Here is a list of all struct and union fields with links to the structures/unions they belong to:
- c -
- cached_time
: pycode_cache_entry
- calc_power
: struct_equipment
- can_write
: socket_struct
- carrying
: obj
- casting_time
: obj
, Settings
- cauldron
: recipestruct
- cells
: Map
- cfregion
: struct_map_info
- Cha
: liv
- chance
: _materialtype
, artifactstruct
, recipestruct
, treasurestruct
- change_arch
: treasurestruct
- checksum
: face_info
- chosen_skill
: obj
- client_type
: obj
- clone
: archt
- closefunc
: _crossfire_plugin
- cmd_option
: Command_Line_Options
- cmdname
: client_cmd_mapping
, player_cmd_mapping
- cmdproc
: client_cmd_mapping
, player_cmd_mapping
- code
: pycode_cache_entry
- code_name
: flag_definition
, type_name
- codebase
: _LocalMeta2Info
- comment
: face_sets
- compressed
: mapdef
- Con
: liv
- confdir
: Settings
- container
: obj
- contr
: obj
- corpse
: CFanimation_struct
- count
: attribute_type
, Crossfire_Object
, Crossfire_Player
, ignore_list
, obj
, Output_Buf
, pl
, string_array
, struct_map_in_quest_list
, struct_map_list
, struct_npc_list
, struct_race
, struct_race_list
- count_points
: mapzone
- count_zones
: mapzone
- counter
: regiondef
- CREAnimationControl()
: CREAnimationControl
- CREAnimationPanel()
: CREAnimationPanel
- CREAnimationWidget()
: CREAnimationWidget
- CREArchetypePanel()
: CREArchetypePanel
- CREArtifactPanel()
: CREArtifactPanel
- create_home_portals
: Settings
- createActions()
: CREMainWindow
- createMenus()
: CREMainWindow
- CREFacePanel()
: CREFacePanel
- CREFormulaePanel()
: CREFormulaePanel
- CREMainWindow()
: CREMainWindow
- CREResourcesWindow()
: CREResourcesWindow
- CRETreasurePanel()
: CRETreasurePanel
- CRETreeItemAnimation()
: CRETreeItemAnimation
- CRETreeItemArchetype()
: CRETreeItemArchetype
- CRETreeItemArtifact()
: CRETreeItemArtifact
- CRETreeItemFace()
: CRETreeItemFace
- CRETreeItemFormulae()
: CRETreeItemFormulae
- CRETreeItemTreasure()
: CRETreeItemTreasure
- cs_version
: socket_struct
- csport
: Settings
- current_weapon
: obj
- custom_name
: obj