Crossfire Server, Branches 1.12  R18729
typesproto.h
Go to the documentation of this file.
1 /* altar/altar.c */
2 void init_type_altar(void);
3 /* armour_improver/armour_improver.c */
5 /* arrow/arrow.c */
6 void init_type_arrow(void);
7 /* blindness/blindness.c */
8 void init_type_blindness(void);
9 /* book/book.c */
10 void init_type_book(void);
11 /* button/button.c */
12 void init_type_button(void);
13 /* cf_handle/cf_handle.c */
14 void init_type_cf_handle(void);
15 /* check_inv/check_inv.c */
16 void init_type_check_inv(void);
17 /* clock/clock.c */
18 void init_type_clock(void);
19 /* container/container.c */
20 void init_type_container(void);
21 /* converter/converter.c */
22 void init_type_converter(void);
23 /* creator/creator.c */
24 void init_type_creator(void);
25 /* deep_swamp/deep_swamp.c */
26 void init_type_deep_swamp(void);
27 /* detector/detector.c */
28 void init_type_detector(void);
29 /* director/director.c */
30 void init_type_director(void);
31 /* duplicator/duplicator.c */
32 void init_type_duplicator(void);
33 void move_duplicator(object *op);
34 /* exit/exit.c */
35 void init_type_exit(void);
36 /* food/food.c */
37 void init_type_food(void);
38 /* gate/gate.c */
39 void init_type_gate(void);
40 /* hole/hole.c */
41 void init_type_hole(void);
42 /* identify_altar/identify_altar.c */
43 void init_type_identify_altar(void);
44 /* lamp/lamp.c */
45 void init_type_lamp(void);
46 /* lighter/lighter.c */
47 void init_type_lighter(void);
48 /* marker/marker.c */
49 void init_type_marker(void);
50 void move_marker(object *op);
51 /* mood_floor/mood_floor.c */
52 void init_type_mood_floor(void);
53 /* peacemaker/peacemaker.c */
54 void init_type_peacemaker(void);
55 /* pedestal/pedestal.c */
56 void init_type_pedestal(void);
57 /* player_changer/player_changer.c */
58 void init_type_player_changer(void);
59 /* player_mover/player_mover.c */
60 void init_type_player_mover(void);
61 /* poison/poison.c */
62 void init_type_poison(void);
63 /* poisoning/poisoning.c */
64 void init_type_poisoning(void);
65 /* potion/potion.c */
66 void init_type_potion(void);
67 /* power_crystal/power_crystal.c */
68 void init_type_power_crystal(void);
69 /* savebed/savebed.c */
70 void init_type_savebed(void);
71 /* scroll/scroll.c */
72 void init_type_scroll(void);
73 /* shop_inventory/shop_inventory.c */
74 void init_type_shop_inventory(void);
75 /* shop_mat/shop_mat.c */
76 void init_type_shop_mat(void);
77 /* sign/sign.c */
78 void init_type_sign(void);
79 /* skillscroll/skillscroll.c */
80 void init_type_skillscroll(void);
81 /* spell_effect/spell_effect.c */
82 void init_type_spell_effect(void);
83 /* spellbook/spellbook.c */
84 void init_type_spellbook(void);
85 /* spinner/spinner.c */
86 void init_type_spinner(void);
87 /* teleporter/teleporter.c */
88 void init_type_teleporter(void);
89 /* thrown_object/thrown_object.c */
90 void init_type_thrown_object(void);
91 /* transport/transport.c */
92 void init_type_transport(void);
93 /* trap/common_trap.c */
94 method_ret common_trap_type_move_on(ob_methods *context, object *trap, object *victim, object *originator);
95 method_ret common_trap_type_process(ob_methods *context, object *op);
96 /* trap/trap.c */
97 void init_type_trap(void);
98 /* trap/rune.c */
99 void init_type_rune(void);
100 /* trapdoor/trapdoor.c */
101 void init_type_trapdoor(void);
102 /* treasure/treasure.c */
103 void init_type_treasure(void);
104 /* trigger/trigger.c */
105 void init_type_trigger(void);
106 /* trigger_altar/trigger_altar.c */
107 void init_type_trigger_altar(void);
108 /* trigger_button/trigger_button.c */
109 void init_type_trigger_button(void);
110 /* trigger_pedestal/trigger_pedestal.c */
111 void init_type_trigger_pedestal(void);
112 /* weapon_improver/weapon_improver.c */
113 void init_type_weapon_improver(void);
114 /* common/common_apply.c */
115 method_ret common_ob_move_on(ob_methods *context, object *trap, object *victim, object *originator);
116 method_ret common_pre_ob_move_on(object *trap, object *victim, object *originator);
117 void common_post_ob_move_on(object *trap, object *victim, object *originator);
118 /* common/describe.c */
119 void common_ob_describe(const ob_methods *context, const object *op, const object *observer, char *buf, size_t size);
120 /* common/projectile.c */
121 void stop_projectile(object *op);
122 method_ret common_process_projectile(ob_methods *context, object *op);
123 method_ret common_projectile_move_on(ob_methods *context, object *trap, object *victim, object *originator);
124 /* legacy/apply.c */
125 method_ret legacy_ob_apply(ob_methods *context, object *op, object *applier, int aflags);
126 /* legacy/legacy_describe.c */
127 void legacy_ob_describe(const ob_methods *context, const object *op, const object *observer, char *buf, size_t size);
128 /* legacy/process.c */
129 method_ret legacy_ob_process(ob_methods *context, object *op);
void move_marker(object *op)
Definition: marker.c:61
void init_type_trigger(void)
Definition: trigger.c:40
void init_type_director(void)
Definition: director.c:38
void init_type_spell_effect(void)
Definition: spell_effect.c:54
method_ret common_pre_ob_move_on(object *trap, object *victim, object *originator)
Definition: common_apply.c:51
void init_type_shop_inventory(void)
void init_type_lighter(void)
Definition: lighter.c:38
void init_type_trigger_altar(void)
Definition: trigger_altar.c:38
void move_duplicator(object *op)
Definition: duplicator.c:54
void init_type_check_inv(void)
Definition: check_inv.c:38
void init_type_altar(void)
Definition: altar.c:38
void init_type_trap(void)
Definition: trap.c:36
method_ret common_ob_move_on(ob_methods *context, object *trap, object *victim, object *originator)
Definition: common_apply.c:41
void init_type_armour_improver(void)
void init_type_rune(void)
Definition: rune.c:36
void init_type_clock(void)
Definition: clock.c:37
void init_type_book(void)
Definition: book.c:38
void init_type_player_mover(void)
Definition: player_mover.c:38
void init_type_marker(void)
Definition: marker.c:40
void init_type_sign(void)
Definition: sign.c:40
void init_type_treasure(void)
Definition: treasure.c:38
void init_type_identify_altar(void)
void init_type_deep_swamp(void)
Definition: deep_swamp.c:39
method_ret legacy_ob_apply(ob_methods *context, object *op, object *applier, int aflags)
Definition: apply.c:49
void init_type_player_changer(void)
char method_ret
Definition: ob_methods.h:41
void init_type_potion(void)
Definition: potion.c:38
void init_type_cf_handle(void)
Definition: cf_handle.c:38
method_ret common_trap_type_move_on(ob_methods *context, object *trap, object *victim, object *originator)
Definition: common_trap.c:41
void init_type_trapdoor(void)
Definition: trapdoor.c:38
void init_type_transport(void)
Definition: transport.c:41
void init_type_poison(void)
Definition: poison.c:38
void init_type_skillscroll(void)
Definition: skillscroll.c:39
void init_type_hole(void)
Definition: hole.c:38
void common_ob_describe(const ob_methods *context, const object *op, const object *observer, char *buf, size_t size)
Definition: describe.c:39
method_ret common_process_projectile(ob_methods *context, object *op)
Definition: projectile.c:62
void init_type_poisoning(void)
Definition: poisoning.c:38
void init_type_creator(void)
Definition: creator.c:40
void init_type_spellbook(void)
Definition: spellbook.c:39
void init_type_weapon_improver(void)
void init_type_gate(void)
Definition: gate.c:40
void stop_projectile(object *op)
Definition: projectile.c:36
void init_type_peacemaker(void)
Definition: peacemaker.c:39
method_ret common_trap_type_process(ob_methods *context, object *op)
Definition: common_trap.c:66
void init_type_savebed(void)
Definition: savebed.c:39
void common_post_ob_move_on(object *trap, object *victim, object *originator)
Definition: common_apply.c:88
void legacy_ob_describe(const ob_methods *context, const object *op, const object *observer, char *buf, size_t size)
void init_type_button(void)
Definition: button.c:38
void init_type_arrow(void)
Definition: arrow.c:38
void init_type_duplicator(void)
Definition: duplicator.c:39
void init_type_trigger_button(void)
void init_type_trigger_pedestal(void)
void init_type_food(void)
Definition: food.c:40
void init_type_detector(void)
Definition: detector.c:39
void init_type_thrown_object(void)
Definition: thrown_object.c:38
void init_type_mood_floor(void)
Definition: mood_floor.c:40
void init_type_converter(void)
Definition: converter.c:49
void init_type_shop_mat(void)
Definition: shop_mat.c:38
method_ret common_projectile_move_on(ob_methods *context, object *trap, object *victim, object *originator)
Definition: projectile.c:219
void init_type_power_crystal(void)
Definition: power_crystal.c:37
void init_type_container(void)
Definition: container.c:38
void init_type_pedestal(void)
Definition: pedestal.c:38
void init_type_teleporter(void)
Definition: teleporter.c:40
method_ret legacy_ob_process(ob_methods *context, object *op)
Definition: process.c:31
void init_type_blindness(void)
Definition: blindness.c:39
void init_type_spinner(void)
Definition: spinner.c:38
void init_type_exit(void)
Definition: exit.c:39
void init_type_scroll(void)
Definition: scroll.c:37
void init_type_lamp(void)
Definition: lamp.c:39