void emergency_save(int x)
void set_darkness_map(mapstruct *m)
void rod_adjust(object *rod)
void esrv_update_spells(player *pl)
static event_registration m
object * find_skill_by_number(object *who, int skillno)
void esrv_send_item(object *ob, object *obx)
void esrv_del_item(player *pl, object *ob)
void dragon_ability_gain(object *ob, int x, int y)
void clean_tmp_files(void)
void move_firewall(object *ob)
void apply_auto_fix(mapstruct *m)