void esrv_send_item(object *ob, object *obx)
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
static const flag_definition flags[]
void emergency_save(int x)
void move_firewall(object *ob)
void esrv_del_item(player *pl, object *ob)
static event_registration m
object * find_skill_by_number(object *who, int skillno)
void clean_tmp_files(void)
void dragon_ability_gain(object *ob, int x, int y)
void esrv_update_spells(player *pl)
void rod_adjust(object *rod)
void set_darkness_map(mapstruct *m)
void apply_auto_fix(mapstruct *m)