Crossfire Server, Trunk
ob_types.cpp File Reference
#include <global.h>
#include <ob_types.h>
#include <ob_methods.h>
#include <sproto.h>
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Functions

void register_all_ob_types (void)
 

Detailed Description

Those functions deal with the object/type system.

Definition in file ob_types.cpp.

Function Documentation

◆ register_all_ob_types()

void register_all_ob_types ( void  )

Calls the intialization functions for all individual types.

Todo:
this should probably be moved to a file in the types/ directory, to separate types and server.

Definition at line 31 of file ob_types.cpp.

References init_type_altar(), init_type_armour_improver(), init_type_arrow(), init_type_blindness(), init_type_book(), init_type_button(), init_type_cf_handle(), init_type_check_inv(), init_type_clock(), init_type_container(), init_type_converter(), init_type_creator(), init_type_deep_swamp(), init_type_detector(), init_type_director(), init_type_dragon_focus(), init_type_duplicator(), init_type_exit(), init_type_food(), init_type_gate(), init_type_hole(), init_type_identify_altar(), init_type_lamp(), init_type_lightable(), init_type_lighter(), init_type_marker(), init_type_mimic(), init_type_mood_floor(), init_type_peacemaker(), init_type_pedestal(), init_type_player_changer(), init_type_player_mover(), init_type_poison(), init_type_poisoning(), init_type_potion(), init_type_power_crystal(), init_type_rune(), init_type_savebed(), init_type_scroll(), init_type_shop_inventory(), init_type_shop_mat(), init_type_sign(), init_type_skillscroll(), init_type_spell_effect(), init_type_spellbook(), init_type_spinner(), init_type_teleporter(), init_type_thrown_object(), init_type_transport(), init_type_trap(), init_type_trapdoor(), init_type_treasure(), init_type_trigger(), init_type_trigger_altar(), init_type_trigger_button(), init_type_trigger_pedestal(), and init_type_weapon_improver().

Referenced by init_ob_methods().

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