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Amulets & Talisman

Amulets and Talismans can be worn to add/remove different resistances, gain/lose spell Paths and alter all types of stats. Only one amulet/talisman may be worn at one time.

Armour Class: What modification is applied to the wearer's AC, which relates to how protected the character is from being hit by any attack

Armour: What modification is applied to the wearer's Armour, which relates to wow much damage will be subtracted from successful hits made upon the character. This value ranges between 0 to 99%.

Weight: How heavy the object is. The heavier the object, the more likely the wearer will experience arcane spell failure. This also has an effect on the wearer's movement and attack speed.

Material: What the object is made of. This is useful when trying to determine item vulnerability to certain attacks, such as acid.

Max Speed: The maximum movement speed a character may have while wearing this object.

Magic: What kind of bonuses or effects the item will have on character stats (strength, dexterity, etc.) or other abilities.

Protection: How much damage will be subtracted from successful hits made upon the character by the listed attacktype. For non damaging attacktypes, the resistance value affects saving throw and reduces duration. Higher values are better. Related to Partial Resistance (PR).

Vulnerable: Indicates which attack type causes double damage to the character. For non damaging attacktypes, the resistance value affects saving throw and increases duration. Higher values (less negative) are more desirable. Related to Partial Resistance (PR).

Attuned: The item makes spells from the specified Path(s) easier to learn, take less mana or spell points to cast, and cause more damage. This is the opposite of Repelled.

Repelled: The item makes spells from the specified Path(s) harder to learn, take more mana or spell points to cast, and cause less damage. This is the opposite of Attuned.

Denied: The item prevents the character from casting any spells from the specified Path(s).

Story: In game information on the background or history of the item.

Amulet of Deflection

Weight: 0.0500 kg
Material: glass leather
Magic: ac+2, reflect spells, reflect missiles

Amulet of Empowerment

Weight: 0.0500 kg
Material: glass leather
Magic: Magic +2

Amulet of Free Action

Weight: 0.0500 kg
Material: glass leather
Protected: slow +30, paralyze +30, confusion +100, fear +100

Amulet of Holiness

Weight: 0.500 kg
Material: adamant
Magic: Wisdom +3
Attuned: Protection, Abjuration, Restoration

Amulet of Lifesaving

Weight: 0.0600 kg
Material: glass leather
Magic: lifesaving

Amulet of the Magi

Weight: 0.0500 kg
Material: glass leather
Magic: Wisdom +2, Intelligence +2, Magic +5
Protected: resist magic +30

Amulet of Poisoning

Weight: 0.0500 kg
Material: glass leather
Magic: Dexterity +1

Amulet of the Shielded Mind

Weight: 0.0500 kg
Material: glass leather
Protected: confusion +100, paralyze +100, fear +100

Amulet of Shielding

Weight: 0.0500 kg
Material: glass leather
Magic: Armour +20

Talisman of Fire

Talisman of Fire

Weight: 1.000 kg
Material: glass leather
Attuned: fire
Denied: frost

Talisman of Fire

Talisman of Frost

Weight: 0.0500 kg
Material: glass leather
Attuned: frost
Denied: fire

Talisman of Fire

Talisman of Missles

Weight: 1.000 kg
Material: glass leather
Attuned: missiles

Talisman of Fire

Talisman of Unified Mind

Weight: 1.000 kg
Material: glass leather
Magic: Intelligence +3
Attuned: Self, Mind

Amulet of Reflect Missiles

Weight: 0.0500 kg
Material: glass leather
Magic: reflect missiles

Amulet of Reflect Spells

Weight: 0.0500 kg
Material: glass leather
Magic: reflect spells