Crossfire Server, Trunk
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#include <player.h>
Data Fields | |
int16_t | last_dam |
int16_t | last_grace |
int16_t | last_sp |
struct client_spell * | next |
object * | spell |
This stores, for a spell a player knows, the last sp/gr/dam information sent to client.
int16_t client_spell::last_dam |
Last damage.
Definition at line 91 of file player.h.
Referenced by append_spell(), and esrv_update_spells().
int16_t client_spell::last_grace |
Last grace cost.
Definition at line 90 of file player.h.
Referenced by append_spell(), and esrv_update_spells().
int16_t client_spell::last_sp |
Last spell cost.
Definition at line 89 of file player.h.
Referenced by append_spell(), and esrv_update_spells().
struct client_spell* client_spell::next |
Next spell information.
Definition at line 92 of file player.h.
Referenced by clear_player(), and get_client_spell_state().
object* client_spell::spell |
Spell object this structure is about.
Definition at line 88 of file player.h.
Referenced by get_client_spell_state().