Crossfire Server, Branches 1.12
R18729
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#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
Go to the source code of this file.
Functions | |
void | init_type_lighter (void) |
static method_ret | lighter_type_apply (ob_methods *context, object *lighter, object *applier, int aflags) |
Implementation of the Lighter class of objects.
Definition in file lighter.c.
void init_type_lighter | ( | void | ) |
Initializer for the LIGHTER object type.
Definition at line 38 of file lighter.c.
References LIGHTER, lighter_type_apply(), and register_apply().
Referenced by register_all_ob_types().
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static |
Attempts to apply a lighter.
Designed primarily to light torches/lanterns/etc. Also burns up burnable material too. First object in the inventory is the selected object to "burn". -b.t.
context | method context. |
lighter | lighter to apply. |
applier | object attempting to apply the lighter. |
aflags | special flags (always apply/unapply). |
Definition at line 60 of file lighter.c.
References AT_FIRE, obj::count, draw_ext_info(), draw_ext_info_format(), find_marked_object(), fix_object(), liv::food, get_player_container(), get_split_ob(), insert_ob_in_ob(), obj::last_eat, MAX_BUF, METHOD_OK, METHOD_UNHANDLED, MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR, MSG_TYPE_APPLY_FAILURE, MSG_TYPE_APPLY_SUCCESS, obj::name, NDI_UNIQUE, obj::nrof, PLAYER, save_throw_object(), obj::stats, and obj::type.
Referenced by init_type_lighter().