Crossfire Server, Trunk
stubs_random.cpp
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1 
7 #include <global.h>
8 #include <sproto.h>
9 
11  (void)m;
12 }
13 
14 void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message) {
15  (void)flags;
16  (void)pri;
17  (void)pl;
18  (void)type;
19  (void)subtype;
20  fprintf(logfile, "%s\n", message);
21 }
22 
23 void move_firewall(object *ob) {
24  (void)ob;
25 }
26 
27 void emergency_save(int x) {
28  (void)x;
29 }
30 
31 void clean_tmp_files(void) {
32 }
33 
34 void esrv_send_item(object *ob, object *obx) {
35  (void)ob;
36  (void)obx;
37 }
38 
39 void dragon_ability_gain(object *ob, int x, int y) {
40  (void)ob;
41  (void)x;
42  (void)y;
43 }
44 
46  (void)m;
47 }
48 
49 object *find_skill_by_number(object *who, int skillno) {
50  (void)who;
51  (void)skillno;
52  return NULL;
53 }
54 
55 void esrv_del_item(player *pl, object *ob) {
56  (void)pl;
57  (void)ob;
58 }
59 
61  (void)pl;
62 }
63 
64 void rod_adjust(object *rod) {
65  (void)rod;
66 }
global.h
esrv_send_item
void esrv_send_item(object *ob, object *obx)
Definition: stubs_random.cpp:34
player
Definition: player.h:105
diamondslots.x
x
Definition: diamondslots.py:15
draw_ext_info
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
Definition: stubs_random.cpp:14
guildjoin.ob
ob
Definition: guildjoin.py:42
flags
static const flag_definition flags[]
Definition: gridarta-types-convert.cpp:101
emergency_save
void emergency_save(int x)
Definition: stubs_random.cpp:27
move_firewall
void move_firewall(object *ob)
Definition: stubs_random.cpp:23
esrv_del_item
void esrv_del_item(player *pl, object *ob)
Definition: stubs_random.cpp:55
m
static event_registration m
Definition: citylife.cpp:425
autojail.who
who
Definition: autojail.py:3
find_skill_by_number
object * find_skill_by_number(object *who, int skillno)
Definition: stubs_random.cpp:49
sproto.h
logfile
FILE * logfile
Definition: init.cpp:114
nlohmann::detail::void
j template void())
Definition: json.hpp:4099
diamondslots.message
string message
Definition: diamondslots.py:57
mapstruct
Definition: map.h:313
clean_tmp_files
void clean_tmp_files(void)
Definition: stubs_random.cpp:31
dragon_ability_gain
void dragon_ability_gain(object *ob, int x, int y)
Definition: stubs_random.cpp:39
diamondslots.y
y
Definition: diamondslots.py:16
esrv_update_spells
void esrv_update_spells(player *pl)
Definition: stubs_random.cpp:60
rod_adjust
void rod_adjust(object *rod)
Definition: stubs_random.cpp:64
set_darkness_map
void set_darkness_map(mapstruct *m)
Definition: stubs_random.cpp:45
altar_valkyrie.pl
pl
Definition: altar_valkyrie.py:28
apply_auto_fix
void apply_auto_fix(mapstruct *m)
Definition: stubs_random.cpp:10
is_valid_types_gen.type
list type
Definition: is_valid_types_gen.py:25