Crossfire Server, Branches 1.12
R18729
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- f -
F_APPLIED :
newclient.h
F_APPROX :
define.h
F_BLESSED :
newclient.h
F_BUY :
define.h
F_CURSED :
newclient.h
F_DAMNED :
newclient.h
F_IDENTIFIED :
define.h
F_LOCATION :
newclient.h
F_LOCKED :
newclient.h
F_MAGIC :
newclient.h
F_NO_BARGAIN :
define.h
F_NOPICK :
newclient.h
F_NOT_CURSED :
define.h
F_OK :
win32.h
F_OPEN :
newclient.h
F_SELL :
define.h
F_SHOP :
define.h
F_TRUE :
define.h
F_UNPAID :
newclient.h
FABS :
define.h
FACE_COLOR_MASK :
newclient.h
FACE_FLOOR :
newclient.h
FACE_IS_ANIM :
newclient.h
FACE_TYPES :
newserver.h
FACE_WALL :
newclient.h
FALSE :
exp.c
,
includes.h
False :
re-cmp.h
,
cjson.c
FAST_STRCAT :
define.h
FAST_STRNCAT :
define.h
FILLED :
treasure.c
FINE_SPIRAL :
room_gen_spiral.c
FINISH_FASTCAT :
define.h
FIREWALL :
define.h
FIRST_MOVE_KEY :
citylife.c
FIT_SPIRAL :
room_gen_spiral.c
FLAG_ACTIVATE_ON_PUSH :
define.h
FLAG_ACTIVATE_ON_RELEASE :
define.h
FLAG_AFK :
define.h
FLAG_ALIVE :
define.h
FLAG_ANIMATE :
define.h
FLAG_APPLIED :
define.h
FLAG_AUTO_APPLY :
define.h
FLAG_BEEN_APPLIED :
define.h
FLAG_BERSERK :
define.h
FLAG_BLESSED :
define.h
FLAG_BLIND :
define.h
FLAG_BLOCKSVIEW :
define.h
FLAG_CAN_ROLL :
define.h
FLAG_CAN_USE_SKILL :
define.h
FLAG_CAST_SPELL :
define.h
FLAG_CHANGING :
define.h
FLAG_CLIENT_ANIM_RANDOM :
define.h
FLAG_CLIENT_ANIM_SYNC :
define.h
FLAG_CLIENT_SENT :
define.h
FLAG_CONFUSED :
define.h
FLAG_CONTENT_ON_GEN :
define.h
FLAG_CURSED :
define.h
FLAG_DAMNED :
define.h
FLAG_DIALOG_PARSED :
define.h
FLAG_FREED :
define.h
FLAG_FRIENDLY :
define.h
FLAG_GENERATOR :
define.h
FLAG_HITBACK :
define.h
FLAG_IDENTIFIED :
define.h
FLAG_INV_LOCKED :
define.h
FLAG_IS_A_TEMPLATE :
define.h
FLAG_IS_BUILDABLE :
define.h
FLAG_IS_CAULDRON :
define.h
FLAG_IS_FLOOR :
define.h
FLAG_IS_HILLY :
define.h
FLAG_IS_LIGHTABLE :
define.h
FLAG_IS_LINKED :
define.h
FLAG_IS_THROWN :
define.h
FLAG_IS_TURNABLE :
define.h
FLAG_IS_USED_UP :
define.h
FLAG_IS_WATER :
define.h
FLAG_IS_WOODED :
define.h
FLAG_KNOWN_BLESSED :
define.h
FLAG_KNOWN_CURSED :
define.h
FLAG_KNOWN_MAGICAL :
define.h
FLAG_LIFESAVE :
define.h
FLAG_MAKE_INVIS :
define.h
FLAG_MONSTER :
define.h
FLAG_NEUTRAL :
define.h
FLAG_NO_APPLY :
define.h
FLAG_NO_ATTACK :
define.h
FLAG_NO_DAMAGE :
define.h
FLAG_NO_DROP :
define.h
FLAG_NO_FIX_PLAYER :
define.h
FLAG_NO_MAGIC :
define.h
FLAG_NO_PICK :
define.h
FLAG_NO_SKILL_IDENT :
define.h
FLAG_NO_STEAL :
define.h
FLAG_NO_STRENGTH :
define.h
FLAG_OBJ_ORIGINAL :
define.h
FLAG_ONE_HIT :
define.h
FLAG_ONLY_ATTACK :
define.h
FLAG_OVERLAY_FLOOR :
define.h
FLAG_PLAYER_SOLD :
define.h
FLAG_RANDOM_MOVE :
define.h
FLAG_READY_BOW :
define.h
FLAG_READY_RANGE :
define.h
FLAG_READY_SCROLL :
define.h
FLAG_READY_SKILL :
define.h
FLAG_READY_WEAPON :
define.h
FLAG_REFL_MISSILE :
define.h
FLAG_REFL_SPELL :
define.h
FLAG_REFLECTING :
define.h
FLAG_REMOVED :
define.h
FLAG_RUN_AWAY :
define.h
FLAG_SCARED :
define.h
FLAG_SEE_ANYWHERE :
define.h
FLAG_SEE_IN_DARK :
define.h
FLAG_SEE_INVISIBLE :
define.h
FLAG_SLEEP :
define.h
FLAG_SPLITTING :
define.h
FLAG_STAND_STILL :
define.h
FLAG_STARTEQUIP :
define.h
FLAG_STEALTH :
define.h
FLAG_TEAR_DOWN :
define.h
FLAG_TREASURE :
define.h
FLAG_UNAGGRESSIVE :
define.h
FLAG_UNDEAD :
define.h
FLAG_UNIQUE :
define.h
FLAG_UNPAID :
define.h
FLAG_USE_ARMOUR :
define.h
FLAG_USE_BOW :
define.h
FLAG_USE_HORN :
define.h
FLAG_USE_RANGE :
define.h
FLAG_USE_RING :
define.h
FLAG_USE_ROD :
define.h
FLAG_USE_SCROLL :
define.h
FLAG_USE_SHIELD :
define.h
FLAG_USE_WEAPON :
define.h
FLAG_WAS_WIZ :
define.h
FLAG_WIZ :
define.h
FLAG_WIZCAST :
define.h
FLAG_WIZPASS :
define.h
FLAG_XRAYS :
define.h
FLESH :
define.h
FLOAT_MULTF :
newclient.h
FLOAT_MULTI :
newclient.h
FLOOR :
define.h
FOOD :
define.h
FORCE :
define.h
FORCE_CHANGE_ABILITY :
spells.h
FORCE_CONFUSION :
spells.h
FORCE_NAME :
spells.h
FORCE_TRANSFORMED_ITEM :
spells.h
FREE_AND_CLEAR :
global.h
FREE_AND_CLEAR_STR :
global.h
FREE_AND_COPY :
global.h
FULL_VERSION :
version.h
Generated on Sun Nov 18 2018 02:41:20 for Crossfire Server, Branches 1.12 by
1.8.6