Crossfire is an open source, cooperative multiplayer graphical RPG and adventure game. Since its initial release, Crossfire has grown to encompass over 150 monsters, about 3000 maps to explore, an elaborate magic system, 13 races, 15 character classes, a system of skills, and many artifacts and treasures. Crossfire is based in a medieval fantasy world and is similar to other games of this genre.
Announcements, Updates & Changes:
Crossfire Website News:
Jan 6, 2025
- Crossfire will also be showing at Con of The North 2025 as a ticketed event and also available through open gaming - if a computer is available, you are welcome to sit down and play!
- GitStats update for JX Client, Maps, and Server
- GitLog update for JX Client, Maps, and Server
- Doxygen update for JX Client and Server
Crossfire Wiki News:
Jan 18, 2025
- For other user visible updates and changes to Crossfire, visit the Crossfire Traffic page on the Wiki
- Updates for the Crossfire Wiki are also shown on the Recent Changes page
JX Client
- Update the minimal supported Java version to Java 17
- Use correct constant in build script
- Update download file name and checksum used in the Gradle build file
- Update ChangeLog with build.gradle changes
- Fix “watch stats god_name” script command
Maps
- Add small fence section for nicer merging with nearby wall sections to Darcap Orc Pits. Cosmetic change, no functional changes.
- Add map entrance coordinates to Darcap Orc Pits
- Add map difficulty level 1 to Darcap Orc Pits
- Fill in empty space with blocked archetype in Fun Zone Sphere Racing map
- Add map entrance coordinates to Fun Zone Sphere Racing Lobby
- Update wood wall sections for nicer merging with doorways in Darcap Circus Illusions. Cosmetic change only, no functional changes.
- Fill in empty space with blocked tiles to Fun Zone Sumo Wrestling
- Fill in empty space with blocked tiles in Darcap Tower Defense
- Add map entrance coordinates to Darcap Circus Roller 1
- Cosmetic wall changes with how swall sections merge with nearby walls Darcap Circus Roller 1 map. No functional changes.
- Add map entrance coordinates to Darcap Circus Roller 2
- Add map entrance coordinates to Darcap Circus Roller 3
- Add map entrance coordinates to Darcap Circus Shooting Gallery
- Cosmetic changes to woodwall sections for nicer merging in Darcap Circus Shooting Gallery. No functional changes.
- Replace no_magic and unholy ground tiles with no_spell tiles in Darcap Circus Shooting Gallery
- Add fence sections on the top and bottom edge of the shooting table in Darcap Circus Shooting Gallery
- Replace woodwall sections for nicer merging with nearby walls in Darcap Circus Show of Strength. No fuctional changes.
- Replace woodwall sections for nicer merging with nearby walls in Darcap Circus Wheel of Chance. No functional changes.
- Add map entrance coordinates to Darcap Circus Wheel of Chance.
- Replace a table with with a stone floor tile so the rewards drops in the intended location in Darcap Circus Wheel of Chance
- Add sand tiles beneath the pit archetypes related to the reward area in Darcap Circus Wheel of Chance
- Replace wall section for nicer merging with nearby walls in Darcap Circus Double Your Bet. Cosmetic change, no functional changes.
- Add an intro sign and summary to Darcap Circus Wheel of Chance - like the other circus maps
- Update swall section for nicer merging with nearby wall sections in Fernicious Fenx Family Pet Emporium. Cosmetic change only, no functional changes.
- Make the walls match the shop graphic walls (brown) that is used in the world map for Molthir's Potionshop in Darcap. Cosmetic change, no functional changes.
- Move some wall sections and fence sections around to make nicer wall merging around the sarcophagus room in St. Andreas the Ravenous map. Cosmetic change, no functional changes.
- Add different ground tiles around the church perimeter in St. Andreas the Ravenous map. Cosmetic change, no functional changes.
- Add different ground tiles around the building perimeter in Waterfront inn. Cosmetic change, no functional changes.
- Give the Darcap Library a two tile width around the building perimeter. Update world map and Darcap Library, upper floor entrance coordinates to match the changes on the main floor.
- Change library to Library (to match the name scheme of the main floor) in Darcap Library, upper floor map
- Change difficulty level of Darcap Library from 0 to 8 as this is more in line with nearby maps in that region
- Change the flooring under the perimeter walls to flagstone, add cobblestone tiles at the front doors of Darcap Library. Cosmetic change, no functional changes.
- Add move_block all parameter and no_spells tiles outside the Darcap Library entrance doors so players can not access the outside perimeter of the map
- Remove duplicate grass tiles in Marposist's Maze in Darcap
- Update the Msg Text on the locked door on what key is needed in Marposist's Maze in Darcap
- Redesign the exit from Marposist's Maze to the world map - replace the wood door with a magic exit
- Update entrace area of Marposist's Maze to include an opening door triggered by buttons.
- Update map entrance coordinates to Marposist's Maze to work better with commit previous commit, 1eb819
- Expand the exterior border of Park of isolation, update world map for new entrance coordinates, update capitalization of the park map name in the Darcap world map
- Add map entrance coordinates to Pirate Warehouse map in Darcap
- Remove duplicate no_spell tiles from Courthouse map in Darcap
- Add map entrance coordinates to Scartis's Fine Wine map, update map entrance coordinates from Darcap world map to the Fine Wine map
- Change the flooring under the perimeter walls to flagstone in Scartis's Fine Wine in Darcap. Cosmetic change, no functional changes.
- Add instructional sign next to the Dragon Express in Santo Dominion
- Add instructional sign next to the Dragon Express in Stoneville / Dragon Island
- Add instructional sign next to the Dragon Express in Scorn (Port Area of Scorn)
- Add instructional sign next to the Dragon Express just outside Brest / Kingdom of Brittany
- Add instructional sign next to the Dragon Express just outside Darcap
- Add instructional sign next to the Dragon Express just outside Navar
- Automatically say hello to dragon when applied
- This solves the problem of players not knowing how to interact with the dragon after applying it out of habit by starting a dialog
Crossfire Atlas News:
December 22, 2024
- Map image updates
- Content updates
Latest Client File Releases:
Client: Select a client based on the OS that you wish to use while playing Crossfire, REQUIRED |
||||
Package | Version | Date | Download | File Info |
DockWindow | 0.8.9 | 2024-Sept-10 | Download | |
GTK-v2 Client, Linux | 1.75.3 | 2024-Apr-10 | Download |
|
GTKv2 Client, macOS | snapshot | 2024-Nov-20 |
NOTE: macOS 11 Big Sur and newer |
|
GTK Client, Windows | snapshot | 2024-Jul-15 | .exe Download |
|
JX Client | snapshot | 2024-Apr-19 | Download |
|
JX Client.exe | snapshot | 2024-Apr-19 | Download |
|
JXClient-latest.exe | snapshot | Daily Build | Download |
- For a complete list of available clients, visit the clients page.
- For those who are looking to host their own server, visit the server page.
- For those looking to create new or modify existing maps, visit the map editor page.
Mailing List Archives & Information:
- Crossfire Announcement List:
http://mailman.metalforge.org/mailman/listinfo/crossfire-announce - Crossfire CVS List:
http://lists.sourceforge.net/mailman/listinfo/crossfire-CVS - Crossfire Discussion List:
http://mailman.metalforge.org/mailman/listinfo/crossfire/ - Crossfire Maps Discussion List:
http://lists.sourceforge.net/lists/listinfo/crossfire-maps
Other Information:
- Visit the Crossfire Board for questions, comments and discussion.
- Visit the Crossfire Wiki for documentation
- Character creation info and other walkthroughs
- View the Level Experience table
- Online channels for tech support, development discussion, game help & hints, and other ideas via IRC or Discord