Crossfire Server, Trunk
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Functions | |
def | accept (description) |
Variables | |
altar = Crossfire.WhoAmI() | |
int | level_factor = 0 |
obj = altar.Above | |
int | part_factor = 1 |
pl = Crossfire.WhoIsActivator() | |
praying = pl.CheckArchInventory('skill_praying') | |
int | res = 0 |
int | value = obj.Exp / 5 * part_factor |
Altar of Valkyrie Followers of Valkyrie don't get any praying spells, because Valkyrie hates magic. Instead, they gain experience by combat bravery; and the way they prove that is by bringing the flesh of dead enemies as a sacrifice in Her altar. Of course, the script only activates for followers of Valkyrie, and only runs for sacrifices of type FLESH. Then, it can handle each in two ways: - Ideally, all items will have Exp stored. In this case, you'll get 1/5 of that Exp, with a bonus if it's a head or heart. - Otherwise, we'll use the Level and resistances to estimate how hard it was to kill the monster. In fact, I'm not at all certain the algorithm used to estimate is reasonable at all for higher levels... but then again, I'm not sure it's still necessary either, so feel free to remove it :-)
def altar_valkyrie.accept | ( | description | ) |
Definition at line 22 of file altar_valkyrie.py.
Referenced by CREFilterDialog.accept(), CREReportDialog.accept(), CREReportDisplay.closeClicked(), CRESettingsDialog.CRESettingsDialog(), ScriptFilterAssetModel.filterAcceptsRow(), CRESmoothFaceMaker.makeSmooth(), new_connection(), QuickFilterDialog.QuickFilterDialog(), and AssetOriginAndCreationDialog.validate().
altar_valkyrie.altar = Crossfire.WhoAmI() |
Definition at line 27 of file altar_valkyrie.py.
Referenced by check_altar_sacrifice(), god_intervention(), identify_altar_type_move_on(), matches_sacrifice(), operate_altar(), and pray_at_altar().
float altar_valkyrie.level_factor = 0 |
Definition at line 39 of file altar_valkyrie.py.
altar_valkyrie.obj = altar.Above |
Definition at line 33 of file altar_valkyrie.py.
Referenced by alchemy_object(), ArtifactPanel.artifactChanged(), cctk_create_game_object(), cfpython_pyfile_asfile(), cjson_PyObject_Str(), nlohmann::detail::external_constructor< value_t::object >.construct(), nlohmann::basic_json.create(), Crossfire_Map_dealloc(), Crossfire_Map_Long(), Crossfire_Object_dealloc(), Crossfire_Object_Long(), Crossfire_Object_wrap(), Crossfire_Player_dealloc(), nlohmann::detail.from_json(), nlohmann::basic_json.get_ref_impl(), price_base(), START_TEST(), nlohmann::detail.to_json(), and writeClass().
float altar_valkyrie.part_factor = 1 |
Definition at line 40 of file altar_valkyrie.py.
altar_valkyrie.pl = Crossfire.WhoIsActivator() |
Definition at line 28 of file altar_valkyrie.py.
Referenced by account_char_add(), account_play_cmd(), add_map_event(), add_player_event(), adjust_sign_msg(), append_spell(), apply_builder_floor(), apply_builder_item(), apply_builder_remove(), apply_builder_wall(), apply_builder_window(), apply_by_living(), apply_by_living_below(), apply_changes_to_player(), apply_cmd(), apply_map_builder(), apply_savebed(), attack_hth(), attempt_jump(), attempt_pick_lock(), basic_emote(), blinded_sight(), can_pay(), cf_object_apply_below(), cf_object_pay_amount(), cf_object_pay_item(), cf_player_can_pay(), cf_player_move(), cf_quest_get_player_state(), cf_quest_set_player_state(), cf_quest_start(), cf_quest_was_completed(), cfapi_object_move(), cfapi_object_set_property(), cfapi_player_can_pay(), cfapi_player_knowledge(), cfapi_player_message(), cfapi_system_get_object_vector(), cflogger_globalEventListener(), cfpython_globalEventListener(), check_all_fds(), check_login(), choose_cult_monster(), clear_los(), clear_player(), command_abil(), command_addexp(), command_arrest(), command_banish(), command_execute(), command_find(), command_freeze(), command_kick2(), command_knowledge(), command_list(), command_passwd(), command_possess(), command_recollect(), command_reply(), command_reset(), command_rskill(), command_stack_list(), command_statistics(), command_stats(), command_summon(), command_teleport(), command_toggle_shout(), command_uskill(), command_whereabouts(), compute_price_variation_with_bargaining(), count_players(), count_unpaid(), create_player_cmd(), Crossfire_Party_GetPlayers(), detect_curse_on_item(), detect_magic_on_item(), display_who_entry(), dm_stack_peek(), dm_stack_pop(), dm_stack_push(), do_follow(), do_harvest(), do_server(), do_skill_detect_curse(), do_skill_detect_magic(), do_skill_ident(), do_tell(), do_update(), draw_client_map(), draw_client_map2(), draw_ext_info(), draw_ext_info_format(), draw_magic_map(), emergency_save(), empty_container(), enter_fixed_template_map(), enter_random_map(), enter_random_template_map(), esrv_add_spells(), esrv_del_item(), esrv_draw_look(), esrv_get_ob_from_count(), esrv_move_object(), esrv_new_player(), esrv_remove_spell(), esrv_send_inventory(), esrv_send_item(), esrv_send_pickup(), esrv_update_item(), esrv_update_spells(), esrv_update_stats(), evaluate_quest_conditions(), events_execute_global_event(), examine_cmd(), examine_weight_and_material(), ext_info_map(), ext_info_map_except(), ext_info_map_except2(), final_free_player(), find_best_apply_object_match(), find_best_object_match(), find_key(), find_or_create_connection_for_map(), find_player_options(), find_player_socket(), find_traps(), fix_luck(), fix_weight(), follower_remove_given_items(), free_player(), get_client_spell_state(), get_connection_rune(), get_dm_object(), get_msg_book(), get_nearest_criminal(), get_nearest_player(), get_or_create_quest(), get_other_player_from_name(), get_quest(), get_quest_by_number(), get_who_escape_code_value(), getPlayers(), give_initial_items(), globalEventListener(), handle_client(), handle_cmd(), hit_map(), identify(), identify_object_with_skill(), inscribe_scroll_cmd(), insert_objects(), is_perfect(), AssetWrapperPanel.itemChanged(), jump(), knowledge_alchemy_attempt(), knowledge_display(), knowledge_do_attempt(), knowledge_do_display(), knowledge_first_player_save(), knowledge_get_or_create(), knowledge_give(), knowledge_player_knows(), knowledge_process_incremental(), knowledge_read(), knowledge_send_known(), knowledge_show(), learn_skill(), leave(), list_players(), lock_item_cmd(), look_at_cmd(), magic_mapping_mark(), magic_mapping_mark_recursive(), make_perma_dead(), make_sure_not_seen(), make_sure_seen(), makes_invisible_to(), malloc_info(), mark_item_cmd(), meditate(), monster_cast_spell(), monster_use_bow(), monster_use_range(), monster_use_scroll(), monster_use_skill(), monsterFight(), move_cmd(), move_ob(), new_player_cmd(), object_decrease_nrof(), object_increase_nrof(), object_insert_in_ob(), object_matches_string(), object_remove(), object_update(), party_remove(), party_send_message(), path_to_player(), pay_for_amount(), pay_for_item(), pay_from_container(), pick_lock(), pick_up_object(), play_sound_map(), play_sound_player_only(), player_can_see(), player_can_view(), player_get_delayed_buffer(), player_get_own_title(), player_get_title(), player_has_own_title(), player_set_dragon_title(), player_set_own_title(), player_set_state(), player_unready_range_ob(), players_on_map(), pray(), pray_at_altar(), process_players1(), process_players2(), quest_display(), quest_first_player_save(), quest_get_player_state(), quest_info(), quest_list(), quest_send_initial_states(), quest_set_player_state(), quest_set_state(), quest_start(), quest_was_completed(), rangetostring(), receive_play_again(), remove_force(), remove_if_unused(), reply_cmd(), ring_bell(), sack_can_hold(), save_and_kick_all_players(), save_player(), sell_item(), send_background_music(), send_changed_object(), send_delayed_buffers(), send_extra_stats(), send_plugin_custom_message(), send_tick(), send_updates(), set_dragon_name(), set_title(), set_up_cmd(), set_wall(), share_exp(), shop_pay_unpaid(), shop_pay_unpaid_callback(), singing(), skill_attack(), skill_ident(), START_TEST(), stop_jump(), swap_map(), try_leave_cult(), turn_one_transport(), update_all_los(), update_all_map_los(), update_players(), update_quests(), use_oratory(), write_note(), write_on_item(), and write_scroll().
altar_valkyrie.praying = pl.CheckArchInventory('skill_praying') |
Definition at line 29 of file altar_valkyrie.py.
int altar_valkyrie.res = 0 |
Definition at line 74 of file altar_valkyrie.py.
Referenced by nlohmann::json_pointer< BasicJsonType >.array_index(), nlohmann::basic_json.binary(), cfapi_object_teleport(), cfapi_timer_create(), check_combine(), check_combine_and_normalize(), checksum(), command_reset(), nlohmann::basic_json.emplace(), file_read(), file_seek(), file_write(), nlohmann::basic_json.from_bson(), nlohmann::basic_json.from_cbor(), nlohmann::basic_json.from_msgpack(), nlohmann::basic_json.from_ubjson(), nlohmann::detail::input_stream_adapter.get_character(), nlohmann::detail::binary_reader< BasicJsonType, InputAdapterType, SAX >.get_ubjson_high_precision_number(), main(), metaserver2_updates(), nlohmann::json_pointer< BasicJsonType >.parent_pointer(), nlohmann::basic_json.push_back(), save_map(), nlohmann::detail::parser< BasicJsonType, InputAdapterType >.sax_parse_internal(), START_TEST(), and swap_map().
int altar_valkyrie.value = obj.Exp / 5 * part_factor |
Definition at line 69 of file altar_valkyrie.py.