Crossfire Server, Trunk
|
#include <account_char.h>
Data Fields | |
sstring | account_name |
std::vector< Account_Char * > | chars |
uint8_t | ref_count |
Structure handling character information for an account. Its fields should never be modified directly.
Definition at line 27 of file account_char.h.
sstring Account_Chars::account_name |
Account the information is for.
Definition at line 28 of file account_char.h.
Referenced by account_char_free(), account_char_load_from_file(), and account_char_save().
std::vector<Account_Char *> Account_Chars::chars |
Characters of the account.
Definition at line 30 of file account_char.h.
Referenced by account_char_add(), account_char_free(), account_char_load_from_file(), account_char_remove(), account_char_save(), account_get_additional_chars(), make_perma_dead(), send_account_players(), START_TEST(), and unmake_perma_dead().
uint8_t Account_Chars::ref_count |
Number of pointers on this structure.
Definition at line 29 of file account_char.h.
Referenced by account_char_free(), and account_char_load().