Crossfire Server, Trunk
item.c File Reference
#include "global.h"
#include <stdlib.h>
#include <string.h>
#include "newserver.h"
#include "object.h"
#include "shared/newclient.h"
#include "sproto.h"
+ Include dependency graph for item.c:

Go to the source code of this file.

Macros

#define MAXITEMLEN   300
 

Functions

static void add_object_to_socklist (socket_struct *ns, SockList *sl, object *head)
 
void apply_cmd (char *buf, int len, player *pl)
 
void esrv_del_item (player *pl, object *ob)
 
void esrv_draw_look (object *pl)
 
static objectesrv_get_ob_from_count (object *pl, tag_t count)
 
void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
 
void esrv_send_inventory (object *pl, object *op)
 
void esrv_send_item (object *pl, object *op)
 
void esrv_update_item (int flags, object *pl, object *op)
 
void examine_cmd (char *buf, int len, player *pl)
 
void inscribe_scroll_cmd (char *buf, int len, player *pl)
 
void lock_item_cmd (uint8_t *data, int len, player *pl)
 
void look_at (object *op, int dx, int dy)
 
void look_at_cmd (char *buf, int len, player *pl)
 
void mark_item_cmd (uint8_t *data, int len, player *pl)
 
static objectob_if_can_find (object *op, object *ob)
 
bool player_can_find (object *op, object *ob)
 
static unsigned int query_flags (const object *op)
 

Detailed Description

Client/server logic.

Date
2003-12-02

This containes item logic for client/server. It doesn't contain the actual commands that send the data, but does contain the logic for what items should be sent.

Definition in file item.c.

Macro Definition Documentation

◆ MAXITEMLEN

#define MAXITEMLEN   300

This is the maximum number of bytes we expect any one item to take up

Definition at line 36 of file item.c.

Function Documentation

◆ add_object_to_socklist()

static void add_object_to_socklist ( socket_struct ns,
SockList sl,
object head 
)
static

◆ apply_cmd()

void apply_cmd ( char *  buf,
int  len,
player pl 
)

◆ esrv_del_item()

void esrv_del_item ( player pl,
object ob 
)

Tells the client to delete an item. Uses the item command with a -1 location.

Definition at line 560 of file item.c.

References obj::container, guildjoin::ob, pl::ob, Send_With_Handling(), pl::socket, SockList_AddInt(), SockList_AddString(), SockList_Init(), SockList_Term(), and socket_struct::update_inventory.

+ Here is the call graph for this function:

◆ esrv_draw_look()

void esrv_draw_look ( object pl)

◆ esrv_get_ob_from_count()

static object* esrv_get_ob_from_count ( object pl,
tag_t  count 
)
static

Takes a player and object count (tag) and returns the actual object pointer, or null if it can't be found.

Definition at line 605 of file item.c.

References CONTAINER, disinfect::count, pl::count, FOR_INV_FINISH, FOR_INV_PREPARE, FOR_MAP_FINISH, FOR_MAP_PREPARE, HEAD, ob_if_can_find(), give::op, altar_valkyrie::pl, Ice::tmp, and pl::transport.

Referenced by apply_cmd(), esrv_move_object(), examine_cmd(), inscribe_scroll_cmd(), lock_item_cmd(), and mark_item_cmd().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ esrv_move_object()

void esrv_move_object ( object pl,
tag_t  to,
tag_t  tag,
long  nrof 
)

Move an object to a new location

Definition at line 888 of file item.c.

References CONTAINER, pl::count, replace::current, drop_object(), env, esrv_get_ob_from_count(), esrv_update_item(), FLAG_APPLIED, FOR_INV_FINISH, FOR_INV_PREPARE, llevDebug, LOG(), object_can_pick(), give::op, pick_up(), put_object_in_sack(), QUERY_FLAG, sack_can_hold(), CFweardisguise::tag, pl::transport, transport_can_hold(), and UPD_WEIGHT.

Referenced by move_cmd().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ esrv_send_inventory()

void esrv_send_inventory ( object pl,
object op 
)

Sends inventory of a container. If pl == op, then the whole contents are sent, else the contents is sent with "next group" and "prev group" arrows if required.

Parameters
plwho to send to.
opwhat item's contents to send.

Definition at line 315 of file item.c.

References add_object_to_socklist(), buf, socket_struct::container_position, empty_face, FOR_INV_FINISH, FOR_INV_PREPARE, HEAD, LOOK_OBJ, MAX, MAX_BUF, MAXITEMLEN, MIN, socket_struct::num_look_objects, Face::number, give::op, Send_With_Handling(), pl::socket, SockList_AddChar(), SockList_AddInt(), SockList_AddLen8Data(), SockList_AddPrintf(), SockList_AddShort(), SockList_AddString(), SockList_Avail(), SockList_Init(), SockList_Reset(), SockList_Term(), and Ice::tmp.

Referenced by apply_cmd(), apply_container(), apply_race_and_class(), check_login(), command_possess(), key_change_class(), player_changer_type_process(), save_player(), send_updates(), and use_alchemy().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ esrv_send_item()

void esrv_send_item ( object pl,
object op 
)

◆ esrv_update_item()

void esrv_update_item ( int  flags,
object pl,
object op 
)

Updates object *op for player *pl.

flags is a list of values to update to the client (as defined in newclient.h - might as well use the same value both places.

Definition at line 413 of file item.c.

References esrv_send_face(), FABS, socket_struct::faces_sent, FLAG_ANIMATE, FLAG_CLIENT_SENT, FLAG_NO_PICK, flags, HEAD, make_face_from_files::int, LOOK_OBJ, MAX_BUF, NS_FACESENT_FACE, give::op, query_base_name(), QUERY_FLAG, query_flags(), Send_With_Handling(), pl::socket, SockList_AddChar(), SockList_AddInt(), SockList_AddLen8Data(), SockList_AddShort(), SockList_AddString(), SockList_Init(), SockList_Term(), strlcpy(), UPD_ANIM, UPD_ANIMSPEED, UPD_FACE, UPD_FLAGS, UPD_LOCATION, UPD_NAME, UPD_NROF, UPD_WEIGHT, and WEIGHT.

Referenced by esrv_move_object(), identify(), and lock_item_cmd().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ examine_cmd()

void examine_cmd ( char *  buf,
int  len,
player pl 
)

Client wants to examine some object. So lets do so.

Definition at line 641 of file item.c.

References buf, do_dump(), esrv_get_ob_from_count(), examine(), FLAG_WIZ, llevDebug, LOG(), obj::name, pl::ob, give::op, QUERY_FLAG, and CFweardisguise::tag.

+ Here is the call graph for this function:

◆ inscribe_scroll_cmd()

void inscribe_scroll_cmd ( char *  buf,
int  len,
player pl 
)

◆ lock_item_cmd()

void lock_item_cmd ( uint8_t *  data,
int  len,
player pl 
)

◆ look_at()

void look_at ( object op,
int  dx,
int  dy 
)

Prints items on the specified square.

[ removed EARTHWALL check and added check for containers inventory. Tero..nosp@m.Haat.nosp@m.anen@.nosp@m.lut..nosp@m.fi ]

Definition at line 793 of file item.c.

References CONTAINER, draw_ext_info(), draw_ext_info_format(), FLAG_IS_FLOOR, FLAG_WIZ, FLESH, FOR_OB_AND_BELOW_FINISH, FOR_OB_AND_BELOW_PREPARE, get_map_from_coord(), GET_MAP_OB, HEAD, commongive::inv, inventory(), m, MAX_BUF, MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_EXAMINE, MSG_TYPE_COMMAND_SUCCESS, give::name, NDI_UNIQUE, give::op, out_of_map(), QUERY_FLAG, query_name(), Ice::tmp, diamondslots::x, and diamondslots::y.

Referenced by look_at_cmd().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ look_at_cmd()

void look_at_cmd ( char *  buf,
int  len,
player pl 
)

Client wants to look at some object. Lets do so.

Definition at line 858 of file item.c.

References pl::blocked_los, buf, draw_ext_info(), FABS, llevDebug, LOG(), look_at(), MAP_CLIENT_X, MAP_CLIENT_Y, socket_struct::mapx, socket_struct::mapy, MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_FAILURE, obj::name, NDI_UNIQUE, pl::ob, and pl::socket.

+ Here is the call graph for this function:

◆ mark_item_cmd()

void mark_item_cmd ( uint8_t *  data,
int  len,
player pl 
)

Client wants to mark some object. Lets do so.

Parameters
dataobject tag (4 chars).
lendata size.
plplayer.

Definition at line 762 of file item.c.

References navar-midane_time::data, draw_ext_info(), draw_ext_info_format(), esrv_get_ob_from_count(), GetInt_String(), llevDebug, LOG(), pl::mark, pl::mark_count, MAX_BUF, MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_ERROR, MSG_TYPE_COMMAND_SUCCESS, give::name, obj::name, NDI_UNIQUE, pl::ob, give::op, query_name(), and CFweardisguise::tag.

+ Here is the call graph for this function:

◆ ob_if_can_find()

static object* ob_if_can_find ( object op,
object ob 
)
static

Return object 'ob' if player 'op' can find it, otherwise return NULL.

Definition at line 592 of file item.c.

References guildjoin::ob, give::op, and player_can_find().

Referenced by esrv_get_ob_from_count().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ player_can_find()

bool player_can_find ( object op,
object ob 
)

Return true if player 'op' can see object 'op' for purpose of locating items for partial item matching or searching by tag.

Definition at line 585 of file item.c.

References FLAG_WIZ, guildjoin::ob, give::op, and QUERY_FLAG.

Referenced by find_best_apply_object_match(), and ob_if_can_find().

+ Here is the caller graph for this function:

◆ query_flags()

static unsigned int query_flags ( const object op)
static

This is a similar to query_name, but returns flags to be sended to client.

Definition at line 49 of file item.c.

References a_active, a_applied, a_readied, a_wielded, a_worn, AMULET, ARMOUR, BOOK, BOOTS, BOW, BRACERS, CLOAK, CONTAINER, F_BLESSED, F_CURSED, F_DAMNED, F_LOCKED, F_MAGIC, F_OPEN, F_READ, F_UNIDENTIFIED, F_UNPAID, FLAG_APPLIED, FLAG_BLESSED, FLAG_CURSED, FLAG_DAMNED, FLAG_IDENTIFIED, FLAG_INV_LOCKED, FLAG_KNOWN_BLESSED, FLAG_KNOWN_CURSED, FLAG_KNOWN_MAGICAL, FLAG_NO_SKILL_IDENT, FLAG_UNPAID, flags, GIRDLE, GLOVES, HELMET, is_identified(), give::op, QUERY_FLAG, RING, ROD, SHIELD, SKILL, WAND, and WEAPON.

Referenced by add_object_to_socklist(), and esrv_update_item().

+ Here is the call graph for this function:
+ Here is the caller graph for this function: