Gridarta Editor
InsertionModeSet.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.mapmodel;
21 
26 import org.jetbrains.annotations.NotNull;
27 import org.jetbrains.annotations.Nullable;
28 
33 public class InsertionModeSet<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> {
34 
38  @NotNull
40 
44  @NotNull
46 
50  @NotNull
52 
56  @NotNull
58 
62  @NotNull
64 
77  public InsertionModeSet(@NotNull final InsertionMode<G, A, R> topmostInsertionMode, @Nullable final GameObjectMatcher floorGameObjectMatcher, @Nullable final GameObjectMatcher wallGameObjectMatcher, @Nullable final GameObjectMatcher belowFloorGameObjectMatcher, @Nullable final GameObjectMatcher systemObjectGameObjectMatcher) {
78  this.topmostInsertionMode = topmostInsertionMode;
79  autoInsertionMode = new AutoInsertionMode<>(floorGameObjectMatcher, wallGameObjectMatcher, belowFloorGameObjectMatcher, systemObjectGameObjectMatcher);
80  aboveFloorInsertionMode = new AboveFloorInsertionMode<>(floorGameObjectMatcher);
81  belowFloorInsertionMode = new BelowFloorInsertionMode<>(floorGameObjectMatcher);
82  }
83 
88  @NotNull
90  return autoInsertionMode;
91  }
92 
97  @NotNull
99  return topmostInsertionMode;
100  }
101 
106  @NotNull
109  }
110 
115  @NotNull
118  }
119 
124  @NotNull
127  }
128 
129 }
Insert right above the topmost floor square.
InsertionMode< G, A, R > getAutoInsertionMode()
Returns the "auto" insertion mode.
Interface for classes that match GameObjects.
This package contains classes related to matching GameObjects, so called GameObjectMatchers.
final InsertionMode< G, A, R > belowFloorInsertionMode
The "below floor" insertion mode.
InsertionModeSet(@NotNull final InsertionMode< G, A, R > topmostInsertionMode, @Nullable final GameObjectMatcher floorGameObjectMatcher, @Nullable final GameObjectMatcher wallGameObjectMatcher, @Nullable final GameObjectMatcher belowFloorGameObjectMatcher, @Nullable final GameObjectMatcher systemObjectGameObjectMatcher)
Creates a new instance.
Base package of all Gridarta classes.
InsertionMode< G, A, R > getAboveFloorInsertionMode()
Returns the "above floor" insertion mode.
Reflects a game object (object on a map).
Definition: GameObject.java:36
Insert right below the bottommost floor square.
final InsertionMode< G, A, R > aboveFloorInsertionMode
The "above floor" insertion mode.
InsertionMode< G, A, R > getBottommostInsertionMode()
Returns the "bottommost" insertion mode.
final InsertionMode< G, A, R > autoInsertionMode
The "auto" insertion mode.
InsertionMode< G, A, R > getTopmostInsertionMode()
Returns the "topmost" insertion mode.
GameObjects are the objects based on Archetypes found on maps.
final InsertionMode< G, A, R > topmostInsertionMode
The "topmost" insertion mode.
Automatically guess the insertion position.
final InsertionMode< G, A, R > bottommostInsertionMode
The "bottommost" insertion mode.
InsertionMode< G, A, R > getBelowFloorInsertionMode()
Returns the "below floor" insertion mode.