Crossfire Server, Branches 1.12
R18729
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- s -
S_CONNECT :
mapper.c
S_CONTAINER :
mapper.c
S_DETECTOR :
mapper.c
S_DOOR :
mapper.c
S_IRGRP :
win32.h
S_IROTH :
win32.h
S_IRUSR :
win32.h
S_ISDIR :
win32.h
S_ISGID :
win32.h
S_ISREG :
win32.h
S_IWGRP :
win32.h
S_IWOTH :
win32.h
S_IWUSR :
win32.h
S_KEY :
mapper.c
S_MAX :
mapper.c
SAFE_CHECKS :
re-cmp.h
SAVE_DIR_MODE :
config.h
SAVE_ERROR_CLOSE :
map.h
SAVE_ERROR_NO_PATH :
map.h
SAVE_ERROR_NOT_IN_MEMORY :
map.h
SAVE_ERROR_OK :
map.h
SAVE_ERROR_PLAYER :
map.h
SAVE_ERROR_RCREATION :
map.h
SAVE_ERROR_RRENAME :
map.h
SAVE_ERROR_UCREATION :
map.h
SAVE_ERROR_URENAME :
map.h
SAVE_ERROR_WRITE :
map.h
SAVE_FLAG_NO_REMOVE :
map.h
SAVE_FLAG_SAVE_UNPAID :
map.h
SAVE_MODE :
config.h
SAVE_MODE_INPLACE :
map.h
SAVE_MODE_NORMAL :
map.h
SAVE_MODE_OVERLAY :
map.h
SAVEBED :
define.h
SCRIPT_FIX_ACTIVATOR :
global.h
SCRIPT_FIX_ALL :
global.h
SCRIPT_FIX_NOTHING :
global.h
SCROLL :
define.h
SEARCH_ITEMS :
config.h
SEASONS_PER_YEAR :
tod.h
SERVICE_DESCRIPTION :
win32.c
SERVICE_DISPLAY :
win32.c
SERVICE_NAME :
win32.c
SET_ANIMATION :
global.h
SET_FLAG :
define.h
SET_FRIENDLY_FIRE :
config.h
SET_GENERATE_TYPE :
define.h
SET_MAP_FACE_OBJ :
map.h
SET_MAP_FLAGS :
map.h
SET_MAP_LIGHT :
map.h
SET_MAP_MOVE_BLOCK :
map.h
SET_MAP_MOVE_OFF :
map.h
SET_MAP_MOVE_ON :
map.h
SET_MAP_MOVE_SLOW :
map.h
SET_MAP_OB :
map.h
SET_MAP_PLAYER :
map.h
SET_MAP_TOP :
map.h
SET_TITLE :
config.h
SET_TKFLAG :
toolkit_common.c
SF_FIREON :
newclient.h
SF_RUNON :
newclient.h
SHIELD :
define.h
SHOP_FLOOR :
define.h
SHOP_INVENTORY :
define.h
SHOP_MAT :
define.h
SHUTDOWN_FILE :
config.h
SIGN :
define.h
SIMPLE_EXP :
config.h
SINT16_MAX :
global.h
SINT32_MAX :
global.h
SINT8_MAX :
global.h
SIZE :
mapper.c
SIZEOFFREE :
define.h
SIZEOFFREE1 :
define.h
SIZEOFFREE2 :
define.h
SK_ALCHEMY :
skills.h
SK_BARGAINING :
skills.h
SK_BOWYER :
skills.h
SK_CLAWING :
skills.h
SK_CLIMBING :
skills.h
SK_DET_CURSE :
skills.h
SK_DET_MAGIC :
skills.h
SK_DISARM_TRAPS :
skills.h
SK_EVOCATION :
skills.h
SK_EXP_ADD_SKILL :
skills.h
SK_EXP_NONE :
skills.h
SK_EXP_TOTAL :
skills.h
SK_FIND_TRAPS :
skills.h
SK_FLAME_TOUCH :
skills.h
SK_HARVESTING :
skills.h
SK_HIDING :
skills.h
SK_INSCRIPTION :
skills.h
SK_JEWELER :
skills.h
SK_JUMPING :
skills.h
SK_KARATE :
skills.h
SK_LEVITATION :
skills.h
SK_LITERACY :
skills.h
SK_LOCKPICKING :
skills.h
SK_MEDITATION :
skills.h
SK_MISSILE_WEAPON :
skills.h
SK_ONE_HANDED_WEAPON :
skills.h
SK_ORATORY :
skills.h
SK_PRAYING :
skills.h
SK_PUNCHING :
skills.h
SK_PYROMANCY :
skills.h
SK_SET_TRAP :
skills.h
SK_SINGING :
skills.h
SK_SMITHERY :
skills.h
SK_SORCERY :
skills.h
SK_STEALING :
skills.h
SK_SUBTRACT_SKILL_EXP :
skills.h
SK_SUMMONING :
skills.h
SK_THAUMATURGY :
skills.h
SK_THROWING :
skills.h
SK_TWO_HANDED_WEAPON :
skills.h
SK_USE_MAGIC_ITEM :
skills.h
SK_WOODSMAN :
skills.h
SK_WRAITH_FEED :
skills.h
SKILL :
define.h
SKILL_TOOL :
define.h
SKILLSCROLL :
define.h
skipSpaces :
cjson.c
sleep :
win32.h
SMOOTH_FACE_NAME :
define.h
SNAKE_LAYOUT :
random_map.h
SND_EFFECTS :
sounds.h
SND_MUSIC :
sounds.h
SND_MUTE :
sounds.h
snprintf :
win32.h
SOCKETBUFSIZE :
config.h
socklen_t :
win32.h
SOUND_NORMAL :
newclient.h
SOUND_SPELL :
newclient.h
SOUND_TYPE_GROUND :
sounds.h
SOUND_TYPE_HIT :
sounds.h
SOUND_TYPE_HIT_BY :
sounds.h
SOUND_TYPE_ITEM :
sounds.h
SOUND_TYPE_LIVING :
sounds.h
SOUND_TYPE_SPELL :
sounds.h
SP_ALCHEMY :
spells.h
SP_ANIMATE_WEAPON :
spells.h
SP_AURA :
spells.h
SP_BLESS :
spells.h
SP_BOLT :
spells.h
SP_BOMB :
spells.h
SP_BULLET :
spells.h
SP_CAUSE_DISEASE :
spells.h
SP_CHANGE_ABILITY :
spells.h
SP_CHANGE_MANA :
spells.h
SP_CHANGE_MAP_LIGHT :
spells.h
SP_CHARGING :
spells.h
SP_CONE :
spells.h
SP_CONSECRATE :
spells.h
SP_CREATE_FOOD :
spells.h
SP_CREATE_MISSILE :
spells.h
SP_CURSE :
spells.h
SP_DESTRUCTION :
spells.h
SP_DETECTION :
spells.h
SP_DIMENSION_DOOR :
spells.h
SP_DISPEL_RUNE :
spells.h
SP_EARTH_TO_DUST :
spells.h
SP_EXPLOSION :
spells.h
SP_FAERY_FIRE :
spells.h
SP_HEALING :
spells.h
SP_IDENTIFY :
spells.h
SP_INVISIBLE :
spells.h
SP_ITEM_CURSE_BLESS :
spells.h
SP_LIGHT :
spells.h
SP_MAGIC_MAPPING :
spells.h
SP_MAGIC_MISSILE :
spells.h
SP_MAGIC_WALL :
spells.h
SP_MAKE_MARK :
spells.h
SP_MED_FIREBALL :
spells.h
SP_MOOD_CHANGE :
spells.h
SP_MOVING_BALL :
spells.h
SP_PERCEIVE_SELF :
spells.h
SP_POLYMORPH :
spells.h
SP_PROBE :
spells.h
SP_RAISE_DEAD :
spells.h
SP_REMOVE_CURSE :
spells.h
SP_RUNE :
spells.h
SP_SMITE :
spells.h
SP_SUMMON_GOLEM :
spells.h
SP_SUMMON_MONSTER :
spells.h
SP_SWARM :
spells.h
SP_TOWN_PORTAL :
spells.h
SP_WONDER :
spells.h
SP_WORD_OF_RECALL :
spells.h
SPACE_BLOCK :
los.c
SPARSE :
treasure.c
SPECIAL_EXIT :
special.c
SPECIAL_FOUNTAIN :
special.c
SPECIAL_KEY :
define.h
SPECIAL_SUBMAP :
special.c
SPECIALISATION_EFFECT :
shop.c
SPEED_DEBUG :
server.c
SPELL :
define.h
SPELL_EFFECT :
define.h
SPELL_ENCUMBRANCE :
config.h
SPELL_FAILURE_EFFECTS :
config.h
SPELL_GRACE :
spells.h
SPELL_HIGHEST :
spells.h
SPELL_MANA :
spells.h
SPELL_TAG_SIZE :
object.h
SPELL_WONDER :
spells.h
SPELLBOOK :
define.h
SPELLPOINT_LEVEL_DEPEND :
config.h
SPINNER :
define.h
SPIRAL_LAYOUT :
random_map.h
SPLINT :
spells.h
sqr :
rune.c
SQUARE_SPIRAL_LAYOUT :
random_map.h
SS :
shstr.h
SS_DUMP_TABLE :
shstr.h
SS_DUMP_TOTALS :
shstr.h
SS_STATISTICS :
shstr.c
SSIZE_T_F :
cjson.c
ST_BD_BUILD :
define.h
ST_BD_REMOVE :
define.h
ST_CHANGE_CLASS :
define.h
ST_CHANGE_PASSWORD_CONFIRM :
define.h
ST_CHANGE_PASSWORD_NEW :
define.h
ST_CHANGE_PASSWORD_OLD :
define.h
ST_CONFIRM_PASSWORD :
define.h
ST_CONFIRM_QUIT :
define.h
ST_GET_NAME :
define.h
ST_GET_PARTY_PASSWORD :
define.h
ST_GET_PASSWORD :
define.h
ST_MAT_FLOOR :
define.h
ST_MAT_ITEM :
define.h
ST_MAT_WALL :
define.h
ST_MAT_WINDOW :
define.h
ST_PLAY_AGAIN :
define.h
ST_PLAYING :
define.h
ST_ROLL_STAT :
define.h
STACK_SIZE :
c_wiz.c
STARTING_HP :
comet_perf.c
STARTMAX :
config.h
STAT_LOSS_ON_DEATH :
config.h
STATUS_ANIM :
toolkit_common.c
STATUS_ARCH :
toolkit_common.c
STATUS_BLOCK :
toolkit_common.c
STATUS_BMAP :
toolkit_common.c
STATUS_DATADIR :
toolkit_common.c
STATUS_GLOBALS :
toolkit_common.c
STATUS_HASHTABLE :
toolkit_common.c
STATUS_LOGDIR :
toolkit_common.c
STATUS_OBJECTS :
toolkit_common.c
STATUS_VARS :
toolkit_common.c
STR :
living.h
string_get_int :
plugins.c
strtok_r :
win32.h
SWARM_SPELL :
spells.h
SYMPTOM :
define.h
Generated on Sun Nov 18 2018 02:41:20 for Crossfire Server, Branches 1.12 by
1.8.6