June 2009 Commit Log

Number of Commits:
17
Number of Active Developers:
4
meflin2 2009-06-25 11:08 Rev.: 12026

oops bad idea

6 lines of code changed in 14 files:

akirschbaum 2009-06-24 03:08 Rev.: 12000

Remove duplicated fields.

0 lines of code changed in 2 files:

meflin2 2009-06-23 19:53 Rev.: 11996

make monsters able to break doors and earthwalls

14 lines of code changed in 14 files:

meflin2 2009-06-23 19:45 Rev.: 11995

make monsters able to break doors and earthwalls

12 lines of code changed in 12 files:

meflin2 2009-06-23 19:39 Rev.: 11994

make monsters able to break doors and earthwalls

6 lines of code changed in 4 files:

meflin2 2009-06-23 19:23 Rev.: 11993

increase earthwall xp to resist monsters attacks

2 lines of code changed in 1 file:

akirschbaum 2009-06-23 18:38 Rev.: 11992

Make big demons be able to break doors and earthwalls.

14 lines of code changed in 12 files:

akirschbaum 2009-06-22 14:42 Rev.: 11969

Make most trolls and giants pick up items.

9 lines of code changed in 7 files:

akirschbaum 2009-06-17 15:46 Rev.: 11929

Remove 'type 15' (weapon) from boulders. Reverts r11291 as the server now can handle 'type 0' (misc) objects.

4 lines of code changed in 2 files:

meflin2 2009-06-15 15:04 Rev.: 11891

update change log with the charm range change

4 lines of code changed in 1 file:

meflin2 2009-06-13 12:41 Rev.: 11826

make charm much harder to use, stop nukes of whole levels

2 lines of code changed in 2 files:

akirschbaum 2009-06-10 13:47 Rev.: 11795

Replace HORNs (type 35) with RODs (type 3).

10 lines of code changed in 10 files:

akirschbaum 2009-06-08 17:23 Rev.: 11777

Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.

87 lines of code changed in 84 files:

buzzsawddog 2009-06-07 11:55 Rev.: 11762

slow rod recharge rate and reduce max charges

7 lines of code changed in 3 files:

kbulgrien 2009-06-03 23:42 Rev.: 11749

A horse. It looks ok, but as this is my first monster arch, it might need
some adjustments, but it is fairly similar to various other comparable
creatures.

121 lines of code changed in 5 files:

kbulgrien 2009-06-02 20:33 Rev.: 11748

- Finished fixing up bad pixel issues or redrawing the 111 images. The whole
set is pretty messed up, but at least the primaries are ok now.

9 lines of code changed in 8 files:

kbulgrien 2009-06-01 23:28 Rev.: 11747

- Fixed discolored pixels.
- Add new depression graphics to support drawing of diagonal channels. These
arches support the south edges of the diagonal channels. Additional tiles
are needed for the north edges. The idea behind these graphics are to allow
depressions to contain rivers or lava streams that are flowing in diagonal
directions. Another idea is to make slots that rolling boulders could
follow. A map is being developed that uses these graphics.

206 lines of code changed in 35 files:

May 2009 »

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