Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections.
6 lines of code changed in 3 files:
Redisgned the roof of RL House 1 (rl_house1) graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up of RL House 2 (rl_house2) graphic.
4 lines of code changed in 2 files:
Touch up the roof line and other edges of RL House West (rl_house_west) graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up of RL House 3 (rl_house3) graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up of Collesium graphic.
4 lines of code changed in 2 files:
New graphic, west facing Big Galeon ship.
4 lines of code changed in 2 files:
Added snow.face
9 lines of code changed in 1 file:
Fixed rain animation
8 lines of code changed in 1 file:
Lighten the colors used for the Burning Stronghold and pixel clean up.
4 lines of code changed in 2 files:
Modifed shop signs or banners to make them easier to read in the game. Lightened the background for the magic shop banner.
8 lines of code changed in 6 files:
Lighten the colors used for the Burning Shop - recolorized the l_shop1 graphic to match other buildings.
4 lines of code changed in 2 files:
Touch up the windows on the l_shop1 graphic, make them more similar to the original version.
4 lines of code changed in 2 files:
Lighten the colors used for the Burning Fort Sym - this allows more details of the walls to show through.
4 lines of code changed in 2 files:
Lighten the colors used for the Burning Fort - this allows more details of the walls to show through.
4 lines of code changed in 2 files:
Face for the messenger angel, based on the litangel.base.* faces (some palette changes only).
5 lines of code changed in 6 files:
Lighten the colors used for the Burning Cathedral - this allows the details of the walls and roof to be more visible. And also cleaned up all the miscolored stray pixels.
5 lines of code changed in 2 files:
Lighten the colors used for the Burning Barn - this allows the details of the walls and roof to be more visible.
5 lines of code changed in 2 files:
Color touch up on the unlit torch, replaced the white pixels with light brown colors.
4 lines of code changed in 2 files:
Minor color touch up and corrections for the Light Bulb graphics used by the map editor.
7 lines of code changed in 5 files:
Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs graphics.
11 lines of code changed in 5 files:
Color updates and changes to the oakdoor graphic. No longer using the monotone color scheme.
0 lines of code changed in 1 file:
Pixel color clean up for door/Door/door_* graphics.
19 lines of code changed in 17 files:
Pixel color clean up of rl house west graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up of cathedral graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up of slum graphic.
6 lines of code changed in 4 files:
Small color touch up on some of the vines growing on the front of darkhold.
0 lines of code changed in 1 file:
Refactor and pixel color clean up for darkhold graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up for stronghold graphic.
4 lines of code changed in 2 files: