April 2011 Commit Log

Number of Commits:
21
Number of Active Developers:
2
rjtanner 2011-04-30 23:38 Rev.: 14442

Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic.

5 lines of code changed in 3 files:

rjtanner 2011-04-30 23:29 Rev.: 14441

House small border tweaks to make it similar to other small houses. Removed black pixels and replaced them with dark grey.

5 lines of code changed in 2 files:

rjtanner 2011-04-30 23:21 Rev.: 14440

Some pixel recoloring to make the windows more apparent Fort Sym graphic.

4 lines of code changed in 2 files:

rjtanner 2011-04-30 23:11 Rev.: 14439

Refactor and pixel color clean up for hovels2.

5 lines of code changed in 2 files:

rjtanner 2011-04-28 00:47 Rev.: 14436

Redesign the door for the hovel graphic.

4 lines of code changed in 2 files:

rjtanner 2011-04-26 22:42 Rev.: 14435

Refactor and pixel color clean up for the rl house1 graphic

4 lines of code changed in 2 files:

rjtanner 2011-04-24 23:04 Rev.: 14433

Refactor and pixel color clean up for the house large graphic.

4 lines of code changed in 2 files:

rjtanner 2011-04-24 20:50 Rev.: 14432

Refactor and pixel color clean up for the farmhouse graphic.

4 lines of code changed in 2 files:

rjtanner 2011-04-23 13:52 Rev.: 14426

Based on feedback - cosmetic changes to the flag on the roof, and some additional pixel touch ups on the 64x64 fort graphic.

5 lines of code changed in 2 files:

rjtanner 2011-04-23 13:29 Rev.: 14425

Refactor and pixel color cleanup of the 64x64 fort graphic.

4 lines of code changed in 2 files:

rjtanner 2011-04-21 22:17 Rev.: 14423

Very minor graphic update - added a black pixel to the roof line to make for nicer merging. Cosmetic change only

5 lines of code changed in 2 files:

rjtanner 2011-04-12 22:38 Rev.: 14401

New graphic and archetype for an archery shop, both based on the existing weapon shop.

41 lines of code changed in 3 files:

rjtanner 2011-04-11 22:36 Rev.: 14399

Removed a pixel in the letter R on the building signs. Now it is more recognizable.

12 lines of code changed in 9 files:

rjtanner 2011-04-10 16:01 Rev.: 14398

Refactor and pixel color cleanup of the prison building graphic.

4 lines of code changed in 2 files:

rjtanner 2011-04-10 13:32 Rev.: 14397

Modifed building signs to make them easier to read in the game.

7 lines of code changed in 5 files:

rjtanner 2011-04-09 23:19 Rev.: 14396

Modifed shop signs or banners to make them easier to read in the game.

11 lines of code changed in 9 files:

rjtanner 2011-04-09 22:45 Rev.: 14395

Modifed shop signs or banners to make them easier to read in the game.

6 lines of code changed in 4 files:

rjtanner 2011-04-09 22:24 Rev.: 14394

Reworked graphics from previous commit (14393), weird drop shadow like artifact appeared for some reason.

7 lines of code changed in 4 files:

rjtanner 2011-04-09 00:01 Rev.: 14393

Modifed shop signs or banners to make them easier to read in the game.

6 lines of code changed in 4 files:

rjtanner 2011-04-03 22:26 Rev.: 14384

New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc) for a gems/jewels shop, based on the General Store graphic and archetype.

38 lines of code changed in 3 files:

ryo_saeba 2011-04-02 07:37 Rev.: 14363

Make the exit to the newbie house unique, so players won't collide.

1 lines of code changed in 1 file:

March 2011 »

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