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Crossfire Server, Branches 1.12
R18729
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#include <global.h>#include <ob_methods.h>#include <ob_types.h>#include <sounds.h>#include <sproto.h>
Include dependency graph for exit.c:Go to the source code of this file.
Functions | |
| static method_ret | exit_type_apply (ob_methods *context, object *exit, object *op, int autoapply) |
| static method_ret | exit_type_move_on (ob_methods *context, object *trap, object *victim, object *originator) |
| void | init_type_exit (void) |
| static int | is_legal_2ways_exit (object *op, object *exit) |
The implementation of the Exit class of objects.
Definition in file exit.c.
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static |
Handles applying an exit.
| context | The method context |
| exit | The exit applied |
| op | The object applying the exit |
| autoapply | Set this to 1 to automatically apply the sign |
Definition at line 160 of file exit.c.
References draw_ext_info(), draw_ext_info_format(), enter_exit(), EXIT_PATH, is_legal_2ways_exit(), MAX_BUF, METHOD_ERROR, METHOD_OK, obj::msg, MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE, MSG_TYPE_APPLY_SUCCESS, NDI_NAVY, NDI_UNIQUE, PLAYER, query_name(), and obj::type.
Referenced by init_type_exit().
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static |
Move on this Exit object.
| context | The method context |
| trap | The Exit we're moving on |
| victim | The object moving over this one |
| originator | The object that caused the move_on event |
Definition at line 52 of file exit.c.
References common_post_ob_move_on(), common_pre_ob_move_on(), draw_ext_info(), enter_exit(), EXIT_PATH, METHOD_ERROR, METHOD_OK, obj::msg, MSG_TYPE_APPLY, MSG_TYPE_APPLY_TRAP, NDI_NAVY, PLAYER, and obj::type.
Referenced by init_type_exit().
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Here is the caller graph for this function:| void init_type_exit | ( | void | ) |
Initializer for the EXIT object type.
Definition at line 39 of file exit.c.
References EXIT, exit_type_apply(), exit_type_move_on(), register_apply(), and register_move_on().
Referenced by register_all_ob_types().
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Here is the caller graph for this function:This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. A valid 2 way exit means:
| op | player to check for. |
| exit | exit object. |
Definition at line 90 of file exit.c.
References obj::above, obj::contr, EXIT, EXIT_PATH, EXIT_X, EXIT_Y, liv::exp, first_player, GET_MAP_OB, has_been_loaded(), Settings::localdir, obj::map, MAP_PLAYER_UNIQUE, obj::name, pl::next, pl::ob, pl::party, mapdef::path, obj::race, ready_map_name(), settings, obj::stats, obj::type, obj::x, and obj::y.
Referenced by exit_type_apply().
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