set client_type for hides
5 lines of code changed in 2 files:
create missile: Allow specifying bolt or arrow when casting or invoking instead of only relying on whether a crossbow is equiped
1 lines of code changed in 1 file:
Store same image in less space by removing alpha channel, making all transparency the same color, and cleaning up the palette.
0 lines of code changed in 1 file:
Remove the alpha layer and combine the transparency section to use one color, then remove unused colors from the palette.
0 lines of code changed in 1 file:
add client_type for scrollcase.arch
1 lines of code changed in 1 file:
More pixel tweaks on full bag of popcorn.
Forever discontent with the result, it seems.
0 lines of code changed in 1 file:
Make tridents less blindingly bright. Move old images to classic image set.
7 lines of code changed in 19 files:
Add transparency to fireholes image.
0 lines of code changed in 1 file:
Run optipng on the bar images.
0 lines of code changed in 1 file:
Run optipng on quaathu images.
0 lines of code changed in 2 files:
Clean up the palette and run optipng on dragonclaw_dagger
0 lines of code changed in 1 file:
Make the magic ear/mouth imagery have transparency. It should be easier to see what's under them when map building this way.
0 lines of code changed in 2 files:
Remove redundant images
0 lines of code changed in 7 files:
Run optipng on ashes image.
0 lines of code changed in 1 file:
Run optipng on the draughts tokens.
0 lines of code changed in 4 files:
Add missing file from previous commit.
50 lines of code changed in 1 file:
Apply patch https://sourceforge.net/p/crossfire/patches/375/ by Rebecca Kelly.
Update all class descriptions with crunch headers.
This adds headers to all class descriptions, similar to the race headers,
explaining what starting equipment and special abilities each class confers.
Note that due to a bug in the server most caster classes only get 1 spellbook
no matter what the treasurelist says; I've written descriptions based on the
treasurelist rather than the current behaviour in the expectation that the bug
will be fixed in the server soon.
Update all race descriptions.
This cleans up the header at the start of each race description to remove "dead"
lines (e.g. "Special: None") and hopefully make it a bit more readable overall
(e.g. starting items are now "Item:" rather than "Special:")
129 lines of code changed in 30 files:
Apply patch https://sourceforge.net/p/crossfire/patches/374/ courtesy Rebecca Kelly.
26 lines of code changed in 3 files:
Apply patch https://sourceforge.net/p/crossfire/patches/373/ courtesy Rebecca Kelly.
33 lines of code changed in 8 files:
Add images to the wizard's classic face set to avoid partial use of base in animation.
0 lines of code changed in 5 files:
Revert accidental commit.
2 lines of code changed in 1 file:
Add face for 'gold to silver' converter.
1 lines of code changed in 3 files:
Correct Balrog's race line so that ring of Mithrandir affects them, and make faerie dragons be both faeries and dragons.
9 lines of code changed in 3 files:
Pixel cleanup on bag of popcorn face.
0 lines of code changed in 1 file:
Add custom racial class face for dwarf barbarian, using mountain dwarf face that was otherwise unused. Will only appear in-game if server r21357 or newer is used.
25 lines of code changed in 10 files:
Add missing formulae for r21356.
31 lines of code changed in 1 file:
Added new craftable lead armor. It grants acid resistance at a penalty to Dex.
85 lines of code changed in 10 files:
Prevent xp shenanigans with dip command by making the empty bottles, bags, glasses, etc identified.
I'd been looking for a way to approach this, and Saiapatsu suggested approaching it this way.
13 lines of code changed in 2 files:
New spell -- searing weapon.
Grants the fire attacktype to the target temporarily.
33 lines of code changed in 4 files:
Remove ChangeLog entry for uncommitted modifications.
Will re-add with a new date when it is added.
0 lines of code changed in 1 file:
New image for the demon gate. Moved old image to the classic tileset.
62 lines of code changed in 19 files: