January 2019 Commit Log

Number of Commits:
21
Number of Active Developers:
5
ryo_saeba 2019-01-31 13:39 Rev.: 20708

@ don't allow styles to go up directories.

https://sourceforge.net/p/crossfire/bugs/840/

4 lines of code changed in 1 file:

ryo_saeba 2019-01-30 15:53 Rev.: 20707

Factorize code.

51 lines of code changed in 1 file:

partmedia 2019-01-30 01:02 Rev.: 20706

Warn when objects start before previous ones end

12 lines of code changed in 1 file:

partmedia 2019-01-30 01:01 Rev.: 20705

Migrate to Qt5

44 lines of code changed in 40 files:

partmedia 2019-01-30 01:01 Rev.: 20704

Improve error message

1 lines of code changed in 1 file:

partmedia 2019-01-30 01:00 Rev.: 20703

Remove obsolete documentation

0 lines of code changed in 1 file:

partmedia 2019-01-28 01:25 Rev.: 20699

Add setting to always use crypt(3)

Add new 'crypt_mode' setting. When set to 0 or left unset, preserve the
legacy behavior of not hashing passwords on Windows and FreeBSD. When
set to 1 (set for new installations), always use crypt(3).

This setting is also useful for hosting player files, originally created
on Linux, on FreeBSD.

21 lines of code changed in 5 files:

partmedia 2019-01-28 01:24 Rev.: 20698

Lower socket error severity

2 lines of code changed in 1 file:

partmedia 2019-01-25 22:16 Rev.: 20697

Prevent NULL dereference when arch doesn't exist

12 lines of code changed in 1 file:

partmedia 2019-01-19 12:11 Rev.: 20696

Check unique map path before saving

Unique maps are assumed to have had their paths correctly set to a
writable directory in LOCALDIR. This assumption may not hold if a map
maker errs (for example, when a player enters a unique map through an
exit that does not have the unique flag set).

Check that the map path is in LOCALDIR before attempting to save it.
Otherwise, the map may be saved to any directory to which the Crossfire
process has write access, which is surprising at best and a security
vulnerability at worst.

13 lines of code changed in 1 file:

kstenger 2019-01-17 00:42 Rev.: 20695

Random map chests are of type TREASURE, not CONTAINER
Fixes bug introduced by r20590

1 lines of code changed in 1 file:

partmedia 2019-01-14 09:59 Rev.: 20692

Add option to always enable HP bars

The new 'always_show_hp' server option enables accurate HP bars for all
living players and monsters, as if a high-level 'probe' spell was always
in effect.

Sponsored by: Titus
Tracker: feature-requests/250

50 lines of code changed in 8 files:

partmedia 2019-01-14 09:58 Rev.: 20691

Formalize C99 requirement

Since 2002, the style guide has advocated use of the C99 fixed-width
integer types ("use the [s/u]int[8/16/32] whenever possible").

Since 2015, autoconf has automatically set the required compiler flags
to enable C99 when the compiler does not enable C99 features by default.

7 lines of code changed in 4 files:

partmedia 2019-01-11 14:44 Rev.: 20686

Remove C99 arrays in headers to fix CRE build

3 lines of code changed in 3 files:

partmedia 2019-01-10 12:17 Rev.: 20685

Fail gracefully loading maps with wrong line ends

4 lines of code changed in 1 file:

partmedia 2019-01-07 20:40 Rev.: 20684

Check return from ready_map_name()

Sponsored by: tituss

3 lines of code changed in 1 file:

partmedia 2019-01-07 16:51 Rev.: 20683

Pacify autoconf after renaming README

1 lines of code changed in 1 file:

partmedia 2019-01-06 13:51 Rev.: 20678

Update README

169 lines of code changed in 2 files:

silvernexus 2019-01-04 21:31 Rev.: 20677

Another refactor of the load_factor so that it approaches zero at full encumbrance instead of .5.

9 lines of code changed in 1 file:

silvernexus 2019-01-03 21:56 Rev.: 20676

Penalize high encumbrance in throwing calculations instead of reward it.

16 lines of code changed in 2 files:

rjtanner 2019-01-03 16:48 Rev.: 20675

Convert line breaks in the mapper template files from dos to unix

90 lines of code changed in 16 files:

December 2018 »

Generated by StatSVN 0.7.0