Crossfire Server, Trunk
1.75.0
- m -
magic_from_difficulty() :
treasure.cpp
magic_mapping_mark() :
sockproto.h
,
info.cpp
magic_mapping_mark_recursive() :
info.cpp
magic_wall() :
sproto.h
,
spell_effect.cpp
mail() :
tome-of-magic.txt
main() :
pyi-generate.cpp
,
main.cpp
,
mapper.cpp
,
gridarta-types-convert.cpp
make_doors() :
rproto.h
,
room_gen_onion.cpp
make_formula_book() :
readable.cpp
make_item_from_recipe() :
alchemy.cpp
make_list_like() :
utils.cpp
,
libproto.h
make_map_floor() :
rproto.h
,
floor.cpp
make_map_walls() :
rproto.h
,
wall.cpp
make_matcher() :
c_object.cpp
make_object_glow() :
spell_attack.cpp
make_path_to_file() :
porting.cpp
,
libproto.h
make_perma_dead() :
account_char.h
,
account_char.cpp
make_snake_layout() :
rproto.h
,
snake.cpp
make_square_spiral_layout() :
square_spiral.cpp
,
rproto.h
make_sure_not_seen() :
los.cpp
,
libproto.h
make_sure_seen() :
los.cpp
,
libproto.h
make_throw_ob() :
skills.cpp
make_visible() :
sproto.h
,
player.cpp
make_wall() :
rproto.h
,
random_map.cpp
make_wall_free_list() :
maze_gen.cpp
makes_invisible_to() :
sproto.h
,
spell_effect.cpp
malloc_info() :
c_misc.cpp
map2_add_label() :
request.cpp
map2_add_ob() :
request.cpp
MAP2_COORD_ENCODE() :
request.cpp
map2_coord_valid() :
request.cpp
map2_delete_layer() :
request.cpp
map_can_reset() :
sproto.h
,
swap.cpp
map_can_reset_no_group() :
swap.cpp
Map_ChangeLight() :
cfpython_map.cpp
Map_Check() :
cfpython_map.cpp
map_clearcell() :
request.cpp
Map_CreateObject() :
cfpython_map.cpp
map_find_by_archetype() :
object.cpp
,
libproto.h
map_find_by_flag() :
map.cpp
,
libproto.h
map_find_by_type() :
object.cpp
,
libproto.h
map_gen_onion() :
room_gen.h
,
rproto.h
,
room_gen_onion.cpp
,
square_spiral.cpp
map_gen_spiral() :
rproto.h
,
room_gen_spiral.cpp
map_get_path() :
map.cpp
,
libproto.h
Map_GetDarkness() :
cfpython_map.cpp
Map_GetDifficulty() :
cfpython_map.cpp
Map_GetEnterX() :
cfpython_map.cpp
Map_GetEnterY() :
cfpython_map.cpp
Map_GetFirstObjectAt() :
cfpython_map.cpp
Map_GetHeight() :
cfpython_map.cpp
Map_GetMessage() :
cfpython_map.cpp
Map_GetName() :
cfpython_map.cpp
Map_GetPath() :
cfpython_map.cpp
Map_GetPlayers() :
cfpython_map.cpp
Map_GetRegion() :
cfpython_map.cpp
Map_GetResetTime() :
cfpython_map.cpp
Map_GetResetTimeout() :
cfpython_map.cpp
Map_GetTempName() :
cfpython_map.cpp
Map_GetUnique() :
cfpython_map.cpp
Map_GetWidth() :
cfpython_map.cpp
Map_GetWPartX() :
cfpython_map.cpp
Map_GetWPartY() :
cfpython_map.cpp
map_info() :
c_misc.cpp
Map_Insert() :
cfpython_map.cpp
Map_InsertAround() :
cfpython_map.cpp
Map_InternalCompare() :
cfpython_map.cpp
map_light_on() :
map.cpp
,
map.h
Map_Message() :
cfpython_map.cpp
map_newmap_cmd() :
sockproto.h
,
request.cpp
Map_Next() :
cfpython_map.cpp
map_path() :
map.cpp
map_path_unique() :
map.cpp
,
map.h
map_remove_unique_files() :
map.cpp
,
libproto.h
map_reset_swap() :
map.cpp
,
map.h
Map_SetPath() :
cfpython_map.cpp
map_size() :
map.cpp
,
map.h
map_space() :
map.cpp
,
map.h
Map_TriggerConnected() :
cfpython_map.cpp
mapfile_load() :
map.cpp
,
libproto.h
mapfile_load_lowlevel() :
map.cpp
mark_inv_not_removed() :
Archetypes.cpp
mark_inventory_as_no_drop() :
pets.cpp
mark_item_cmd() :
sockproto.h
,
item.cpp
marker_type_process() :
marker.cpp
marker_type_trigger() :
marker.cpp
matcher_all() :
c_object.cpp
matcher_name() :
c_object.cpp
matcher_number() :
c_object.cpp
matcher_pickup_type() :
c_object.cpp
matches() :
dialog.cpp
matches_sacrifice() :
button.cpp
matchString() :
cfpython.cpp
maze_gen() :
maze_gen.h
,
rproto.h
,
maze_gen.cpp
means() :
protocol.txt
meditate() :
sproto.h
,
skills.cpp
merge_tiled_maps() :
mapper.cpp
metaserver2_exit() :
sockproto.h
,
metaserver.cpp
metaserver2_init() :
sockproto.h
,
metaserver.cpp
metaserver2_thread() :
metaserver.cpp
metaserver2_updates() :
metaserver.cpp
metaserver_update() :
sockproto.h
,
metaserver.cpp
mimic_type_apply() :
mimic.cpp
min_casting_level() :
sproto.h
,
spell_util.cpp
minheap_free() :
minheap.cpp
,
minheap.h
minheap_get_left() :
minheap.cpp
minheap_get_parent() :
minheap.cpp
minheap_get_right() :
minheap.cpp
minheap_init() :
minheap.cpp
,
minheap.h
minheap_init_static() :
minheap.h
,
minheap.cpp
minheap_insert() :
minheap.cpp
,
minheap.h
minheap_normalize() :
minheap.cpp
minheap_remove() :
minheap.cpp
,
minheap.h
mon_desc() :
readable.cpp
mon_info_msg() :
readable.cpp
monster_apply_below() :
monster.cpp
monster_can_detect_enemy() :
sproto.h
,
monster.cpp
monster_can_hit() :
monster.cpp
monster_can_pick() :
monster.cpp
monster_can_see_enemy() :
sproto.h
,
monster.cpp
monster_cast_spell() :
monster.cpp
monster_check_apply() :
monster.cpp
monster_check_apply_all() :
sproto.h
,
monster.cpp
monster_check_doors() :
sproto.h
,
monster.cpp
monster_check_earthwalls() :
sproto.h
,
monster.cpp
monster_check_enemy() :
sproto.h
,
monster.cpp
monster_check_good_armour() :
monster.cpp
monster_check_good_weapon() :
monster.cpp
monster_check_pickup() :
monster.cpp
monster_check_wakeup() :
monster.cpp
monster_choose_random_spell() :
monster.cpp
monster_circ1_move() :
monster.cpp
monster_circ2_move() :
monster.cpp
monster_communicate() :
monster.cpp
,
sproto.h
monster_compute_path() :
sproto.h
,
monster.cpp
monster_dist_att() :
monster.cpp
monster_disthit_att() :
monster.cpp
monster_do_living() :
sproto.h
,
monster.cpp
monster_do_say() :
sproto.h
,
monster.cpp
monster_do_talk_npc() :
monster.cpp
monster_find_enemy() :
monster.cpp
monster_find_nearest_enemy() :
monster.cpp
,
sproto.h
monster_find_throw_ob() :
sproto.h
,
monster.cpp
monster_format_say() :
monster.cpp
monster_get_armour_quality() :
monster.cpp
monster_get_weapon_quality() :
monster.cpp
monster_hitrun_att() :
monster.cpp
monster_move() :
sproto.h
,
monster.cpp
monster_move_no_enemy() :
monster.cpp
monster_move_randomly() :
monster.cpp
monster_npc_call_help() :
monster.cpp
,
sproto.h
monster_npc_say() :
monster.cpp
,
sproto.h
monster_pace2_moveh() :
monster.cpp
monster_pace2_movev() :
monster.cpp
monster_pace_moveh() :
monster.cpp
monster_pace_movev() :
monster.cpp
monster_rand_move() :
monster.cpp
monster_run_att() :
monster.cpp
monster_should_cast_spell() :
monster.cpp
monster_stand_in_light() :
monster.cpp
,
sproto.h
monster_stand_in_light_internal() :
monster.cpp
monster_talk_to_npc() :
monster.cpp
monster_use_bow() :
monster.cpp
monster_use_range() :
monster.cpp
monster_use_scroll() :
monster.cpp
monster_use_skill() :
monster.cpp
monster_wait_att() :
monster.cpp
monster_wait_att2() :
monster.cpp
mood_change() :
spell_attack.cpp
,
sproto.h
mood_floor_type_process() :
mood_floor.cpp
mood_floor_type_trigger() :
mood_floor.cpp
move_aura() :
spell_effect.cpp
move_ball_spell() :
spell_effect.cpp
move_bolt() :
spell_effect.cpp
move_bullet() :
spell_effect.cpp
move_cmd() :
request.cpp
,
sockproto.h
move_cone() :
spell_effect.cpp
move_creator() :
creator.cpp
move_detector() :
detector.cpp
move_disease() :
disease.cpp
,
sproto.h
move_duplicator() :
duplicator.cpp
move_firewall() :
time.cpp
,
sproto.h
,
main.cpp
move_hole() :
time.cpp
move_internal() :
c_move.cpp
move_marker() :
marker.cpp
move_missile() :
spell_effect.cpp
move_ob() :
move.cpp
,
sproto.h
move_object() :
move.cpp
,
sproto.h
move_player() :
player.cpp
,
sproto.h
move_player_attack() :
player.cpp
,
sproto.h
move_player_mover() :
sproto.h
,
time.cpp
move_swarm_spell() :
spell_effect.cpp
move_symptom() :
disease.cpp
,
sproto.h
move_teleporter() :
teleporter.cpp
move_to() :
sproto.h
,
move.cpp
move_towards() :
server.cpp
msgfile_msg() :
readable.cpp
mtar_close() :
microtar.h
,
microtar.cpp
mtar_finalize() :
microtar.cpp
,
microtar.h
mtar_find() :
microtar.cpp
,
microtar.h
mtar_next() :
microtar.cpp
,
microtar.h
mtar_open() :
microtar.h
,
microtar.cpp
mtar_read_data() :
microtar.cpp
,
microtar.h
mtar_read_header() :
microtar.h
,
microtar.cpp
mtar_rewind() :
microtar.h
,
microtar.cpp
mtar_seek() :
microtar.cpp
,
microtar.h
mtar_strerror() :
microtar.cpp
,
microtar.h
mtar_write_data() :
microtar.cpp
,
microtar.h
mtar_write_dir_header() :
microtar.h
,
microtar.cpp
mtar_write_file_header() :
microtar.cpp
,
microtar.h
mtar_write_header() :
microtar.cpp
,
microtar.h
Generated on Mon Dec 1 2025 16:08:10 for Crossfire Server, Trunk by
1.8.17