- Add some recent missing entries to CHANGES.
- Add dev/wip directory for commiting work-in-progress archetypes. The
directory is not visible in Gridarta CrossfireEditor, but can be made so with
a soft link like arch/trunk/wip --> arch/trunk/dev/wip.
- Add dev/wip/README describing the use of the directory.
- Add dev/wip/manhole as a manhole archetype work-in-progress to facilitate
some collaboration on getting a multi-tile HOLE animation to work. Included
is a README and a world_105_115.patch test case.
426 lines of code changed in 10 files:
Some names.
4 lines of code changed in 4 files:
Nicer mountains_5
0 lines of code changed in 2 files:
Make the fireball and firebreath smooth
5 lines of code changed in 2 files:
Slighty reworked moutain pictures (old artefact from ages ago 16 colors mode :) )
0 lines of code changed in 8 files:
Update woods_4 archetyp so it's not anymore acting as a ground (transparency parts, it is *NOT* a ground, visually speaking)
0 lines of code changed in 1 file:
add Fireball smooth pictures
55 lines of code changed in 4 files:
Add smoothing to light sno archetype, add an empty layer gimp file to use when creating smoothing images
21 lines of code changed in 5 files:
Add the archetype hook for user-defined plugin events.
7 lines of code changed in 2 files:
- Add a "northwest" colorization of the lighthouse - reddish walls, green roof.
23 lines of code changed in 2 files:
- Add a "west" colorization of the new lighthouse... yellowed walls, aqua roof.
28 lines of code changed in 2 files:
- Add a snowy lighthouse arch for the construct/Snow set.
- Capitalize name of Lighthouse per most common usage in maps.
32 lines of code changed in 3 files:
- Base looks better as a darker color. Make the image file even smaller by
re-optimizing the palette and by removing additional stored information.
0 lines of code changed in 1 file:
Singing anim_suffix.
1 lines of code changed in 1 file:
- Compress the lighthouse .png even more by switching from RGB color to a
255 color indexed pallette with transparency. Now the size is similar
to that of the other two-tile towers.
0 lines of code changed in 1 file:
- Resave lighthouse .png with compression to reduce size. It was bigger
than all the other .pngs in this directory.
0 lines of code changed in 1 file:
- Add a new lighthouse tower that has glow_radius set. Designed to replace
the huts in Santo Dominion that were called lighthouses.
29 lines of code changed in 2 files:
Singing animation for Fenx.
104 lines of code changed in 13 files:
Add missing faces for spider (for now, always the same sprite).
0 lines of code changed in 30 files:
- Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate
house with consistent walls.
57 lines of code changed in 5 files:
Four facings for angel, and sword animation.
257 lines of code changed in 27 files:
Facings for whim.
129 lines of code changed in 17 files:
Basic animation for Sorig's altar.
62 lines of code changed in 6 files:
Basic animation for Ruggilli's altar.
80 lines of code changed in 6 files: