Crossfire Server, Trunk
poison.cpp
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
33 static method_ret poison_type_apply(object *op, object *applier, int aflags);
34 
38 void init_type_poison(void) {
40 }
41 
49 static method_ret poison_type_apply(object *op, object *applier, int aflags) {
50  (void)aflags;
51  /* If a player, let's tell them what happened */
52  if (applier->type == PLAYER) {
53  play_sound_player_only(applier->contr, SOUND_TYPE_ITEM, op, 0, "poison");
55  "Yech! That tasted poisonous!");
56  snprintf(applier->contr->killer, BIG_NAME, "poisonous %s", op->name);
57  }
58  /* If the 'hp' of the poison is greater than zero, use poison attacktype */
59  if (op->stats.hp > 0) {
60  LOG(llevDebug, "Trying to poison player/monster for %d hp\n", op->stats.hp);
61  hit_player(applier, op->stats.hp, op, AT_POISON, 1);
62  }
63  /* Reduce the applier's food to one quarter of what it was */
64  applier->stats.food -= applier->stats.food/4;
67  return METHOD_OK;
68 }
PLAYER
@ PLAYER
Definition: object.h:110
global.h
SOUND_TYPE_ITEM
#define SOUND_TYPE_ITEM
Definition: newclient.h:335
AT_POISON
#define AT_POISON
Definition: attack.h:86
LOG
void LOG(LogLevel logLevel, const char *format,...)
Definition: logger.cpp:51
register_apply
void register_apply(int ob_type, apply_func method)
Definition: ob_types.cpp:62
METHOD_OK
#define METHOD_OK
Definition: ob_methods.h:15
poison_type_apply
static method_ret poison_type_apply(object *op, object *applier, int aflags)
Definition: poison.cpp:49
MSG_TYPE_APPLY_CURSED
#define MSG_TYPE_APPLY_CURSED
Definition: newclient.h:605
play_sound_player_only
void play_sound_player_only(player *pl, int8_t sound_type, object *emitter, int dir, const char *action)
Definition: sounds.cpp:51
object_decrease_nrof_by_one
#define object_decrease_nrof_by_one(xyz)
Definition: compat.h:32
POISON
@ POISON
Definition: object.h:116
sproto.h
liv::food
int32_t food
Definition: living.h:48
nlohmann::detail::void
j template void())
Definition: json.hpp:4099
method_ret
char method_ret
Definition: ob_methods.h:14
ob_types.h
sounds.h
obj::type
uint8_t type
Definition: object.h:346
NDI_UNIQUE
#define NDI_UNIQUE
Definition: newclient.h:262
apply_handle_yield
void apply_handle_yield(object *tmp)
Definition: apply.cpp:122
obj::stats
living stats
Definition: object.h:376
obj::contr
struct pl * contr
Definition: object.h:282
give.op
op
Definition: give.py:33
pl::killer
char killer[BIG_NAME]
Definition: player.h:189
hit_player
int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit)
Definition: attack.cpp:1860
init_type_poison
void init_type_poison(void)
Definition: poison.cpp:38
draw_ext_info
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
Definition: main.cpp:308
ob_methods.h
BIG_NAME
#define BIG_NAME
Definition: define.h:42
MSG_TYPE_APPLY
#define MSG_TYPE_APPLY
Definition: newclient.h:408
llevDebug
@ llevDebug
Definition: logger.h:13