Crossfire Server, Trunk
client_spell Struct Reference

#include <player.h>

+ Collaboration diagram for client_spell:

Data Fields

int16_t last_dam
 
int16_t last_grace
 
int16_t last_sp
 
struct client_spellnext
 
objectspell
 

Detailed Description

This stores, for a spell a player knows, the last sp/gr/dam information sent to client.

Definition at line 87 of file player.h.

Field Documentation

◆ last_dam

int16_t client_spell::last_dam

Last damage.

Definition at line 91 of file player.h.

Referenced by append_spell(), and esrv_update_spells().

◆ last_grace

int16_t client_spell::last_grace

Last grace cost.

Definition at line 90 of file player.h.

Referenced by append_spell(), and esrv_update_spells().

◆ last_sp

int16_t client_spell::last_sp

Last spell cost.

Definition at line 89 of file player.h.

Referenced by append_spell(), and esrv_update_spells().

◆ next

struct client_spell* client_spell::next

Next spell information.

Definition at line 92 of file player.h.

Referenced by clear_player(), and get_client_spell_state().

◆ spell

object* client_spell::spell

Spell object this structure is about.

Definition at line 88 of file player.h.

Referenced by get_client_spell_state().


The documentation for this struct was generated from the following file: