Arrows and bolts of Slay Dragon.
76 lines of code changed in 20 files:
Arrows and bolts of Magic.
76 lines of code changed in 20 files:
Extract pygmy and pygmy assassin archetypes.
109 lines of code changed in 2 files:
Back faces for the lich.
13 lines of code changed in 10 files:
Add grey background around the BANK letters to the West Bank graphic (shop/bank_west.base.x11.png) for easier reading.
5 lines of code changed in 2 files:
Faces for bolt of Lightning.
38 lines of code changed in 10 files:
Faces for bolt of Poison.
38 lines of code changed in 10 files:
Faces for bolt of Frost.
38 lines of code changed in 10 files:
Faces for bolt of Fire.
38 lines of code changed in 10 files:
Faces for the ghost.
25 lines of code changed in 15 files:
Bless and curse effects.
41 lines of code changed in 19 files:
Pixel touch up and colourize the sign outside the General Store, West (shop/store_gene_west.base.x11.png).
4 lines of code changed in 2 files:
Colourize the sign outside of the General Store (shop/store_gene.base.x11.png).
4 lines of code changed in 2 files:
Adjust (increase) width of hedge wall sections to align or match other sections.
7 lines of code changed in 4 files:
Extract archetype, add animation.
66 lines of code changed in 4 files:
Adjust width of the top of the hedge (wall/hedge/hedge_5.base.111.png) to match other sections.
0 lines of code changed in 1 file:
Adjust width of hedge on three sections by removing one column of green on the left side.
6 lines of code changed in 4 files:
Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed (was gray scale) images. Now they appear with transparent backgrounds in the map editor and are in the same format as the other images.
7 lines of code changed in 3 files:
Very minor pixel touch up and color replacement on the sign to Fantasy Store graphic (shop/store_gene_fant.base.x11.png).
5 lines of code changed in 2 files:
Modify Alchemy Store (shop/store_alch.base.x11.png) graphic so it looks more different then the Armour Store.
4 lines of code changed in 2 files:
Very minor pixel touch up to all cult churches - completed a row of shingles next to the steeple.
15 lines of code changed in 12 files:
Very minor pixel touch up to Fantasy Church graphic (construct/town/church_fant.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the base Church graphic (construct/town/church.base.x11.png).
4 lines of code changed in 2 files:
Minor color clean-up and pixel tweaks on the front door and windows to Symmetrical Keep graphic (construct/keep/keep_sym.base.111.png).
5 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Valkyrie (construct/temple/valkyrie_church.base.x11.png).
4 lines of code changed in 2 files:
From previous commit: Made doors larger and more evenly sized on the Church of Sorig (construct/temple/sorig_church.base.x11.png).
4 lines of code changed in 1 file:
Made doors larger and more evenly sized on the Church of Ruggilli (construct/temple/ruggilli_church.base.x11.png).
4 lines of code changed in 3 files:
Made doors larger and more evenly sized on the Church of Mostrai (construct/temple/mostrai_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Lythander (construct/temple/lythander_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Ixalovh (construct/temple/ixalovh_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Gorokh (construct/temple/gorokh_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Gnarg (construct/temple/gnarg_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Gaea (construct/temple/gaea_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Valriel (construct/temple/valriel_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Devourers (construct/temple/devourers_church.base.x11.png).
4 lines of code changed in 2 files:
New graphic (construct/temple/valkyrie_church.base.x11.png) and archetype (construct/temple/valkyrie_church.arc), Church of Valkyrie.
37 lines of code changed in 3 files:
New graphic (construct/temple/mostrai_church.base.x11.png) and archetype (construct/temple/mostrai_church.arc), Church of Mostrai.
37 lines of code changed in 3 files:
New graphic (construct/temple/ruggilli_church.base.x11.png) and archetype (construct/temple/ruggilli_church.arc), Church of Ruggilli.
37 lines of code changed in 3 files:
New graphic (construct/temple/gnarg_church.base.x11.png) and archetype (construct/temple/gnarg_church.arc), Church of Gnarg.
37 lines of code changed in 3 files:
New graphic (construct/temple/devourers_church.base.x11.png) and archetype (construct/temple/devourers_church.arc), Church of Devourers.
37 lines of code changed in 3 files:
New graphic (construct/temple/lythander_church.base.x11.png) and archetype (construct/temple/lythander_church.arc), Church of Lythander.
37 lines of code changed in 3 files:
New graphic (construct/temple/gaea_church.base.x11.png) and archetype (construct/temple/gaea_church.arc), Church of Gaea.
37 lines of code changed in 3 files: