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Crossfire Map Index

*** CAUTION***

The map summaries are spoilers, meaning that the information there will tell you nearly everything about the map. If you desire to be surprised, or enjoy true exploration of the unknown, then this section is not for you.

Please note: The level suggestions for all the maps can vary due to player experience, and equipment used by the character. I based these suggestions on the concept that a player will have all worn equipment with stats of +2 or better.

Also, each map detailed on this site was explored without using DM mode, so it is quite possible that map features have been missed. All of the information in this section has been gathered and submitted by Crossfire players. While we try our best to keep the information here as accurate and up to date as possible, rely upon it at your own risk.

Random Maps:

Throughout various areas in Crossfire you will find randomly generated maps. For most of them, there's a consistant monster population (for instance, all demons) while others will vary from each reset.

Normally, just inside the map entrance there will be signs indicating that the map is random, along with some other information.

Brittany (Brest)
Brest is a city in the Kingdom of Brittany.
Caterham
Caterham
Darcap (Dtabb)
The Sultanate of Darcap

Isolated from the rest of the region by an extensive mountain range to the south, and possessing a massive natural harbour, Darcap is a small, but easily defensible town, dominated by a pair of powerful guilds. The town is also noted for its circus, whose reputation draws visitors from all over the world.
Euthville Ruins
The Ruins of Euthville

The Ruinds of Euthville can be found just off the Imperial Highway north of Scorn. The riches and accomplishments of this one prosperous city actually lead to it's downfall. Now, only terror and hardship remains -- demons and undead run rampant through the broken remains.
Fiery Mountain
Fiery Mountain

Lake Country
Lake Country

Founded by Lord Butakis, this land is a unique region of lakes, rivers and the sea. Changes, both natural and unnatural, had drastically transformed the landscape of this area. Rivers had been diverted, lakes were drained, and the sea had reseeded - only to have all this undone or remade through a catastrophic flood a decade later.

As a result of this devastation, one needs to recognize the hardship and sorrow that has been a burden on this land. Many lives have been lost, several graves - marked and unmarked fill area. Rumors that the fog, which covers the land, is a testament of the grief and anguish experienced by the first settlers has drawn those brave enough to face such superstition. Another interest of lore is the wandering spirit from the nearby forest; a spirit in which seems to be holding grudge from ages ago. Others travel to Lake Country because of its reputation - the rich shops operated by retired adventurers, the Training Tower and the safety within the Fortress of Lord Butakis
Lone Town
Lone Town
Navar
Navar

Straddling the corner of the Imperial highway as it turns North near the Eastern border of the known world, and surrounded by dangerous territory, Navar is an unlikely site for one of the world's grandest cities. Yet there it stands, dominating the skyline for miles around and showing the same bustling activity expected of any thriving market town.
Port Joseph
Port Joseph

Port Joseph is located on the largest (which isn't saying much) of a chain of islands west of the Kingdom of Scorn. While the island doesn't boast very much, most everything there is very practical. How the times have changed. The early days of Port Joseph was a haven for the most ruthless band of pirates that the high seas has ever seen. The infamous reputation of Port Joseph died with the passing of renowned pirate admiral, Moogley Bill. While his legend lives on, his treasure horde is still missing. Thanks to increased presence and protection from The King's Navy, many trade routes now pass through or near the area, so that makes the Port a frequent stop and transfer point for merchants. However, the pirate roots are still relevant today.
Pupland
Pupland
Red Island
Red Island
Santo Dominion
Santo Dominion

Santo Dominion sits in a small bay to the north of Scorn. It is an important port of call for ships traveling to and from Scorn and the town of Stoneville, which is located on Dragon Island.
Scorn
The Kingdom of Scorn

Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn is a safe and welcoming place for those who pass by. Its position on the Imperial highway allows it to maintain its importance as a stopping off point between the other major cities along the route and an attractive location for trade and commerce. This combined with the sheltered harbour and extensive shipping lines, ensures that Scorn remains a key crossroads bustling with activity, long after its former military dominence has diminished.
Stoneville
Stoneville

Stoneville is a small ship port located on the western side of Dragon Island. The island primarily serves as a vacation residence for wealthy merchants and adventurers. For those who are not quite ready for retirement or seeking fame - guilds and shops keep those travelers well stocked and tested. Of course, the islands riches also seem to attract those with nefarious purposes who have taken hold of the various caves in the nearby mountains. And in some cases, more closer to home then what most inhabitants would like.
Valley of the Three Sisters
Valley of the Three Sisters

What should be a pristine valley nestled between two mountain ridges is rife in discord. Three Sisters, on their quest to immortality, found a way to craft an item that rivaled creations from the ancient gods. For such an infractions - the ancient gods punished The Sisters, leaving them scarred and disfigured with wounds that would have killed any one else. The curse of immortality was then realized, but incomplete. Each of The Three Sisters lost their greatest Gift, which now reside deep in the vaults of the nearby factions. For centuries now, conflict erupts daily as raids between each sect fights to a inevitable stalemate with one another over control of each Sister's Gift. Trapped in their tower, The Three Sisters wait for destiny to grant them one last favor by making them whole once again. Now that the ancient gods are no more - they could once again practice their craft.
Wolfsburg
The Port of Wolfsburg

Located on an island far away from the coast, wolfsburg relies entirely on its quay to supply the town and as a result has a strong seafaring tradition among its populence.
Azumauindo
The shogunate of Azumauindo

A hidden civilization, at the far east of the world.
Whaling Outpost
Whaling Outpost

Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of the known world. The "Land of Frost" has been partially settled by those brave (or foolish) enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities. Those in residence make a living (well, mere existence) out of whaling, which is why many of the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside around here, as the appetite of any wondering beast leaves countless dwellings empty and numerous ships at the bottom of the sea.
Fortress of Lord Butakis
Fortress of Lord Butakis

The Fortress of Lord Butakis stands as a testament to the determination of Butakis to settle and secure the area called Lake Country. This bastion of security provides a hard line of defense against the demons, dragons, rogue wizard faction and agents of chaos that plague this land. While the stronghold stands in defiance of disorder, there seems to be dark forces at work from the inside; slowly whittling away the foundation of what the Fortress represents. As a result of this, security of the Fortress has greatly increased in the past years. A few have grown concerned over the very crowded prison filled with accused spies, thieves, and worse.
Ruins of Narcopin
Ruins of Narcopin

Some believe natural elements have caused the once proud Kingdom of Narcopin to fall in to ruins. Others think a conquering army left behind this decrepit area in route to greater conquest. Some would say it was a famine or monster invasion. No one would argue that frequent dust storms and marauding monsters has left behind just a few of the once many structures - any of which could collapse into rubble at any moment. Many are convinced ancient and lost treasure awaits those brave enough to explore this region. A few have attempted to explore this area; from archaeologists and adventurers to tomb raiders. If there is anything left of value, it has either been plundered or no one has lived long enough to find it - or leave with it. One thing is for certain, there is something very unnatural and unfinished with the fate of this whole area.