Author | Revisions | Lines of Code | Added Lines of Code | Lines of Code per Change |
---|---|---|---|---|
mwedel | 692 (30.5%) | 1950 (4.0%) | 25138 (26.8%) | 2.82 |
akirschbaum | 256 (11.3%) | 825 (1.7%) | 5219 (5.6%) | 3.22 |
ryo_saeba | 231 (10.2%) | 2711 (5.5%) | 4133 (4.4%) | 11.74 |
garbled | 221 (9.7%) | 5169 (10.5%) | 7953 (8.5%) | 23.39 |
cvs | 206 (9.1%) | 2822 (5.7%) | 5387 (5.7%) | 13.70 |
michtoen | 113 (5.0%) | 1111 (2.3%) | 2033 (2.2%) | 9.83 |
jec | 91 (4.0%) | 432 (0.9%) | 2608 (2.8%) | 4.75 |
gros | 78 (3.4%) | 3265 (6.6%) | 6488 (6.9%) | 41.86 |
peterm | 65 (2.9%) | 786 (1.6%) | 1248 (1.3%) | 12.09 |
avogl | 53 (2.3%) | 644 (1.3%) | 976 (1.0%) | 12.15 |
uid200 | 41 (1.8%) | 27262 (55.2%) | 27277 (29.1%) | 664.93 |
cavesomething | 41 (1.8%) | 517 (1.0%) | 833 (0.9%) | 12.61 |
temitchell | 38 (1.7%) | 236 (0.5%) | 461 (0.5%) | 6.21 |
tchize | 37 (1.6%) | 439 (0.9%) | 1508 (1.6%) | 11.86 |
qal21 | 26 (1.1%) | 435 (0.9%) | 627 (0.7%) | 16.73 |
mardahl | 21 (0.9%) | 27 (0.1%) | 99 (0.1%) | 1.29 |
damn | 16 (0.7%) | 343 (0.7%) | 855 (0.9%) | 21.44 |
darth_bob | 10 (0.4%) | 61 (0.1%) | 348 (0.4%) | 6.10 |
majorwoo | 9 (0.4%) | 138 (0.3%) | 212 (0.2%) | 15.33 |
jbontje | 8 (0.4%) | 135 (0.3%) | 146 (0.2%) | 16.88 |
Date | Author | File/Message |
---|---|---|
2/19/06 12:06 PM | akirschbaum |
Do not allow to dimension door into monsters or earthwalls.
(1 Files changed,
4 Lines changed)
server/spell_effect.c 1.149
(+4
-4)
|
2/17/06 3:29 PM | akirschbaum |
Apply patch #1433271 (code-cleanup) by Stefan Huehner: Add const and static.
(2 Files changed,
8 Lines changed)
server/apply.c 1.164
(+6
-6)
server/skill_util.c 1.63
(+2
-2)
|
2/15/06 2:37 PM | ryo_saeba |
Commit forgotten file
(1 Files changed,
2 Lines changed)
server/plugins.c 1.66
(+2
-2)
|
2/15/06 1:51 AM | mwedel |
Minor bugfixes:
server/apply.c: Fix apply_transport ->contr checks to actually check against correct values. server/plugins.c: Replace CFAPI_INT16 with CFAPI_INT - there is no declaration anyplace for CFAPI_INT16 so compiles fails. server/swamp.c: Fix swamp code so that only objects that can be picked up disappear - this way, transports don't disappear into oblivion. MSW 2006-02-15 (3 Files changed, 9 Lines changed) server/apply.c 1.163
(+2
-2)
server/swamp.c 1.10
(+5
-3)
server/plugins.c 1.65
(+2
-2)
|
2/14/06 4:31 PM | ryo_saeba |
Misc plugin fixes
(1 Files changed,
2 Lines changed)
server/plugins.c 1.64
(+2
-2)
|
2/14/06 2:46 PM | ryo_saeba |
Swamp fixes.
(1 Files changed,
3 Lines changed)
server/swamp.c 1.9
(+3
-3)
|
2/10/06 6:21 PM | akirschbaum |
server/apply.c: In apply_scroll() do not identify the scroll if the player
lacks the literacy skill. (1 Files changed, 4 Lines changed) server/apply.c 1.162
(+4
-4)
|
2/10/06 5:59 PM | akirschbaum |
Apply slightly modified patch #1428309 (code-cleanup: const, static) by
Stefan Huehner: add const/static to functions/variables. Remove some type casts. (8 Files changed, 39 Lines changed) server/init.c 1.73
(+2
-2)
server/c_chat.c 1.22
(+2
-2)
server/alchemy.c 1.26
(+3
-3)
server/apply.c 1.161
(+7
-7)
server/spell_effect.c 1.148
(+2
-2)
server/player.c 1.193
(+4
-4)
server/shop.c 1.52
(+14
-12)
server/c_misc.c 1.76
(+5
-5)
|
2/9/06 8:17 PM | cavesomething |
make the dm stats command print Int and damage, display in sequential order, and add a help file for the command
(1 Files changed,
7 Lines changed)
server/c_wiz.c 1.81
(+7
-6)
|
2/8/06 7:51 PM | cavesomething |
lock players' starting items to make it less likely they will accidentally drop them
(1 Files changed,
4 Lines changed)
server/player.c 1.192
(+4
-2)
|
2/8/06 5:53 PM | akirschbaum |
Make create food spell work for all FOOD/DRINK objects. It used to fail for
objects where another object with the same name but type POISON does exist. (1 Files changed, 6 Lines changed) server/spell_effect.c 1.147
(+6
-5)
|
2/8/06 3:41 PM | ryo_saeba |
Add DM command insert_into <where> <what>
(2 Files changed,
70 Lines changed)
server/c_wiz.c 1.80
(+68
-1)
server/commands.c 1.58
(+2
-1)
|
2/8/06 12:53 AM | mwedel |
server/main.c: Modify enter_exit() to see if player is in a transport,
and if so, remove him. Can happen if player uses word of recall while in a transport. MSW 2006-02-07 (1 Files changed, 4 Lines changed) server/main.c 1.112
(+4
-1)
|
2/7/06 7:52 PM | cavesomething |
add arrest command, and regional jails
(2 Files changed,
27 Lines changed)
server/commands.c 1.57
(+2
-1)
server/c_wiz.c 1.79
(+25
-1)
|
2/7/06 1:54 AM | mwedel |
Code that adds transports. Transports are described more in detail in
docs/Developers/objects. --- loader.l: Add new move type ('boat'). Update move_name field to be aware of this type. common/object.c: Unrelated to transport, but more apparant with transports - fix bug with insert_ob_in_map() and multipart objects - we now only try to fix up map and coordinates if the provided coordinates are out of the map. Before, function would always use the passed map for multipart objects, which is incorrect if we have already set valid coordinates. doc/Developers/objects: Update notes for TRANSPORTS. Update move information to include MOVE_BOAT. include/define.h: Add type TRANSPORT. Add MOVE_BOAT. include/player.h: Add transport field to player structure. include/sproto.h: rebuilt. server/apply.c: Add code to handle applying of transports. Update apply_below to apply transport if player is on one. server/attack.c: Update hit_map() to look for transports, and hit any players with the damage. server/c_object.c: Update put_object_in_sack() to also handle TRANSPORTS so that code can be re-used. server/move.c: Fix handling of multipart objects in move_object() - old code didn't work right with multipart objects moving along seams of tiled maps. Add code to move_ob() to update player map position for all players in a moving transport. server/player.c: Update move_player_attack() too check of player is in tranport, and use that for map and location information. Update move_player() to handle speed related issues with transports. server/time.c: Add code to credit time back to TRANSPORT objects since we remove time in move_player() for TRANSPORTS. socket/item.c: Add add_object_to_socklist() so that same code isn't reproduced in 3 different places in the file. Update draw_look() to handle transports - send transport object itself, then objects in transport. Update esrv_send_inventory() and esrv_send_item() to use add_object_to_socklist(). Update esrv_get_ob_from_count() to look for objects in transport if player is in transport. socket/loop.c: Remove checking of pl->map status, since draw_client_map() does that, and we need to handle if the player is in a transport. socket/request.c: Handle map drawing if player is in a transport. MSW 2006-02-06 (6 Files changed, 297 Lines changed) server/apply.c 1.160
(+159
-1)
server/move.c 1.39
(+19
-4)
server/time.c 1.86
(+10
-1)
server/player.c 1.191
(+42
-13)
server/c_object.c 1.77
(+56
-41)
server/attack.c 1.121
(+11
-1)
|
2/4/06 11:51 PM | mwedel |
No real code change - just making formatting consistent in manual_apply().
One minor note - move check for user being a PLAYER and object be a TREASURE into the case that handles the TREASURE type - this matches with what we do for all the other item types where we care about that. MSW 2006-02-04 (1 Files changed, 177 Lines changed) server/apply.c 1.159
(+177
-174)
|
2/4/06 9:56 PM | mwedel |
No code change - just cleaning up the formatting of move_marker() -
indentation was all wacky. MSW 2006-02-04 (1 Files changed, 48 Lines changed) server/time.c 1.85
(+48
-46)
|
2/4/06 9:46 AM | akirschbaum |
Add trailing \\n to LOG() messages.
(1 Files changed,
5 Lines changed)
server/shop.c 1.51
(+5
-5)
|
2/3/06 7:32 PM | akirschbaum |
Fix attack messages containing random characters.
(1 Files changed,
46 Lines changed)
server/attack.c 1.120
(+46
-21)
|
2/2/06 8:34 PM | cavesomething |
fix bug #1413239 related to the who command
(1 Files changed,
2 Lines changed)
server/c_misc.c 1.75
(+2
-2)
|