Crossfire Server, Trunk
spellbook.c File Reference
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
#include <stdlib.h>
#include <string.h>
#include "living.h"
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void init_type_spellbook (void)
static method_ret spellbook_type_apply (object *book, object *applier, int aflags)
static void spellbook_type_describe (const object *book, const object *observer, const int use_media_tags, char *buf, const size_t size)
static void stringbuffer_append_spelldesc (StringBuffer *sb, const object *spell)

Detailed Description

Implimentation of spellbooks.

Definition in file spellbook.c.

Function Documentation

◆ init_type_spellbook()

void init_type_spellbook ( void  )

Initializer for the SPELLBOOK object type.

Definition at line 46 of file spellbook.c.

References register_apply(), register_describe(), SPELLBOOK, spellbook_type_apply(), and spellbook_type_describe().

Referenced by register_all_ob_types().

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◆ spellbook_type_apply()

static method_ret spellbook_type_apply ( object book,
object applier,
int  aflags 

Applies a spellbook. Checks whether player has knowledge of required skill, doesn't already know the spell, stuff like that. Random learning failure too.

bookSpellbook to apply.
applierobject attempting to apply the spellbook. Should be a player.
aflagsspecial flags (always apply/unapply).
METHOD_OK always.

handle failure differently for praying/magic.

split into multiple functions

Definition at line 156 of file spellbook.c.

References calc_skill_exp(), change_exp(), check_spell_known(), obj::contr, die_roll(), do_forget_spell(), do_learn_spell(), draw_ext_info(), draw_ext_info_format(), obj::env, esrv_update_item(), find_skill_by_name(), FLAG_BLESSED, FLAG_BLIND, FLAG_CONFUSED, FLAG_CURSED, FLAG_DAMNED, FLAG_IDENTIFIED, FLAG_STARTEQUIP, FLAG_WIZ, get_learn_spell(), get_readable_message_type(), liv::grace, identify(), liv::Int, obj::inv, obj::level, llevError, LOG(), MAX, MAX_BUF, readable_message_type::message_subtype, readable_message_type::message_type, METHOD_OK, obj::msg, MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR, MSG_TYPE_APPLY_FAILURE, MSG_TYPE_APPLY_SUCCESS, MSG_TYPE_SPELL, MSG_TYPE_SPELL_INFO, give::name, obj::name, NDI_BLUE, NDI_NAVY, NDI_UNIQUE, object_decrease_nrof_by_one, play_sound_player_only(), PLAYER, PREFER_LOW, QUERY_FLAG, query_name(), query_short_name(), random_roll(), rndm(), scroll_failure(), settings, obj::skill, pl::socket, SOUND_TYPE_SPELL, liv::sp, Settings::spell_failure_effects, obj::stats, stringbuffer_append_spelldesc(), stringbuffer_append_string(), stringbuffer_finish(), stringbuffer_new(), stringbuffer_trim_whitespace(), TRUE, obj::type, UPD_FLAGS, UPD_NAME, socket_struct::update_look, nlohmann::detail::void(), and liv::Wis.

Referenced by init_type_spellbook().

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◆ spellbook_type_describe()

static void spellbook_type_describe ( const object book,
const object observer,
const int  use_media_tags,
char *  buf,
size_t  size 

Describe a spellbook.

If identified, displays the level and description of the spell inside it.

bookSpellbook to describe
observerPlayer examining the spellbook
use_media_tagsTrue if we should use mediatags in the output
bufOutput buffer to append description to
sizeTotal output buffer size

Definition at line 103 of file spellbook.c.

References buf, common_ob_describe(), obj::inv, is_identified(), query_name(), safe_strcat(), stringbuffer_append_spelldesc(), stringbuffer_append_string(), stringbuffer_finish(), and stringbuffer_new().

Referenced by init_type_spellbook().

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◆ stringbuffer_append_spelldesc()

static void stringbuffer_append_spelldesc ( StringBuffer sb,
const object spell 

Append a terse description of the spell's name, level, discipline, and paths to a stringbuffer. What comes out is something like: "medium fireball (a third level pyromancy) (paths: Fire)" this is used in both spellbook_type_describe() to generate the one-line description for a spellbook, and in spellbook_type_apply to summarize what the spellbook contains if you don't ID it until you start reading it.

sbThe StringBuffer to append to
spellThe spell to describe

Definition at line 64 of file spellbook.c.

References describe_spellpath_attenuation(), liv::grace, obj::level, obj::path_attuned, obj::skill, obj::stats, stringbuffer_append_printf(), and stringbuffer_append_string().

Referenced by spellbook_type_apply(), and spellbook_type_describe().

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