Crossfire is an open source, cooperative multiplayer graphical RPG and adventure game. Since its initial release, Crossfire has grown to encompass over 150 monsters, about 3000 maps to explore, an elaborate magic system, 13 races, 15 character classes, a system of skills, and many artifacts and treasures. Crossfire is based in a medieval fantasy world and is similar to other games of this genre.
Announcements, Updates & Changes:
Crossfire Website News:
Feb 21, 2021
- JXClient v1.75.1 has been released - Readme.txt
Crossfire Wiki News:
Feb 15, 2021
- For other user visible updates and changes to Crossfire, visit the Crossfire Traffic page on the Wiki
- Updates for the Crossfire Wiki are also shown on the Recent Changes page
Archetypes
- Reduce file size of base rainfall images (r21711)
- Patch 366: New buildable materials - benches, burning fountain, lava well, forge, jeweler bench, stove bench, tanning bench, thaumaturgy bench, work bench (r21743)
- New Food Shop graphic (r21747)
- Enable crafting leather with sheepskin rugs and sheep's sheepskin (r21752)
- Fix formula ingredient for “sickle sword” (r21771)
- New Food Shop Barn graphic (r21778)
- Add coifs as a type of helmet to the game (r21809)
- Add a couple more ways coifs can spawn, including in shops (r21812)
- Add rings that can cast spells to the game (r21843)
- These function like low-power rods, since they regernerate spell points much slower and can cast fewer times before running out
- The list of spells is a lot more geared toward utility and infrequently-cast spells, such as summon <elemental> and dark vision for that reason
- Currently set to be pretty rare. If it turns out these should really be more common than rods, it can be done
- Buff two-handed weapons' stat blocks - large morning star, flail, big club, quarterstaff, long spear, pole axe, scythe, and shovel (r21845)
- Add blue and green dragon caves, to generate electric and cold dragons (r21852)
- Add spell effects to some balms and foods (r21853)
- Add animations to some generators - ghost, skull, vampire, zombie (r21854)
- Add Valkyrie guide (r21857)
- Add broken gravestone, it is spawned when a skeleton generator is destroyed (r21861)
- Add red, dark blue and light blue cave walls, based on the 'cave’ archetype (r21867)
- Add broken vampire sarcophagus, it is spawned when a vampire generator is destroyed (r21871)
- Diseased needle trap now has a graphic visible in game (r21872)
- Poisoned needle trap now has green coloring to depict poison (r21873)
GTKv2 Client
- Merge sound server with GTK client (r21700)
- No longer install a stand-alone sound server
- Merge sound server with GTK client
- Version 1.75.0 released (r21702)
- Fix mapscale option for Pixmap (r21709)
- Client now supports larger maximum map size in the map view area
- Remove unused SDL_image dependency from SDL rendering (r21737)
- Implement preliminary support for map scaling using the SDL renderer (r21744)
- Bug: #885 Client compilation failure on big-endian architectures Fix undefined variable in Big-Endian SDL code (r21770)
JXClient
- Increase the size of some dialogs so that character creation works again (r21721)
- Do not restore pickup modes which cannot be set through the pickup dialog (r21722)
- Add quests filters (r21738)
- Show only completed quests in the “Replayable” tab, not ones in progress (r21783)
- Fix possible display corruption (r21787)
- Fix various GUI layout issues (r21790)
- Allow to enable or disable background music and sound effects separately (r21794)
- Clean up –debug-screen messages (r21799)
- Increase minimum window size to 1000×730 to make sure that the start screen is visible (r21800)
- Improve –debug-gui: Also show the active component's coordinate and its parent component (r21805)
- Fix blank horizontal space on top of login screen (r21806)
- Add F11 and F12 as shortcuts for 'Quests' and 'Knowledge' dialogs respectively (r21810)
- Use a lighter violet for the top of the experience bar to make the number easier to read (r21811)
- Try to circumvent crash when playing sound in IcedTea (r21818)
- Correctly update the quests dialog when a quest completes or restarts (r21822)
- Make dialog resizing responsive again (r21827)
Maps
- Normalize quest title capitalization (r21703)
- Add 'report' command to report issues in-game (r21706)
- Add lever to avoid being trapped if the gates close in Iggy’s House in Navar (r21712)
- Scrolls can be erased when using the dip command and a fountain (r21719)
- Moving fog now uses Python 3 (r21723)
- Remove left and right brackets from dialog in Elven Moon maps in Lake Country (r21724)
- Dialog lines with left and right brackets display as an empty string in the GTK client
- Hide map lever mechanism in Elven Moon map in Lake Country (r21725, r21736)
- Move the “secret” zone and fix walls so it is better hidden in Iggy’s House in Navar (r21730)
- Add new map, Andustar General Store (r21732, r21735)
- Add Andustar region (r21733)
- Add road tiles to map world_105_114 (r21734)
- Fix some texts, and punctuation tweaks in Navar Build Shop (r21741)
- Change Darcap Post Office house to use the same face as Navar and Scorn (r21746)
- Use Food Shop graphic in Darcap (r21748)
- Change map name (Devourers Inner Sanctum → Inner Sanctum of Devourers) to match the syntax and show it is related to the parent map (Sanctum of Devourers) (r21754)
- Add unlit braziers to Undead Church (scorn/misc/church) in Scorn, cosmetic change only, no functional changes (r21766)
- Allow empty flasks to be filled by a fountain (r21776)
- Update Wolfsburg Provisions to use food shop barn graphic (r21779)
- Fix incorrect teleporter coordinates and prevent player capture in the rooms in Butakis Elite training tower (r21814)
- Fix teleporters on floors 2 and 3 of Butakis Elite training tower (r21815)
- Change locked doors for colored ones in Dragon Quest (r21817)
- Replace giant rats (high level) with bears in Navar Smuggler’s Quest (r21834)
- Rename “sheepskin” to “sheepskin rug” so they can be used in alchemy (r21842)
- Block dimension door spell in various areas of the Elemental Houses in Darcap (r21847)
- Use blue and green dragon caves in Dragon Quest (r21855)
- Add Valkyrie guide to all Valkyrie temple maps (r21858)
- Move diamond altars so stairs appear at the desired place in Navar Apartment (r21860)
- Add ores in a mine outside Marksel, add random maps nearby (world_120_109) with ores (r21863)
- Use 'light_blue_cave', 'dark_blue_cave' and 'red_cave' archetypes instead of 'cave’ ones in Dragon Quest (r21868)
Server
- Use same hit sound for different amount of damage (r21696)
- Implement miss sound (r21697)
- Implement footstep sounds (r21698)
- Play drink sound when applying potions (21699)
- Add the bell of Valkyrie's temple (r21704)
- Report total number of quests (r21716)
- Disallow use of unpaid skill tools on use_skill command (r21728)
- Prevent removal of unpaid items from shops via word of recall (r21729)
- Use media tags for quest information (r21740)
- Server version 1.75.0 released (r21756)
- Apply hiscore patch (r21762)
- Allow the server to run without collecting files in “arch” (r21764)
- It can now directly run with the “arch” directory along the “maps” one
- Rewrite the collect mechanism to use the server itself and not an external script
- Fix improper handling of icecube weight for inserting into containers (r21844)
- Change spell expiry message (r21849)
- The effects of your <spell_name> are draining ou
- The effects of your (spell_name> are about to expire
- Correctly display resistance changes when eating a special food (r21850)
- Allow a spell effect when applying a special food, like potions (r21851)
Crossfire Atlas News:
Nov 25, 2020
- Pup Land world map updated to combine Pup Land and Rainbow Islands
- Updated the region description for Ancient Pup Land, Brest, Lone Town, Nurnberg, and Pup Land
Latest Client File Releases:
Client: Select a client based on the OS that you wish to use while playing Crossfire, REQUIRED |
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Package | Version | Date | Download | File Info |
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1.75.0 | 2021-Jan-13 | Download | GTK-v2 SHA 256 |
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snapshot-r21510 | 2020-Oct-17 | Download |
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1.75.1 | 2021-Feb-21 | Download |
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- For a complete list of available clients, visit the clients page.
- For those who are looking to host their own server, visit the server page.
- For those looking to create new or modify existing maps, visit the map editor page.
Mailing List Archives & Information:
- Crossfire Announcement List:
http://mailman.metalforge.org/mailman/listinfo/crossfire-announce - Crossfire CVS List:
http://lists.sourceforge.net/mailman/listinfo/crossfire-CVS - Crossfire Discussion List:
http://mailman.metalforge.org/mailman/listinfo/crossfire/ - Crossfire Maps Discussion List:
http://lists.sourceforge.net/lists/listinfo/crossfire-maps
Other Information:
- Visit the Crossfire Board for questions, comments and discussion.
- Visit the Crossfire Wiki for documentation
- Character creation info and other walkthroughs
- View the Level Experience table
- Online channels for tech support, development discussion, game help & hints, and other ideas via IRC or Discord