Crossfire Server, Trunk
player_changer.c File Reference
#include "global.h"
#include <string.h>
#include "ob_methods.h"
#include "ob_types.h"
#include "sounds.h"
#include "sproto.h"
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void init_type_player_changer (void)
static method_ret player_changer_type_process (object *op)

Detailed Description

The implementation of the PLAYER_CHANGER class of objects.

Definition in file player_changer.c.

Function Documentation

◆ init_type_player_changer()

void init_type_player_changer ( void  )

Initializer for the player changer object type.

Definition at line 32 of file player_changer.c.

References PLAYER_CHANGER, player_changer_type_process(), and register_process().

Referenced by register_all_ob_types().

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◆ player_changer_type_process()

static method_ret player_changer_type_process ( object op)


This object will teleport someone to a different map and will also apply changes to the player from its inventory.

This was invented for giving classes, but there's no reason it can't be generalized.

opThe player changer that's being processed.

Definition at line 48 of file player_changer.c.

References AC_PLAYER_STAT_LIMIT, apply_changes_to_player(), pl::bed_x, pl::bed_y, c, enter_exit(), esrv_send_inventory(), esrv_update_item(), EVENT_TRIGGER, events_execute_object_event(), EXIT_PATH, EXIT_X, EXIT_Y, fix_object(), FOR_INV_FINISH, FOR_INV_PREPARE, llevDebug, LOG(), METHOD_OK, give::op, PLAYER, safe_strncpy, save_player(), pl::savebed_map, SCRIPT_FIX_NOTHING, and UPD_FACE.

Referenced by init_type_player_changer().

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