Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic.
5 lines of code changed in 3 files:
House small border tweaks to make it similar to other small houses. Removed black pixels and replaced them with dark grey.
5 lines of code changed in 2 files:
Some pixel recoloring to make the windows more apparent Fort Sym graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up for hovels2.
5 lines of code changed in 2 files:
Redesign the door for the hovel graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up for the rl house1 graphic
4 lines of code changed in 2 files:
Refactor and pixel color clean up for the house large graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up for the farmhouse graphic.
4 lines of code changed in 2 files:
Based on feedback - cosmetic changes to the flag on the roof, and some additional pixel touch ups on the 64x64 fort graphic.
5 lines of code changed in 2 files:
Refactor and pixel color cleanup of the 64x64 fort graphic.
4 lines of code changed in 2 files:
Very minor graphic update - added a black pixel to the roof line to make for nicer merging. Cosmetic change only
5 lines of code changed in 2 files:
New graphic and archetype for an archery shop, both based on the existing weapon shop.
41 lines of code changed in 3 files:
Removed a pixel in the letter R on the building signs. Now it is more recognizable.
12 lines of code changed in 9 files:
Refactor and pixel color cleanup of the prison building graphic.
4 lines of code changed in 2 files:
Modifed building signs to make them easier to read in the game.
7 lines of code changed in 5 files:
Modifed shop signs or banners to make them easier to read in the game.
11 lines of code changed in 9 files:
Modifed shop signs or banners to make them easier to read in the game.
6 lines of code changed in 4 files:
Reworked graphics from previous commit (14393), weird drop shadow like artifact appeared for some reason.
7 lines of code changed in 4 files:
Modifed shop signs or banners to make them easier to read in the game.
6 lines of code changed in 4 files:
New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc) for a gems/jewels shop, based on the General Store graphic and archetype.
38 lines of code changed in 3 files:
Make the exit to the newbie house unique, so players won't collide.
1 lines of code changed in 1 file: