September 2011 Commit Log

Number of Commits:
29
Number of Active Developers:
3
rjtanner 2011-09-18 21:33 Rev.: 15116

Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections.

6 lines of code changed in 3 files:

rjtanner 2011-09-18 20:43 Rev.: 15115

Redisgned the roof of RL House 1 (rl_house1) graphic.

4 lines of code changed in 2 files:

rjtanner 2011-09-18 20:13 Rev.: 15114

Refactor and pixel color clean up of RL House 2 (rl_house2) graphic.

4 lines of code changed in 2 files:

rjtanner 2011-09-18 19:06 Rev.: 15113

Touch up the roof line and other edges of RL House West (rl_house_west) graphic.

4 lines of code changed in 2 files:

rjtanner 2011-09-18 17:45 Rev.: 15112

Refactor and pixel color clean up of RL House 3 (rl_house3) graphic.

4 lines of code changed in 2 files:

rjtanner 2011-09-11 23:29 Rev.: 15082

Refactor and pixel color clean up of Collesium graphic.

4 lines of code changed in 2 files:

rjtanner 2011-09-11 01:39 Rev.: 15081

New graphic, west facing Big Galeon ship.

4 lines of code changed in 2 files:

alestan 2011-09-10 11:40 Rev.: 15080

Added snow.face

9 lines of code changed in 1 file:

alestan 2011-09-10 11:24 Rev.: 15077

Fixed rain animation

8 lines of code changed in 1 file:

rjtanner 2011-09-09 21:23 Rev.: 15063

Lighten the colors used for the Burning Stronghold and pixel clean up.

4 lines of code changed in 2 files:

rjtanner 2011-09-09 21:09 Rev.: 15062

Modifed shop signs or banners to make them easier to read in the game. Lightened the background for the magic shop banner.

8 lines of code changed in 6 files:

rjtanner 2011-09-09 20:40 Rev.: 15061

Lighten the colors used for the Burning Shop - recolorized the l_shop1 graphic to match other buildings.

4 lines of code changed in 2 files:

rjtanner 2011-09-09 20:03 Rev.: 15060

Touch up the windows on the l_shop1 graphic, make them more similar to the original version.

4 lines of code changed in 2 files:

rjtanner 2011-09-08 22:11 Rev.: 15059

Lighten the colors used for the Burning Fort Sym - this allows more details of the walls to show through.

4 lines of code changed in 2 files:

rjtanner 2011-09-07 22:39 Rev.: 15055

Lighten the colors used for the Burning Fort - this allows more details of the walls to show through.

4 lines of code changed in 2 files:

ryo_saeba 2011-09-07 15:08 Rev.: 15054

Face for the messenger angel, based on the litangel.base.* faces (some palette changes only).

5 lines of code changed in 6 files:

rjtanner 2011-09-06 23:13 Rev.: 15053

Lighten the colors used for the Burning Cathedral - this allows the details of the walls and roof to be more visible. And also cleaned up all the miscolored stray pixels.

5 lines of code changed in 2 files:

rjtanner 2011-09-06 22:54 Rev.: 15052

Lighten the colors used for the Burning Barn - this allows the details of the walls and roof to be more visible.

5 lines of code changed in 2 files:

rjtanner 2011-09-06 22:27 Rev.: 15051

Color touch up on the unlit torch, replaced the white pixels with light brown colors.

4 lines of code changed in 2 files:

rjtanner 2011-09-05 23:02 Rev.: 15050

Minor color touch up and corrections for the Light Bulb graphics used by the map editor.

7 lines of code changed in 5 files:

rjtanner 2011-09-05 22:08 Rev.: 15049

Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs graphics.

11 lines of code changed in 5 files:

rjtanner 2011-09-05 22:02 Rev.: 15048

Color updates and changes to the oakdoor graphic. No longer using the monotone color scheme.

0 lines of code changed in 1 file:

rjtanner 2011-09-05 21:15 Rev.: 15047

Pixel color clean up for door/Door/door_* graphics.

19 lines of code changed in 17 files:

rjtanner 2011-09-05 03:46 Rev.: 15046

Pixel color clean up of rl house west graphic.

4 lines of code changed in 2 files:

rjtanner 2011-09-04 20:27 Rev.: 15045

Refactor and pixel color clean up of cathedral graphic.

4 lines of code changed in 2 files:

rjtanner 2011-09-03 03:37 Rev.: 15037

Refactor and pixel color clean up of slum graphic.

6 lines of code changed in 4 files:

rjtanner 2011-09-02 02:06 Rev.: 15028

Small color touch up on some of the vines growing on the front of darkhold.

0 lines of code changed in 1 file:

rjtanner 2011-09-02 01:58 Rev.: 15027

Refactor and pixel color clean up for darkhold graphic.

4 lines of code changed in 2 files:

rjtanner 2011-09-01 01:07 Rev.: 15026

Refactor and pixel color clean up for stronghold graphic.

4 lines of code changed in 2 files:

August 2011 »

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