Crossfire Server, Branches 1.12  R18729
trigger.c File Reference
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
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Functions

void init_type_trigger (void)
 
static method_ret trigger_type_apply (ob_methods *context, object *op, object *applier, int aflags)
 
static method_ret trigger_type_process (ob_methods *context, object *op)
 

Detailed Description

The implementation of the Trigger class of objects. Triggers are things like handles in the game.

Definition in file trigger.c.

Function Documentation

void init_type_trigger ( void  )

Initializer for the TRIGGER object type.

Definition at line 40 of file trigger.c.

References register_apply(), register_process(), TRIGGER, trigger_type_apply(), and trigger_type_process().

Referenced by register_all_ob_types().

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static method_ret trigger_type_apply ( ob_methods context,
object op,
object applier,
int  aflags 
)
static

Attempts to apply a trigger.

Parameters
contextThe method context
opThe Trigger to apply
applierThe object attempting to apply the Trigger
aflagsSpecial flags (always apply/unapply)
Returns
The return value is always 1

Definition at line 53 of file trigger.c.

References check_trigger(), draw_ext_info(), MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE, MSG_TYPE_APPLY_SUCCESS, NDI_UNIQUE, play_sound_map(), and SOUND_TYPE_GROUND.

Referenced by init_type_trigger().

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static method_ret trigger_type_process ( ob_methods context,
object op 
)
static

Processes a Trigger.

Parameters
contextThe method context
opThe Trigger to process
Returns
Always METHOD_OK

Definition at line 71 of file trigger.c.

References check_trigger(), METHOD_OK, NUM_ANIMATIONS, SET_ANIMATION, obj::stats, UP_OBJ_FACE, update_object(), and liv::wc.

Referenced by init_type_trigger().

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