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Crossfire is an open source, cooperative multiplayer graphical RPG and adventure game. Since its initial release, Crossfire has grown to encompass over 150 monsters, about 3000 maps to explore, an elaborate magic system, 13 races, 15 character classes, a system of skills, and many artifacts and treasures. Crossfire is based in a medieval fantasy world and is similar to other games of this genre.

Announcements, Updates & Changes:

Crossfire Website News:

Jan 6, 2025

Crossfire Wiki News:

Jan 18, 2025

  • For other user visible updates and changes to Crossfire, visit the Crossfire Traffic page on the Wiki
  • Updates for the Crossfire Wiki are also shown on the Recent Changes page

JX Client

  • Update the minimal supported Java version to Java 17
  • Use correct constant in build script
  • Update download file name and checksum used in the Gradle build file
  • Update ChangeLog with build.gradle changes
  • Fix “watch stats god_name” script command

Maps

  • Add small fence section for nicer merging with nearby wall sections to Darcap Orc Pits. Cosmetic change, no functional changes.
  • Add map entrance coordinates to Darcap Orc Pits
  • Add map difficulty level 1 to Darcap Orc Pits
  • Fill in empty space with blocked archetype in Fun Zone Sphere Racing map
  • Add map entrance coordinates to Fun Zone Sphere Racing Lobby
  • Update wood wall sections for nicer merging with doorways in Darcap Circus Illusions. Cosmetic change only, no functional changes.
  • Fill in empty space with blocked tiles to Fun Zone Sumo Wrestling
  • Fill in empty space with blocked tiles in Darcap Tower Defense
  • Add map entrance coordinates to Darcap Circus Roller 1
  • Cosmetic wall changes with how swall sections merge with nearby walls Darcap Circus Roller 1 map. No functional changes.
  • Add map entrance coordinates to Darcap Circus Roller 2
  • Add map entrance coordinates to Darcap Circus Roller 3
  • Add map entrance coordinates to Darcap Circus Shooting Gallery
  • Cosmetic changes to woodwall sections for nicer merging in Darcap Circus Shooting Gallery. No functional changes.
  • Replace no_magic and unholy ground tiles with no_spell tiles in Darcap Circus Shooting Gallery
  • Add fence sections on the top and bottom edge of the shooting table in Darcap Circus Shooting Gallery
  • Replace woodwall sections for nicer merging with nearby walls in Darcap Circus Show of Strength. No fuctional changes.
  • Replace woodwall sections for nicer merging with nearby walls in Darcap Circus Wheel of Chance. No functional changes.
  • Add map entrance coordinates to Darcap Circus Wheel of Chance.
  • Replace a table with with a stone floor tile so the rewards drops in the intended location in Darcap Circus Wheel of Chance
  • Add sand tiles beneath the pit archetypes related to the reward area in Darcap Circus Wheel of Chance
  • Replace wall section for nicer merging with nearby walls in Darcap Circus Double Your Bet. Cosmetic change, no functional changes.
  • Add an intro sign and summary to Darcap Circus Wheel of Chance - like the other circus maps
  • Update swall section for nicer merging with nearby wall sections in Fernicious Fenx Family Pet Emporium. Cosmetic change only, no functional changes.
  • Make the walls match the shop graphic walls (brown) that is used in the world map for Molthir's Potionshop in Darcap. Cosmetic change, no functional changes.
  • Move some wall sections and fence sections around to make nicer wall merging around the sarcophagus room in St. Andreas the Ravenous map. Cosmetic change, no functional changes.
  • Add different ground tiles around the church perimeter in St. Andreas the Ravenous map. Cosmetic change, no functional changes.
  • Add different ground tiles around the building perimeter in Waterfront inn. Cosmetic change, no functional changes.
  • Give the Darcap Library a two tile width around the building perimeter. Update world map and Darcap Library, upper floor entrance coordinates to match the changes on the main floor.
  • Change library to Library (to match the name scheme of the main floor) in Darcap Library, upper floor map
  • Change difficulty level of Darcap Library from 0 to 8 as this is more in line with nearby maps in that region
  • Change the flooring under the perimeter walls to flagstone, add cobblestone tiles at the front doors of Darcap Library. Cosmetic change, no functional changes.
  • Add move_block all parameter and no_spells tiles outside the Darcap Library entrance doors so players can not access the outside perimeter of the map
  • Remove duplicate grass tiles in Marposist's Maze in Darcap
  • Update the Msg Text on the locked door on what key is needed in Marposist's Maze in Darcap
  • Redesign the exit from Marposist's Maze to the world map - replace the wood door with a magic exit
  • Update entrace area of Marposist's Maze to include an opening door triggered by buttons.
  • Update map entrance coordinates to Marposist's Maze to work better with commit previous commit, 1eb819
  • Expand the exterior border of Park of isolation, update world map for new entrance coordinates, update capitalization of the park map name in the Darcap world map
  • Add map entrance coordinates to Pirate Warehouse map in Darcap
  • Remove duplicate no_spell tiles from Courthouse map in Darcap
  • Add map entrance coordinates to Scartis's Fine Wine map, update map entrance coordinates from Darcap world map to the Fine Wine map
  • Change the flooring under the perimeter walls to flagstone in Scartis's Fine Wine in Darcap. Cosmetic change, no functional changes.
  • Add instructional sign next to the Dragon Express in Santo Dominion
  • Add instructional sign next to the Dragon Express in Stoneville / Dragon Island
  • Add instructional sign next to the Dragon Express in Scorn (Port Area of Scorn)
  • Add instructional sign next to the Dragon Express just outside Brest / Kingdom of Brittany
  • Add instructional sign next to the Dragon Express just outside Darcap
  • Add instructional sign next to the Dragon Express just outside Navar
  • Automatically say hello to dragon when applied
    • This solves the problem of players not knowing how to interact with the dragon after applying it out of habit by starting a dialog
Crossfire Atlas News:

December 22, 2024

Latest Client File Releases:

Client:
Select a client based on the OS that you wish to use while playing Crossfire, REQUIRED
Package Version Date Download File Info
 DockWindow 0.8.9 2024-Sept-10 Download
 GTK-v2 Client, Linux 1.75.3 2024-Apr-10 Download
  • ChangeLog
  • md5sum
    39f8efc273aaee00533b4cb7c5b00df6/li>
  • sha1
    4bd98f8a478eb662fde4ffc746a24d47a2616e01
  • sah256
    2ade184bc5ccfc3b56666d8ef93050dfc1ec1f62ebd9d3d923371e1859b01c47
GTKv2 Client, macOS snapshot 2024-Nov-20

Download

NOTE: macOS 11 Big Sur and newer

  • md5sum
    9a34cd027a4204421e401ed5c7fc3753
  • sha1
    7900cf506e5e1c8209e58af640e90efec0b284b7
  • sha256
    9ce035600312bcdbfdb880dd49a10cb682249093a1263f6679c770e60a46c5af
 GTK Client, Windows snapshot 2024-Jul-15

.exe Download
NOTE: The .zip is the complete client with related .dll files, etc. while the .exe is the client wrapped in an NSIS installer

  • ChangeLog
  • md5sum
    4fc86a85e64ccfad0df07231ce270e54
  • sha1
    742b1a2a0a4cd7e38562320ba41e60285f0ee7ff
  • sha256
    c3e03af1ee073655d520e4b8993d8a8684f32ab749d4d0f06d48870f8d824e1e
 JX Client snapshot 2024-Apr-19 Download
  • ChangeLog
  • md5sum
    7cdca28ddc48d0892e696c762afed2b7
  • sha1
    0f8092286863bef0ff2dedcfa74492caf8e72644
  • sha256
    c6766d64ef1c4d232d9a400a8b01e514334a5855b0899905194f4054dd8ac1ed
 JX Client.exe snapshot 2024-Apr-19 Download
  • ChangeLog
  • md5sum
    32a73cd72478fd4983a23ef8a870925d
  • sha1
    fd0a365efc77a8be65c866ef48696e364d590a6a
  • sha256
    dccf4f8aa4d585de50f9382acfb5745c81fdaeb7aec2778c13c0e1bad02216b2
 JXClient-latest.exe snapshot Daily Build Download
  • For a complete list of available clients, visit the clients page.
  • For those who are looking to host their own server, visit the server page.
  • For those looking to create new or modify existing maps, visit the map editor page.

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