysize, titlestruct::authour, BOOK, book_descrpt, create_archetype(), find_title(), free_string(), get_titlelist(), titlestruct::level, obj::level, llevDebug, llevError, LOG(), MAX_BUF, MAX_TITLE_CHECK, max_titles, obj::msg, titlestruct::name, obj::name, new_text_name(), titleliststruct::number, object_copy(), object_free_drop_inventory(), object_get_value(), object_set_msg(), object_set_value(), RANDOM, snprintf, obj::title, obj::type, and unique_book().

Referenced by tailor_readable_ob().

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static title* find_title ( const object book,
int  msgtype 
)
static

Search the titlelist (based on msgtype) to see if book matches something already there.

IF so, return that title.

Parameters
bookbook we're searching.
msgtypemessage type.
Returns
title if found, NULL if no match.

Definition at line 1037 of file readable.c.

References titlestruct::authour, titleliststruct::first_book, get_titlelist(), llevDebug, LOG(), obj::msg, titlestruct::msg_index, titlestruct::name, titlestruct::next, titlestruct::size, and strtoint().

Referenced by change_book().

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void free_all_readable ( void  )

Free all readable-related information.

Definition at line 2101 of file readable.c.

References titlestruct::archname, titlestruct::authour, titleliststruct::first_book, free_string(), GeneralMessage::identifier, llevDebug, LOG(), GeneralMessage::message, titlestruct::name, titlestruct::next, titleliststruct::next, GeneralMessage::next, oblnk::next, GeneralMessage::quest_code, and GeneralMessage::title.

Referenced by cleanup().

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static title* get_empty_book ( void  )
static

Creates a title.

Returns
new title.
Note
if memory allocation failes, calls fatal().

Definition at line 594 of file readable.c.

References titlestruct::archname, titlestruct::authour, fatal(), titlestruct::level, titlestruct::msg_index, titlestruct::name, titlestruct::next, OUT_OF_MEMORY, and titlestruct::size.

Referenced by add_book_to_list(), and init_book_archive().

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static titlelist* get_empty_booklist ( void  )
static

Creates a titlelist.

Returns
new titlelist.
Note
if memory allocation failes, calls fatal().

Definition at line 574 of file readable.c.

References fatal(), titleliststruct::first_book, titleliststruct::next, titleliststruct::number, and OUT_OF_MEMORY.

Referenced by get_titlelist(), and init_book_archive().

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sstring get_message_body ( const GeneralMessage message)

Get a message's body.

Parameters
messagemessage, must not be NULL.
Returns
body.

Definition at line 2235 of file readable.c.

References GeneralMessage::message.

Referenced by knowledge_message_detail().

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unsigned int get_message_face ( const GeneralMessage message)

Get a message's face.

Parameters
messagemessage, must not be NULL.
Returns
face, -1 if not defined.

Definition at line 2244 of file readable.c.

References GeneralMessage::face.

Referenced by knowledge_message_face().

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const GeneralMessage* get_message_from_identifier ( const char *  identifier)

Find the message from its identifier.

Parameters
identifiermessage's identifier.
Returns
corresponding message, NULL if no such message.

Definition at line 2213 of file readable.c.

References first_msg, GeneralMessage::identifier, and GeneralMessage::next.

Referenced by init_msgfile(), knowledge_message_detail(), knowledge_message_face(), knowledge_message_summary(), and knowledge_message_validate().

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sstring get_message_title ( const GeneralMessage message)

Get a message's title.

Parameters
messagemessage, must not be NULL.
Returns
title.

Definition at line 2226 of file readable.c.

References GeneralMessage::title.

Referenced by knowledge_message_summary().

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static object* get_next_mon ( const object tmp)
static

This function returns the next monster after 'tmp' in the monster list.

Parameters
tmpmonster.
Returns
next monster, or if no match is found, it returns NULL.
Note
list is considered circular, asking for the next of the last element will return the first one.

Definition at line 1452 of file readable.c.

References mon, oblnk::next, and oblnk::ob.

Referenced by mon_info_msg().

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object* get_random_mon ( int  level)

Returns a random monster selected from linked list of all monsters in the current game.

Changed 971225 to be greater than equal to level passed. Also made choosing by level more random.

Parameters
levelif non-zero, then only monsters greater than that level will be returned.
Returns
random monster, or NULL if failure.

Definition at line 1371 of file readable.c.

References obj::level, llevError, LOG(), mon, oblnk::next, nrofmon, oblnk::ob, and RANDOM.

Referenced by alchemy_failure_effect(), and mon_info_msg().

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const readable_message_type* get_readable_message_type ( object readable)

Get the readable type for an object (hopefully book).

Parameters
readableobject for which we want the readable type.
Returns
type of the book. Will never be NULL.

Definition at line 2200 of file readable.c.

References last_readable_subtype, and obj::subtype.

Referenced by apply_sign(), book_type_apply(), and spellbook_type_apply().

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static titlelist* get_titlelist ( int  i)
static

Gets the ith titlelist.

Will create items if they don't exist.

Parameters
iindex to get.
Returns
pointer to the title list referenced by i. Will never be NULL.

Definition at line 619 of file readable.c.

References arraysize, booklist, get_empty_booklist(), llevInfo, LOG(), max_titles, and titleliststruct::next.

Referenced by add_book(), add_book_to_list(), change_book(), find_title(), unique_book(), and write_book_archive().

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static StringBuffer* god_info_msg ( int  level,
size_t  booksize,
object book 
)
static

Generate a message detailing the properties of a random god.

Used by the book hack. b.t.

Parameters
levelnumber of elements to give.
booksizedesired length of the book.
bookbook we're writing the information to, for knowledge management.
Returns
StringBuffer with the information that the caller is responsible for cleaning, NULL if information overflows the booksize.

Definition at line 1949 of file readable.c.

References BOOK_BUF, describe_god(), get_rand_god(), GOD_BLESSED, GOD_ENEMY, GOD_HOLYWORD, GOD_IMMUNITIES, GOD_PATHS, GOD_RESISTANCES, GOD_SACRED, llevError, LOG(), obj::name, object_set_value(), pntr_to_god_obj(), RANDOM, snprintf, stringbuffer_delete(), stringbuffer_length(), and stringbuffer_new().

Referenced by tailor_readable_ob().

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static void init_book_archive ( void  )
static

If not called before, initialize the info list.

This reads in the bookarch file into memory. bookarch is the file created and updated across multiple runs of the program.

Definition at line 837 of file readable.c.

References add_book(), add_string(), titlestruct::archname, arraysize, titlestruct::authour, get_empty_book(), get_empty_booklist(), titlestruct::level, llevDebug, llevInfo, Settings::localdir, LOG(), MAX_BUF, max_titles, titlestruct::msg_index, titlestruct::name, titleliststruct::next, titleliststruct::number, settings, titlestruct::size, and snprintf.

Referenced by init_readable().

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static void init_mon_info ( void  )
static

Creates the linked list of pointers to monster archetype objects if not called previously.

Definition at line 973 of file readable.c.

References archt::clone, first_archetype, first_mon_info, FLAG_CHANGING, FLAG_MONSTER, FLAG_UNAGGRESSIVE, oblnk::id, llevDebug, llevError, LOG(), mon, oblnk::next, archt::next, nrofmon, oblnk::ob, and QUERY_FLAG.

Referenced by init_readable().

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static void init_msgfile ( void  )
static

If not called before, initialize the info list.

Reads the messages file into the list pointed to by first_msg

Definition at line 728 of file readable.c.

References add_string(), BOOK_BUF, buf_overflow(), GeneralMessage::chance, Settings::datadir, GeneralMessage::face, fatal(), find_face(), first_msg, get_message_from_identifier(), HUGE_BUF, GeneralMessage::identifier, llevDebug, llevError, llevInfo, LOG(), MAX_BUF, GeneralMessage::message, msg_total_chance, GeneralMessage::next, GeneralMessage::quest_code, SEE_LAST_ERROR, settings, snprintf, and GeneralMessage::title.

Referenced by init_readable().

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void init_readable ( void  )

Initialize linked lists utilized by message functions in tailor_readable_ob()

This is the function called by the main routine to initialize all the readable information.

Definition at line 1005 of file readable.c.

References init_book_archive(), init_mon_info(), init_msgfile(), llevDebug, and LOG().

Referenced by generate_map(), init_beforeplay(), and main().

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static void make_formula_book ( object book,
int  level 
)
static
static StringBuffer* mon_desc ( const object mon)
static

Returns a description of the monster.

This really needs to be redone, as describe_item really gives a pretty internal description.

Parameters
monmonster to describe.
Returns
new StringBuffer containing the description.

Definition at line 1434 of file readable.c.

References describe_item(), obj::name, stringbuffer_append_printf(), and stringbuffer_new().

Referenced by mon_info_msg().

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static StringBuffer* mon_info_msg ( int  level,
size_t  booksize,
object book 
)
static

Generate a message detailing the properties of randomly monster(s), and add relevant knowledge markers.

Parameters
levelbook level.
booksizesize (in characters) of the book we want.
bookbook in which we will put the information.
Returns
StringBuffer containing the information.

Definition at line 1480 of file readable.c.

References obj::arch, free_string(), get_next_mon(), get_random_mon(), mon, mon_desc(), archt::name, object_set_value(), stringbuffer_append_printf(), stringbuffer_append_string(), stringbuffer_append_stringbuffer(), stringbuffer_delete(), stringbuffer_finish_shared(), stringbuffer_length(), and stringbuffer_new().

Referenced by tailor_readable_ob().

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static StringBuffer* msgfile_msg ( object book,
size_t  booksize 
)
static

Generate a message drawn randomly from lib/messages.

Parameters
bookbook to fill.
booksizelength of the book we want.
Returns
message to put into book, newly allocated StringBuffer the caller should free.

knowledge marker

Todo:
this would be better in knowledge.c, except this file is in server, not common...

Definition at line 1894 of file readable.c.

References GeneralMessage::chance, find_archetype(), first_msg, FREE_AND_COPY, HUGE_BUF, GeneralMessage::identifier, GeneralMessage::message, msg_total_chance, GeneralMessage::next, object_create_arch(), object_insert_in_ob(), object_set_value(), GeneralMessage::quest_code, RANDOM, snprintf, stringbuffer_append_string(), and stringbuffer_new().

Referenced by tailor_readable_ob().

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static void new_text_name ( object book,
int  msgtype 
)
static

Only for objects of type BOOK.

SPELLBOOK stuff is handled directly in change_book_name(). Names are based on text msgtype

This sets book book->name based on msgtype given. What name is given is based on various criteria

Parameters
bookbook we want to alter.
msgtypewhat information we want in the book.

Definition at line 1076 of file readable.c.

References add_string(), arraysize, art_book_name, BOOK, formula_book_name, free_string(), gods_book_name, heavy_book_name, light_book_name, mon_book_name, MSGTYPE_ALCHEMY, MSGTYPE_ARTIFACT, MSGTYPE_GODS, MSGTYPE_MONSTER, MSGTYPE_MSGFILE, MSGTYPE_SPELLPATH, titlestruct::name, obj::name, path_book_name, RANDOM, obj::type, and obj::weight.

Referenced by change_book(), and make_formula_book().

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int nstrtok ( const char *  buf1,
const char *  buf2 
)

Simple routine to return the number of list items in buf1 as separated by the value of buf2.

Parameters
buf1items we want to split.
buf2what to split by.
Returns
number of elements.

Definition at line 650 of file readable.c.

References MAX_BUF, and snprintf.

Referenced by describe_god(), and strtoktolin().

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static StringBuffer* spellpath_msg ( int  level,
size_t  booksize,
StringBuffer buf 
)
static

Generate a message detailing the member incantations/prayers (and some of their properties) belonging to a random spellpath.

Parameters
levellevel of the book.
booksizemaximumlength of the book.
bufwhere to store the message. If not NULL, it is supposed to contain the message header.
Returns
buf, newly allocated StringBuffer if buf is NULL.

Definition at line 1715 of file readable.c.

References archt::clone, first_archetype, liv::grace, obj::level, obj::name, archt::next, NRSPELLPATHS, obj::path_attuned, RANDOM, liv::sp, SPELL, spellpathdef, spellpathnames, obj::stats, stringbuffer_append_printf(), stringbuffer_append_string(), stringbuffer_length(), stringbuffer_new(), and obj::type.

Referenced by tailor_readable_ob().

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char* strtoktolin ( const char *  buf1,
const char *  buf2,
char *  retbuf,
size_t  size 
)

Takes a string in buf1 and separates it into a list of strings delimited by buf2.

Then returns a comma separated string w/ decent punctuation.

Parameters
buf1buffer to split.
buf2what to split buf1 by.
retbufwhere to write the resulting string.
sizelength of retbuf.
Returns
retbuf.

Definition at line 680 of file readable.c.

References MAX_BUF, nstrtok(), and snprintf.

Referenced by describe_god().

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void tailor_readable_ob ( object book,
int  msg_type 
)

The main routine.

This chooses a random message to put in given readable object (type==BOOK) which will be referred hereafter as a 'book'. We use the book level to de- termine the value of the information we will insert. Higher values mean the book will (generally) have better/more info. See individual cases as to how this will be utilized. "Book" name/content length are based on the weight of the document. If the value of msg_type is negative, we will randomly choose the kind of message to generate. -b.t. thoma.nosp@m.s@as.nosp@m.tro.p.nosp@m.su.e.nosp@m.du

Parameters
bookthe object we are creating into. Must be a book, can have a level.
msg_typeif it is a positive value, we use that to determine the message type - otherwise a random value is used.

Definition at line 2019 of file readable.c.

References arraysize, artifact_msg(), BOOK, BOOK_BUF, BOOKSIZE, change_book(), god_info_msg(), titlestruct::level, obj::level, make_formula_book(), max_titles, mon_info_msg(), msgfile_msg(), MSGTYPE_ALCHEMY, MSGTYPE_ARTIFACT, MSGTYPE_GODS, MSGTYPE_LIB, MSGTYPE_MONSTER, MSGTYPE_SPELLPATH, object_set_msg(), RANDOM, spellpath_msg(), stringbuffer_append_string(), stringbuffer_finish(), and obj::type.

Referenced by fix_generated_item().

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static int unique_book ( const object book,
int  msgtype 
)
static

Check to see if the book title/msg is unique.

We go through the entire list of possibilities each time. If we find a match, then unique_book returns true (because inst unique).

Parameters
bookbook we're searching.
msgtypetype of information contained.
Returns

Definition at line 1173 of file readable.c.

References titlestruct::authour, get_titlelist(), titlestruct::name, obj::name, titlestruct::next, and obj::title.

Referenced by change_book().

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void write_book_archive ( void  )

Write out the updated book archive to bookarch file.

Definition at line 2150 of file readable.c.

References titlestruct::archname, titlestruct::authour, titleliststruct::first_book, get_titlelist(), titlestruct::level, llevDebug, llevError, Settings::localdir, LOG(), MAX_BUF, titlestruct::msg_index, titlestruct::name, need_to_write_bookarchive, titlestruct::next, titleliststruct::next, of_close(), of_open(), SAVE_MODE, settings, titlestruct::size, and snprintf.

Referenced by cleanup(), and do_specials().

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Variable Documentation

const char* const art_author[]
static
Initial value:
= {
"ancient things",
"artifacts",
"Havlor",
"items",
"lost artifacts",
"the ancients",
"useful things"
}

Used by artifact texts.

Definition at line 265 of file readable.c.

Referenced by add_author().

const char* const art_book_name[]
static
Initial value:
= {
"collection",
"file",
"files",
"guide",
"handbook",
"index",
"inventory",
"list",
"listing",
"record",
"record book"
}

Book titles for artifact information.

Definition at line 250 of file readable.c.

Referenced by new_text_name().

const arttypename art_name_array[]
static
Initial value:
= {
{ "Helmet", HELMET },
{ "Amulet", AMULET },
{ "Shield", SHIELD },
{ "Bracers", BRACERS },
{ "Boots", BOOTS },
{ "Cloak", CLOAK },
{ "Gloves", GLOVES },
{ "Gridle", GIRDLE },
{ "Ring", RING },
{ "Horn", ROD },
{ "Missile Weapon", BOW },
{ "Missile", ARROW },
{ "Hand Weapon", WEAPON },
{ "Artifact", SKILL },
{ "Food", FOOD },
{ "Body Armour", ARMOUR }
}
See Ring.
Definition: object.h:185
See Bracers.
Definition: object.h:217
See Cloak.
Definition: object.h:204
See Food.
Definition: object.h:112
See Projectile.
Definition: object.h:117
See Weapon.
Definition: object.h:119
See Helmet.
Definition: object.h:136
See Rod.
Definition: object.h:109
See Girdle.
Definition: object.h:223
See Amulet.
Definition: object.h:139
See Boots.
Definition: object.h:212
See Shooting Weapon.
Definition: object.h:118
See Shield.
Definition: object.h:135
Also see SKILL_TOOL (74) below.
Definition: object.h:143
See Gloves.
Definition: object.h:213
See Breastplate Armor.
Definition: object.h:120

Artiface/item information.

if it isnt listed here, then art_attr_msg() will never generate a message for this type of artifact. -b.t.

Definition at line 230 of file readable.c.

const char* const book_author[]
static

Used by 'generic' books.

Definition at line 410 of file readable.c.

Referenced by add_author().

const char* const book_descrpt[]
static
Initial value:
= {
"ancient",
"cryptic",
"cryptical",
"dusty",
"hiearchical",
"grizzled",
"gold-guilt",
"great",
"lost",
"magnificent",
"musty",
"mythical",
"mystical",
"rustic",
"stained",
"silvered",
"transcendental",
"weathered"
}

Book descriptions.

Definition at line 456 of file readable.c.

Referenced by change_book().

titlelist* booklist = NULL
static

Buffer of books read in from the bookarch file.

It's element size does not exceed arraysize(max_titles).

Definition at line 151 of file readable.c.

Referenced by get_titlelist().

objectlink* first_mon_info = NULL
static

Information on monsters.

Definition at line 154 of file readable.c.

Referenced by init_mon_info().

GeneralMessage* first_msg = NULL
static

First message from data read from the messages file.

Note that this points to the last message in the file, as messages are added to the start of the list.

Definition at line 164 of file readable.c.

Referenced by get_message_from_identifier(), init_msgfile(), and msgfile_msg().

const char* const formula_author[]
static
Initial value:
= {
"Albertus Magnus",
"alchemy",
"balms",
"creation",
"dusts",
"magical manufacture",
"making",
"philosophical items",
"potions",
"powders",
"the cauldron",
"the lamp black",
"transmutation",
"waters"
}

This isn't used except for empty books.

Definition at line 358 of file readable.c.

Referenced by add_author().

const char* const formula_book_name[]
static
Initial value:
= {
"cookbook",
"formulary",
"lab book",
"lab notes",
"recipe book",
"experiment record",
"work plan",
"design notes"
}

Alchemy (formula) information.

Definition at line 346 of file readable.c.

Referenced by make_formula_book(), and new_text_name().

const char* const gods_author[]
static
Initial value:
= {
"cults",
"joy",
"lasting curse",
"madness",
"religions",
"the dead",
"the gods",
"the heirophant",
"the poor priest",
"the priestess",
"pain",
"white"
}

Used by gods texts.

Definition at line 328 of file readable.c.

Referenced by add_author().

const char* const gods_book_name[]
static
Initial value:
= {
"devotional",
"devout notes",
"divine text",
"divine work",
"holy book",
"holy record",
"moral text",
"sacred guide",
"testament",
"transcript"
}

God book information.

Definition at line 314 of file readable.c.

Referenced by new_text_name().

const char* const heavy_book_name[]
static
Initial value:
= {
"catalog",
"compendium",
"guide",
"manual",
"opus",
"tome",
"treatise",
"volume",
"work"
}

Name for big books.

Definition at line 397 of file readable.c.

Referenced by new_text_name().

const int last_readable_subtype = arraysize(readable_message_types)
static

Number of elements in readable_message_types.

Definition at line 547 of file readable.c.

Referenced by get_readable_message_type().

const char* const light_book_name[]
static
Initial value:
= {
"calendar",
"datebook",
"diary",
"guidebook",
"handbook",
"ledger",
"notes",
"notebook",
"octavo",
"pamphlet",
"practicum",
"script",
"transcript"
}

Generic book information.

Used by msg file and 'generic' books.

Definition at line 380 of file readable.c.

Referenced by new_text_name().

const int max_titles[6]
static
Initial value:
= {
}
static const char *const heavy_book_name[]
Name for big books.
Definition: readable.c:397
static const char *const path_book_name[]
Book names for path information.
Definition: readable.c:198
static const char *const mon_book_name[]
Monster book information.
Definition: readable.c:278
static const char *const book_author[]
Used by &#39;generic&#39; books.
Definition: readable.c:410
#define arraysize(arrayname)
Returns the element size of an array.
Definition: readable.c:96
static const char *const gods_author[]
Used by gods texts.
Definition: readable.c:328
static const char *const mon_author[]
Used by monster beastuary texts.
Definition: readable.c:295
static const char *const gods_book_name[]
God book information.
Definition: readable.c:314
static const char *const art_author[]
Used by artifact texts.
Definition: readable.c:265
static const char *const formula_author[]
This isn&#39;t used except for empty books.
Definition: readable.c:358
static const char *const path_author[]
Used by spellpath texts.
Definition: readable.c:207
static const char *const light_book_name[]
Generic book information.
Definition: readable.c:380
static const char *const formula_book_name[]
Alchemy (formula) information.
Definition: readable.c:346
static const char *const art_book_name[]
Book titles for artifact information.
Definition: readable.c:250

Number of titles for different name lists.

Definition at line 550 of file readable.c.

Referenced by change_book(), get_titlelist(), init_book_archive(), and tailor_readable_ob().

const char* const mon_author[]
static
Initial value:
= {
"beasts",
"creatures",
"dezidens",
"dwellers",
"evil nature",
"life",
"monsters",
"nature",
"new life",
"residents",
"the spawn",
"the living",
"things"
}

Used by monster beastuary texts.

Definition at line 295 of file readable.c.

Referenced by add_author().

const char* const mon_book_name[]
static
Initial value:
= {
"beastuary",
"catalog",
"compilation",
"collection",
"encyclopedia",
"guide",
"handbook",
"list",
"manual",
"notes",
"record",
"register",
"volume"
}

Monster book information.

Definition at line 278 of file readable.c.

Referenced by new_text_name().

int msg_total_chance = 0
static

Total chance of messages (GeneralMessage), to randomly select one.

Definition at line 169 of file readable.c.

Referenced by init_msgfile(), and msgfile_msg().

int need_to_write_bookarchive = 0
static

If set then we have information to save.

Definition at line 157 of file readable.c.

Referenced by add_book_to_list(), and write_book_archive().

int nrofmon = 0
static

Number of monsters in the first_mon_info list.

Definition at line 156 of file readable.c.

Referenced by get_random_mon(), and init_mon_info().

const char* const path_author[]
static
Initial value:
= {
"aether",
"astral byways",
"connections",
"the Grey Council",
"deep pathways",
"knowledge",
"magic",
"mystic ways",
"pathways",
"power",
"spells",
"transforms",
"the mystic veil",
"unknown spells"
}

Used by spellpath texts.

Definition at line 207 of file readable.c.

Referenced by add_author().

const char* const path_book_name[]
static
Initial value:
= {
"codex",
"compendium",
"exposition",
"tables",
"treatise"
}

Book names for path information.

Definition at line 198 of file readable.c.

Referenced by new_text_name().

const readable_message_type readable_message_types[]
static

Each line of this array is a readable subtype.

Be careful to keep the order. If you add readable subtype, add them at the bottom of the list. Never delete a subtype because index is used as subtype parameter in arch files!

Definition at line 483 of file readable.c.

const uint32_t spellpathdef[NRSPELLPATHS]
static
Initial value:
= {
}
#define PATH_MISSILE
Definition: spells.h:17
#define PATH_MIND
Definition: spells.h:23
#define PATH_TURNING
Definition: spells.h:29
#define PATH_LIGHT
Definition: spells.h:32
#define PATH_RESTORE
Definition: spells.h:21
#define PATH_FIRE
Definition: spells.h:14
#define PATH_ELEC
Definition: spells.h:16
#define PATH_TRANSMUTE
Definition: spells.h:27
#define PATH_DEATH
Definition: spells.h:31
#define PATH_PROT
Definition: spells.h:13
#define PATH_SELF
Definition: spells.h:18
#define PATH_CREATE
Definition: spells.h:24
#define PATH_INFO
Definition: spells.h:26
#define PATH_FROST
Definition: spells.h:15
#define PATH_TRANSFER
Definition: spells.h:28
#define PATH_ABJURE
Definition: spells.h:20
#define PATH_DETONATE
Definition: spells.h:22
#define PATH_WOUNDING
Definition: spells.h:30
#define PATH_TELE
Definition: spells.h:25
#define PATH_SUMMON
Definition: spells.h:19

Spellpath information.

Definition at line 174 of file readable.c.

Referenced by spellpath_msg().