August 2014 Commit Log

Number of Commits:
8
Number of Active Developers:
4
ryo_saeba 2014-08-31 02:05 Rev.: 19630

Disable missing archetype.

3 lines of code changed in 1 file:

silvernexus 2014-08-26 20:39 Rev.: 19610

Add steel shortsword for testing and balancing. Formula to smith it included in r19608.

26 lines of code changed in 3 files:

silvernexus 2014-08-26 20:32 Rev.: 19609

Added the leather arches I missed in r19607.

45 lines of code changed in 10 files:

silvernexus 2014-08-26 20:21 Rev.: 19607

Commit my leather development from earlier so additional balancing can be performed.

24 lines of code changed in 4 files:

rjtanner 2014-08-21 23:57 Rev.: 19605

Archetype ChangeLog reformatting for a few of the entires.

17 lines of code changed in 1 file:

rjtanner 2014-08-21 23:49 Rev.: 19604

Added new floor archetype (shop/Floors/shop_random.arc & shop_random.face) for random items in shops. New face (shop/Floors/shop_random.base.111.png) also makes it more apparent in the map editor that random items will appear on that tile.

23 lines of code changed in 4 files:

partmedia 2014-08-03 13:06 Rev.: 19599

Update README file

53 lines of code changed in 1 file:

partmedia 2014-08-03 12:46 Rev.: 19598

Tweak and balance food items

Adjust nutrition, value, and weight of all food items. In some cases,
use more descriptive item names. Weights are set for the currently
unbalanced player carrying capacity. When that is balanced, all the
weights here should be divided by a factor of ten.

182 lines of code changed in 44 files:

July 2014 »

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