void apply_changes_to_player(object *pl, object *change, int limit_stats)
void LOG(LogLevel logLevel, const char *format,...)
void esrv_send_inventory(object *pl, object *op)
static event_registration c
char savebed_map[MAX_BUF]
void fix_object(object *op)
void register_process(int ob_type, process_func method)
int events_execute_object_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix)
#define SCRIPT_FIX_NOTHING
void enter_exit(object *op, object *exit_ob)
#define AC_PLAYER_STAT_LIMIT
static method_ret player_changer_type_process(object *op)
void esrv_update_item(int flags, object *pl, object *op)
int save_player(object *op, int flag)
void init_type_player_changer(void)
#define FOR_INV_PREPARE(op_, it_)