Crossfire Server, Branches 1.12
R18729
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- f -
fatal() :
glue.c
,
libproto.h
fatal_signal() :
init.c
fill_maze_full() :
maze_gen.c
fill_maze_sparse() :
maze_gen.c
final_free_player() :
sockproto.h
,
init.c
find_animation() :
anim.c
,
libproto.h
find_archetype() :
arch.c
,
libproto.h
find_archetype_by_object_name() :
arch.c
,
libproto.h
find_archetype_by_object_type_name() :
arch.c
,
libproto.h
find_arrow() :
player.c
find_artifactlist() :
treasure.c
,
libproto.h
find_assoc_pymap() :
cfpython_map.c
find_assoc_pyobject() :
cfpython_object.c
find_assoc_value() :
hashtable.c
,
hashtable.h
find_best_apply_object_match() :
c_object.c
,
check_c_object.c
find_best_object_match() :
c_object.c
find_best_player_hth_skill() :
skill_util.c
find_better_arrow() :
player.c
find_by_name() :
cfanim.c
find_closest_monster() :
rproto.h
,
treasure.c
find_color() :
image.c
find_command_element() :
c_new.c
find_dir() :
object.c
,
libproto.h
find_dir_2() :
object.c
,
libproto.h
find_doors_in_room() :
rproto.h
,
treasure.c
find_doors_in_room_recursive() :
rproto.h
,
treasure.c
find_enclosed_spot() :
rproto.h
,
treasure.c
find_enemy() :
monster.c
find_face() :
image.c
,
libproto.h
find_first_free_spot() :
object.c
,
libproto.h
find_flag() :
gridarta-types-convert.c
find_free_point() :
maze_gen.c
find_free_spot() :
object.c
,
libproto.h
find_god() :
sproto.h
,
gods.c
find_ignore_list() :
gridarta-types-convert.c
find_in_layout() :
exit.c
,
rproto.h
find_ingred_cost() :
recipe.c
find_key() :
sproto.h
,
player.c
find_maps() :
mapper.c
find_marked_object() :
sproto.h
,
c_object.c
find_mon_throw_ob() :
monster.c
,
sproto.h
find_monster_in_room() :
rproto.h
,
treasure.c
find_monster_in_room_recursive() :
rproto.h
,
treasure.c
find_multi_free_spot_around() :
object.c
,
libproto.h
find_multi_free_spot_within_radius() :
object.c
,
libproto.h
find_nearest_living_creature() :
sproto.h
,
monster.c
find_next_coin() :
shop.c
find_obj_by_type_subtype() :
object.c
,
libproto.h
find_object() :
object.c
,
libproto.h
find_object_both() :
c_wiz.c
find_object_name() :
object.c
,
libproto.h
find_or_create_connection_for_map() :
build_map.c
find_player() :
sproto.h
,
player.c
find_player_partial_name() :
sproto.h
,
player.c
find_plugin_command() :
sproto.h
,
plugins.c
find_ptr_assoc() :
hashtable.c
find_racelink() :
sproto.h
,
init.c
find_random_spell_in_ob() :
sproto.h
,
spell_util.c
find_recipe() :
alchemy.c
find_skill_by_name() :
sproto.h
,
skill_util.c
find_skill_by_number() :
sproto.h
,
standalone.c
,
skill_util.c
,
stubs_common.c
,
stubs_random.c
,
stubs_socket.c
,
bwp.c
,
cre.cpp
,
mapper.c
find_smooth() :
image.c
,
libproto.h
find_spot_for_submap() :
rproto.h
,
special.c
find_spot_in_room() :
rproto.h
,
treasure.c
find_spot_in_room_recursive() :
treasure.c
find_string() :
shstr.c
,
libproto.h
find_style() :
rproto.h
,
style.c
find_symptom() :
disease.c
find_target_for_friendly_spell() :
sproto.h
,
spell_util.c
find_throw_ob() :
skills.c
find_title() :
readable.c
find_top_left_corner() :
rproto.h
,
square_spiral.c
find_transmution_ob() :
alchemy.c
find_traps() :
sproto.h
,
skills.c
find_treasure_by_name() :
recipe.c
,
libproto.h
find_treasurelist() :
treasure.c
,
libproto.h
find_type_definition() :
gridarta-types-convert.c
find_unused_connected_value() :
build_map.c
findAnimation() :
cfpython.c
findFace() :
cfpython.c
findPlayer() :
cfpython.c
fire() :
sproto.h
,
player.c
fire_arch_from_position() :
sproto.h
,
spell_util.c
fire_bolt() :
sproto.h
,
spell_attack.c
fire_bow() :
sproto.h
,
player.c
fire_bullet() :
sproto.h
,
spell_attack.c
fire_misc_object() :
player.c
fire_swarm() :
sproto.h
,
spell_attack.c
first_arch_pass() :
arch.c
fix_auto_apply() :
sproto.h
,
standalone.c
,
apply.c
,
stubs_common.c
,
stubs_socket.c
,
bwp.c
,
cre.cpp
,
stubs_random.c
,
mapper.c
fix_container() :
map.c
,
libproto.h
fix_container_multipart() :
map.c
fix_exits_for_map() :
mapper.c
fix_exits_to_tiled_maps() :
mapper.c
fix_flesh_item() :
treasure.c
fix_generated_item() :
treasure.c
,
libproto.h
fix_luck() :
sproto.h
,
player.c
fix_map_names() :
mapper.c
fix_multipart_object() :
libproto.h
,
object.c
fix_object() :
living.c
,
libproto.h
fix_stopped_arrow() :
time.c
,
sproto.h
fix_stopped_item() :
sproto.h
,
time.c
fix_summon_pet() :
pets.c
fix_tiled_map() :
mapper.c
fix_tiled_map_monsters() :
mapper.c
fix_walls() :
build_map.c
fix_weight() :
player.c
,
sproto.h
flag_inv() :
object.c
,
libproto.h
flee_player() :
player.c
floor_suite() :
check_floor.c
flush_old_maps() :
sproto.h
,
swap.c
flush_output_element() :
sockproto.h
,
info.c
follow_owner() :
sproto.h
,
pets.c
follower_has_similar_item() :
gods.c
follower_level_to_enchantments() :
gods.c
follower_remove_given_items() :
gods.c
food_type_apply() :
food.c
forbid_play() :
server.c
,
sproto.h
forklightning() :
spell_effect.c
form_party() :
c_party.c
,
sproto.h
format_time() :
cfnewspaper.c
free_all_anim() :
anim.c
,
libproto.h
free_all_archs() :
libproto.h
,
arch.c
free_all_god() :
libproto.h
,
holy.c
free_all_images() :
image.c
,
libproto.h
free_all_maps() :
map.c
,
libproto.h
free_all_newserver() :
sockproto.h
,
init.c
free_all_object_data() :
object.c
,
libproto.h
free_all_objects() :
map.c
free_all_readable() :
readable.c
,
libproto.h
free_all_recipes() :
libproto.h
,
recipe.c
free_all_treasures() :
treasure.c
,
libproto.h
free_arch() :
libproto.h
,
arch.c
free_artifact() :
treasure.c
free_artifactlist() :
treasure.c
free_attribute() :
gridarta-types-convert.c
free_charlinks() :
treasure.c
free_data() :
bwp.c
free_dialog_information() :
libproto.h
,
dialog.c
free_equipment() :
mapper.c
free_experience() :
libproto.h
,
exp.c
free_globals() :
init.c
,
libproto.h
free_if_used() :
bwp.c
free_key_values() :
libproto.h
,
object.c
free_loader() :
libproto.h
free_map() :
libproto.h
,
map.c
free_map_assoc() :
cfpython_map.c
free_materials() :
init.c
free_metaserver2() :
metaserver.c
free_newsocket() :
init.c
,
sockproto.h
free_no_drop() :
sproto.h
,
time.c
free_object() :
libproto.h
,
object.c
free_object2() :
libproto.h
,
object.c
free_object_assoc() :
cfpython_object.c
free_objectlink() :
links.c
,
libproto.h
free_objectlinkpt() :
links.c
,
libproto.h
free_player() :
player.c
,
libproto.h
free_ptr_assoc() :
hashtable.h
,
hashtable.c
free_races() :
init.c
free_server() :
init.c
,
sproto.h
free_socket_images() :
libproto.h
,
image.c
free_string() :
shstr.c
,
libproto.h
free_style_maps() :
style.c
,
rproto.h
free_treasurestruct() :
treasure.c
freeContext() :
cfpython.c
friend_suite() :
check_friend.c
friendly_fire() :
sproto.h
,
attack.c
Generated on Sun Nov 18 2018 02:41:20 for Crossfire Server, Branches 1.12 by
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