Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- p -
- P_BLOCKSVIEW
: map.h
- P_IS_ALIVE
: map.h
- P_NEED_UPDATE
: map.h
- P_NEW_MAP
: map.h
- P_NO_CLERIC
: map.h
- P_NO_ERROR
: map.h
- P_NO_MAGIC
: map.h
- P_OUT_OF_MAP
: map.h
- P_PLAYER
: map.h
- PACEH
: define.h
- PACEH2
: define.h
- PACEV
: define.h
- PACEV2
: define.h
- pack_artifacts()
: assets.cpp
- pack_formulae()
: assets.cpp
- pack_images()
: assets.cpp
- PACKAGE
: autoconf.h
- PACKAGE_BUGREPORT
: autoconf.h
- PACKAGE_NAME
: autoconf.h
- PACKAGE_STRING
: autoconf.h
- PACKAGE_TARNAME
: autoconf.h
- PACKAGE_URL
: autoconf.h
- PACKAGE_VERSION
: autoconf.h
- PADDING
: shstr.h
- pages
: mapper.cpp
- paper_properties
: cfnewspaper.cpp
- paralyze_living()
: sproto.h
, attack.cpp
- parse_animation_block()
: cfanim.cpp
- parse_args()
: init.cpp
- parse_dialog_information()
: dialog.cpp
- parse_shop_string()
: map.cpp
- party_confirm_password()
: sproto.h
, party.cpp
- party_find()
: sproto.h
, party.cpp
- party_form()
: sproto.h
, party.cpp
- party_get_first()
: sproto.h
, party.cpp
- party_get_leader()
: sproto.h
, party.cpp
- party_get_next()
: sproto.h
, party.cpp
- party_get_password()
: sproto.h
, party.cpp
- Party_getseters
: cfpython_party.cpp
- party_join()
: sproto.h
, party.cpp
- party_leave()
: sproto.h
, party.cpp
- party_obsolete_parties()
: sproto.h
, party.cpp
- party_rejoin_always
: player.h
- party_rejoin_if_exists
: player.h
- party_rejoin_mode
: player.h
- party_rejoin_no
: player.h
- party_remove()
: sproto.h
, party.cpp
- party_send_message()
: sproto.h
, party.cpp
- party_set_password()
: sproto.h
, party.cpp
- partyMethods
: pyi-generate.cpp
- PartyMethods
: cfpython_party.cpp
- partyProperties
: pyi-generate.cpp
- PASS_DOORS
: treasure.cpp
- PATH_ABJURE
: spells.h
- path_author
: readable.cpp
- path_book_name
: readable.cpp
- path_combine()
: path.cpp
, libproto.h
, path.h
- path_combine_and_normalize()
: path.cpp
, libproto.h
, path.h
- PATH_CREATE
: spells.h
- PATH_DEATH
: spells.h
- PATH_DETONATE
: spells.h
- PATH_ELEC
: spells.h
- PATH_FIRE
: spells.h
- path_from_current()
: mapper.cpp
- PATH_FROST
: spells.h
- PATH_INFO
: spells.h
- PATH_LIGHT
: spells.h
- path_measure_func()
: monster.cpp
- PATH_MIND
: spells.h
- PATH_MISSILE
: spells.h
- path_normalize()
: path.cpp
, libproto.h
, path.h
- PATH_PROT
: spells.h
- PATH_RESTORE
: spells.h
- PATH_SELF
: spells.h
- PATH_SP_MULT
: spells.h
- path_stack
: mapper.cpp
- path_suite()
: check_path.cpp
- PATH_SUMMON
: spells.h
- PATH_TELE
: spells.h
- PATH_TIME_MULT
: spells.h
- path_to_player()
: sproto.h
, player.cpp
- PATH_TRANSFER
: spells.h
- PATH_TRANSMUTE
: spells.h
- PATH_TURNING
: spells.h
- PATH_WOUNDING
: spells.h
- pay_for_amount()
: shop.h
, shop.cpp
- pay_for_item()
: shop.h
, shop.cpp
- pay_from_container()
: shop.cpp
- PBUFLEN
: time.cpp
- PEACEMAKER
: object.h
- peacemaker_type_process()
: peacemaker.cpp
- PEDESTAL
: object.h
- pedestal_type_move_on()
: pedestal.cpp
- perceive_self()
: sproto.h
, spell_effect.cpp
- PERIODS_PER_DAY
: tod.h
- periodsofday
: time.cpp
- PERM_EXP
: global.h
- PERM_EXP_GAIN_RATIO
: config.h
- PERM_EXP_MAX_LOSS_RATIO
: config.h
- PERM_FILE
: config.h
- PERMANENT_EXPERIENCE_RATIO
: config.h
- permute()
: object.cpp
- pet_arena
: player.h
- pet_defend
: player.h
- pet_normal
: player.h
- pet_sad
: player.h
- petmode_t
: player.h
- PETMOVE
: define.h
- pets_attempt_follow()
: sproto.h
, pets.cpp
- pets_control_golem()
: sproto.h
, pets.cpp
- pets_follow_owner()
: sproto.h
, pets.cpp
- pets_get_enemy()
: sproto.h
, pets.cpp
- pets_move()
: sproto.h
, pets.cpp
- pets_move_golem()
: sproto.h
, pets.cpp
- pets_should_arena_attack()
: sproto.h
, pets.cpp
- pets_suite()
: check_pets.cpp
- pets_summon_golem()
: sproto.h
, pets.cpp
- pets_summon_object()
: sproto.h
, pets.cpp
- pets_terminate_all()
: sproto.h
, pets.cpp
- pick_arrow_target()
: player.cpp
- pick_bg_music()
: sounds.cpp
- pick_joined_wall()
: rproto.h
, wall.cpp
- pick_lock()
: sproto.h
, skills.cpp
- pick_random_object()
: rproto.h
, style.cpp
- pick_up()
: sproto.h
, c_object.cpp
- pick_up_object()
: c_object.cpp
- pickup_modes
: c_object.cpp
- pickup_names
: c_object.cpp
- pics_allocated
: mapper.cpp
- PK_LUCK_PENALTY
: config.h
- place_alchemy_objects()
: spell_effect.cpp
- place_chest()
: rproto.h
, treasure.cpp
- place_exits()
: rproto.h
, exit.cpp
- place_fountain_with_specials()
: rproto.h
, special.cpp
- place_monsters()
: rproto.h
, monster.cpp
- place_special_exit()
: rproto.h
, special.cpp
- place_specials_in_map()
: rproto.h
, special.cpp
- place_treasure()
: rproto.h
, treasure.cpp
- play_again()
: sproto.h
, player.cpp
- play_sound_map()
: sockproto.h
, sounds.cpp
- play_sound_player_only()
: sockproto.h
, sounds.cpp
- PLAYER
: object.h
- player_arrest()
: sproto.h
, c_wiz.cpp
- player_attack_door()
: player.cpp
- player_can_find()
: sproto.h
, item.cpp
- player_can_see()
: item.cpp
- player_can_view()
: sproto.h
, player.cpp
- PLAYER_CHANGER
: object.h
- player_changer_type_process()
: player_changer.cpp
- player_commands
: loop.cpp
- player_fire_bow()
: player.cpp
- player_get_delayed_buffer()
: sproto.h
, player.cpp
, mapper.cpp
- player_get_own_title()
: player.cpp
, libproto.h
- player_get_title()
: player.cpp
, libproto.h
- Player_GetBedMap()
: cfpython_object.cpp
- Player_GetBedX()
: cfpython_object.cpp
- Player_GetBedY()
: cfpython_object.cpp
- Player_GetIP()
: cfpython_object.cpp
- Player_GetMarkedItem()
: cfpython_object.cpp
- Player_GetObjectProperty()
: cfpython_object.cpp
- Player_GetParty()
: cfpython_object.cpp
- Player_getseters
: cfpython_object.cpp
- Player_GetTitle()
: cfpython_object.cpp
- Player_GiveKnowledge()
: cfpython_object.cpp
- player_has_own_title()
: player.cpp
, libproto.h
- Player_KnowledgeKnown()
: cfpython_object.cpp
- player_lvl_adj()
: living.cpp
, libproto.h
- player_map_change_common()
: server.h
, server.cpp
- player_mover_type_move_on()
: player_mover.cpp
- Player_QuestGetState()
: cfpython_object.cpp
- Player_QuestSetState()
: cfpython_object.cpp
- Player_QuestStart()
: cfpython_object.cpp
- Player_QuestWasCompleted()
: cfpython_object.cpp
- player_set_dragon_title()
: player.cpp
, libproto.h
- player_set_own_title()
: libproto.h
, player.cpp
- player_set_state()
: sproto.h
, player.cpp
- Player_SetBedMap()
: cfpython_object.cpp
- Player_SetBedX()
: cfpython_object.cpp
- Player_SetBedY()
: cfpython_object.cpp
- Player_SetMarkedItem()
: cfpython_object.cpp
- Player_SetParty()
: cfpython_object.cpp
- Player_SetTitle()
: cfpython_object.cpp
- player_states
: quest.cpp
- player_suite()
: check_player.cpp
- player_unready_range_ob()
: sproto.h
, player.cpp
- player_update_bg_music()
: sockproto.h
, sounds.cpp
- PLAYERDIR
: config.h
- PlayerMethods
: cfpython_object.cpp
- playerMethods
: pyi-generate.cpp
- PLAYERMOVER
: object.h
- playername_ok()
: player.cpp
, sproto.h
- playerProperties
: pyi-generate.cpp
- players
: player.cpp
- players_on_map()
: sproto.h
, swap.cpp
- plug_hooks
: plugins.cpp
- PLUGIN_ERROR_INT
: plugin_common.h
- PLUGIN_NAME
: cflogger.h
, cfnewspaper.h
, cfpython.h
, cfanim.h
, plugin_template.h
- PLUGIN_VERSION
: cfanim.h
, cflogger.h
, cfnewspaper.h
, plugin_template.h
, cfpython.h
- plugins_display_list()
: sproto.h
, plugins.cpp
- plugins_dlclose
: plugin.h
- plugins_dlerror
: plugin.h
- plugins_dlopen
: plugin.h
- plugins_dlsym
: plugin.h
- plugins_find_plugin()
: plugins.cpp
- plugins_init_plugin()
: sproto.h
, plugins.cpp
- plugins_list
: plugins.cpp
- plugins_remove_plugin()
: plugins.cpp
, sproto.h
- plugins_suite()
: check_plugins.cpp
- pnum
: readable.cpp
- pointer_strcmp()
: style.cpp
- POISON
: object.h
- poison_living()
: attack.cpp
- poison_type_apply()
: poison.cpp
- POISONING
: object.h
- poisoning_type_process()
: poisoning.cpp
- polymorph()
: sproto.h
, spell_effect.cpp
- polymorph_item()
: spell_effect.cpp
- polymorph_living()
: spell_effect.cpp
- polymorph_melt()
: spell_effect.cpp
- pop_wall_point()
: maze_gen.cpp
- popContext()
: plugin_template.cpp
, cfpython.cpp
- PORTAL_DESTINATION_NAME
: server.cpp
- porting_suite()
: check_porting.cpp
- postInitPlugin()
: cfanim.cpp
, cflogger_proto.h
, cfanim_proto.h
, cflogger.cpp
, cfnewspaper_proto.h
, cfnewspaper.cpp
, cfpython.cpp
, plugin_template.cpp
, cfpython_proto.h
- POT_BALM
: spells.h
- POT_DUST
: spells.h
- POT_FIGURINE
: spells.h
- POT_SPELL
: spells.h
- POTION
: object.h
- POTION_RESIST_EFFECT
: object.h
- potion_type_apply()
: potion.cpp
- POW2
: sounds.cpp
- POWER
: living.h
- POWER_CRYSTAL
: object.h
- power_crystal_describe()
: power_crystal.cpp
- power_crystal_type_apply()
: power_crystal.cpp
- pray()
: skills.cpp
, sproto.h
- pray_at_altar()
: sproto.h
, gods.cpp
- prayer_failure()
: spell_util.cpp
- prayers
: readable.cpp
- PREFER_HIGH
: define.h
- PREFER_LOW
: define.h
- prepare_commands()
: cfanim.cpp
- prepare_weapon()
: weapon_improver.cpp
- price_approx()
: shop.cpp
, shop.h
- price_base()
: shop.h
, shop.cpp
- print_ext_msg()
: sockproto.h
, info.cpp
- print_los()
: libproto.h
, los.cpp
- print_map()
: main.cpp
- print_monsters()
: libproto.h
, info.cpp
- print_quickhelp()
: main.cpp
- print_shop_string()
: map.cpp
- print_tod()
: time.cpp
- print_usage()
: main.cpp
- PRINTF_ARGS
: global.h
- private_data
: cfpython.cpp
- probe()
: spell_effect.cpp
, sproto.h
- process_events()
: server.cpp
, sproto.h
- process_func
: ob_methods.h
- process_map()
: mapper.cpp
- process_map_lore()
: mapper.cpp
- process_max_utime
: time.cpp
- process_min_utime
: time.cpp
- process_object()
: sproto.h
, time.cpp
- process_players1()
: server.cpp
- process_players2()
: server.cpp
- process_tot_mtime
: time.cpp
- process_utime_long_count
: time.cpp
- process_utime_save
: time.cpp
- PROFILE_BEGIN
: global.h
- PROFILE_END
: global.h
- properties
: ArchetypesModel.cpp
- PROPERTY_COUNT
: ArchetypesModel.cpp
- psaveind
: time.cpp
- pticks
: global.h
, time.cpp
- PTICKS_PER_CLOCK
: tod.h
- PU_ARMOUR
: define.h
- PU_ARROW
: define.h
- PU_BOOTS
: define.h
- PU_BOW
: define.h
- PU_CLOAK
: define.h
- PU_CONTAINER
: define.h
- PU_CURSED
: define.h
- PU_DEBUG
: define.h
- PU_DRINK
: define.h
- PU_FLESH
: define.h
- PU_FOOD
: define.h
- PU_GLOVES
: define.h
- PU_HELMET
: define.h
- PU_INHIBIT
: define.h
- PU_JEWELS
: define.h
- PU_KEY
: define.h
- PU_MAGIC_DEVICE
: define.h
- PU_MAGICAL
: define.h
- PU_MELEEWEAPON
: define.h
- PU_MISSILEWEAPON
: define.h
- PU_NEWMODE
: define.h
- PU_NOT_CURSED
: define.h
- PU_NOTHING
: define.h
- PU_POTION
: define.h
- PU_RATIO
: define.h
- PU_READABLES
: define.h
- PU_SHIELD
: define.h
- PU_SKILLSCROLL
: define.h
- PU_SPELLBOOK
: define.h
- PU_STOP
: define.h
- PU_VALUABLES
: define.h
- push()
: bwp.cpp
- push_button()
: button.cpp
, libproto.h
- push_ob()
: sproto.h
, move.cpp
- pushContext()
: cfpython.cpp
, plugin_template.cpp
- put_a_monster()
: spell_util.cpp
- put_decor()
: decor.cpp
, rproto.h
- put_doors()
: door.cpp
, rproto.h
- put_floor()
: floor.cpp
- put_in_icecube()
: attack.cpp
- put_object_in_sack()
: sproto.h
, c_object.cpp
- put_score()
: hiscore.cpp
- put_treasure()
: treasure.cpp
- Py_IS_NAN
: cjson.cpp
- Py_ssize_t
: cjson.cpp
- PY_SSIZE_T_MAX
: cjson.cpp
- PY_SSIZE_T_MIN
: cjson.cpp
- pycode_cache
: cfpython.cpp
- PyDoc_STRVAR()
: cjson.cpp
- PyInit_cjson()
: cfpython.cpp
, cjson.cpp
- PyInit_Crossfire()
: cfpython.cpp
- PYTHON_CACHE_SIZE
: cfpython.cpp
- python_command_function()
: cfpython.cpp