October 2011 Commit Log

Number of Commits:
18
Number of Active Developers:
2
ryo_saeba 2011-10-29 05:36 Rev.: 15308

Archetype for conditional drop.

9 lines of code changed in 1 file:

ryo_saeba 2011-10-29 05:32 Rev.: 15306

Fix archetype name.

1 lines of code changed in 1 file:

ryo_saeba 2011-10-29 05:31 Rev.: 15305

Archetype for conditional applying.

9 lines of code changed in 1 file:

ryo_saeba 2011-10-29 04:53 Rev.: 15303

Specific archetypes for quests-related events.

26 lines of code changed in 3 files:

ryo_saeba 2011-10-29 04:30 Rev.: 15302

Archetype to advance a quest when applying something.

9 lines of code changed in 1 file:

ryo_saeba 2011-10-29 04:16 Rev.: 15300

Archetype to prevent drops for quests.

9 lines of code changed in 1 file:

ryo_saeba 2011-10-29 03:40 Rev.: 15294

Archetype for NPC dialogs.

9 lines of code changed in 1 file:

ryo_saeba 2011-10-22 13:50 Rev.: 15247

Commit patch #3105639: new monster: quaathu, by Chadoth.

431 lines of code changed in 4 files:

ryo_saeba 2011-10-22 13:18 Rev.: 15244

Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.

0 lines of code changed in 18 files:

rjtanner 2011-10-19 23:55 Rev.: 15212

Additional fishing pole graphic and archetype.

25 lines of code changed in 4 files:

rjtanner 2011-10-19 23:45 Rev.: 15211

Missed 2 stray pixels, removed them in weapon/other/wrench.base.111.png

0 lines of code changed in 1 file:

rjtanner 2011-10-19 23:43 Rev.: 15210

Pixel and color clean up for the wrench (weapon) graphic.

4 lines of code changed in 2 files:

rjtanner 2011-10-19 23:27 Rev.: 15209

Pixel and color clean up for the pipe (weapon) graphic.

5 lines of code changed in 2 files:

rjtanner 2011-10-18 21:40 Rev.: 15204

Color updates to make the dungeon wall sections the same color.

26 lines of code changed in 23 files:

rjtanner 2011-10-17 21:20 Rev.: 15201

More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.

32 lines of code changed in 7 files:

rjtanner 2011-10-16 22:47 Rev.: 15199

New graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.

102 lines of code changed in 22 files:

rjtanner 2011-10-12 00:42 Rev.: 15179

Refactored bench graphics - less pixelation and colors were cleaned up.

19 lines of code changed in 17 files:

rjtanner 2011-10-09 23:57 Rev.: 15175

Refactored holy_word graphics to resolve transparency issue as reported under bug ID 3330490 - PNG Transparency.

7 lines of code changed in 4 files:

September 2011 »

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