Crossfire Server, Branches 1.12  R18729
lighter.c File Reference
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
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Functions

void init_type_lighter (void)
 
static method_ret lighter_type_apply (ob_methods *context, object *lighter, object *applier, int aflags)
 

Detailed Description

Implementation of the Lighter class of objects.

Definition in file lighter.c.

Function Documentation

void init_type_lighter ( void  )

Initializer for the LIGHTER object type.

Definition at line 38 of file lighter.c.

References LIGHTER, lighter_type_apply(), and register_apply().

Referenced by register_all_ob_types().

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static method_ret lighter_type_apply ( ob_methods context,
object lighter,
object applier,
int  aflags 
)
static

Attempts to apply a lighter.

Designed primarily to light torches/lanterns/etc. Also burns up burnable material too. First object in the inventory is the selected object to "burn". -b.t.

Parameters
contextmethod context.
lighterlighter to apply.
applierobject attempting to apply the lighter.
aflagsspecial flags (always apply/unapply).
Returns
METHOD_UNHANDLED if the applier is not a player, METHOD_OK else..

Definition at line 60 of file lighter.c.

References AT_FIRE, obj::count, draw_ext_info(), draw_ext_info_format(), find_marked_object(), fix_object(), liv::food, get_player_container(), get_split_ob(), insert_ob_in_ob(), obj::last_eat, MAX_BUF, METHOD_OK, METHOD_UNHANDLED, MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR, MSG_TYPE_APPLY_FAILURE, MSG_TYPE_APPLY_SUCCESS, obj::name, NDI_UNIQUE, obj::nrof, PLAYER, save_throw_object(), obj::stats, and obj::type.

Referenced by init_type_lighter().

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