Crossfire Server, Branches 1.12
R18729
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pace2_moveh() :
monster.c
pace2_movev() :
monster.c
pace_moveh() :
monster.c
pace_movev() :
monster.c
paralyze_living() :
sproto.h
,
attack.c
parse_animation_block() :
cfanim.c
parse_args() :
init.c
parse_dialog_information() :
dialog.c
parse_regions() :
region.c
parse_shop_string() :
map.c
party_help() :
c_party.c
path_combine() :
path.c
,
libproto.h
,
path.h
path_combine_and_normalize() :
path.c
,
libproto.h
,
path.h
path_normalize() :
path.c
,
libproto.h
,
path.h
path_suite() :
check_path.c
path_to_player() :
sproto.h
,
player.c
pay_for_amount() :
sproto.h
,
shop.c
pay_for_item() :
sproto.h
,
shop.c
pay_from_container() :
shop.c
peacemaker_type_process() :
peacemaker.c
pedestal_type_move_on() :
pedestal.c
perceive_self() :
sproto.h
,
spell_effect.c
permute() :
object.c
pet_move() :
sproto.h
,
pets.c
pets_suite() :
check_pets.c
pick_arrow_target() :
player.c
pick_joined_wall() :
rproto.h
,
wall.c
pick_lock() :
sproto.h
,
skills.c
pick_random_object() :
rproto.h
,
style.c
pick_up() :
sproto.h
,
c_object.c
pick_up_object() :
c_object.c
place_alchemy_objects() :
spell_effect.c
place_chest() :
rproto.h
,
treasure.c
place_exits() :
exit.c
,
rproto.h
place_fountain_with_specials() :
rproto.h
,
special.c
place_monsters() :
monster.c
,
rproto.h
place_special_exit() :
rproto.h
,
special.c
place_specials_in_map() :
rproto.h
,
special.c
place_treasure() :
rproto.h
,
treasure.c
play_again() :
player.c
,
sproto.h
play_sound_map() :
sockproto.h
,
sounds.c
play_sound_player_only() :
sockproto.h
,
sounds.c
player_apply() :
sproto.h
,
apply.c
player_apply_below() :
sproto.h
,
apply.c
player_attack_door() :
player.c
player_can_view() :
sproto.h
,
player.c
player_changer_type_process() :
player_changer.c
player_fire_bow() :
player.c
Player_GetBedMap() :
cfpython_object.c
,
cfpython_object_private.h
Player_GetBedX() :
cfpython_object.c
,
cfpython_object_private.h
Player_GetBedY() :
cfpython_object.c
,
cfpython_object_private.h
Player_GetIP() :
cfpython_object.c
,
cfpython_object_private.h
Player_GetMarkedItem() :
cfpython_object.c
,
cfpython_object_private.h
Player_GetParty() :
cfpython_object.c
,
cfpython_object_private.h
Player_GetTitle() :
cfpython_object.c
,
cfpython_object_private.h
player_lvl_adj() :
living.c
,
libproto.h
player_mover_type_move_on() :
player_mover.c
Player_SetBedMap() :
cfpython_object.c
,
cfpython_object_private.h
Player_SetBedX() :
cfpython_object.c
,
cfpython_object_private.h
Player_SetBedY() :
cfpython_object.c
,
cfpython_object_private.h
Player_SetMarkedItem() :
cfpython_object.c
,
cfpython_object_private.h
Player_SetParty() :
cfpython_object.c
,
cfpython_object_private.h
Player_SetTitle() :
cfpython_object.c
,
cfpython_object_private.h
player_suite() :
check_player.c
player_unready_range_ob() :
sproto.h
,
player.c
playername_ok() :
sproto.h
,
player.c
players_on_map() :
sproto.h
,
swap.c
plugins_display_list() :
sproto.h
,
plugins.c
plugins_find_plugin() :
sproto.h
,
plugins.c
plugins_init_plugin() :
sproto.h
,
plugins.c
plugins_remove_plugin() :
sproto.h
,
plugins.c
plugins_suite() :
check_plugins.c
pntr_to_god_obj() :
holy.c
,
libproto.h
pointer_strcmp() :
style.c
poison_living() :
attack.c
poison_type_apply() :
poison.c
poisoning_type_process() :
poisoning.c
polymorph() :
sproto.h
,
spell_effect.c
polymorph_item() :
spell_effect.c
polymorph_living() :
spell_effect.c
polymorph_melt() :
spell_effect.c
pop_wall_point() :
maze_gen.c
popContext() :
cfpython.c
,
plugin_template.c
porting_suite() :
check_porting.c
postInitPlugin() :
cflogger.c
,
cfanim.c
,
cflogger_proto.h
,
cfanim_proto.h
,
cfnewspaper_proto.h
,
cfpython.c
,
cfpython_proto.h
,
cfrhg_proto.h
,
cfrhg.c
,
plugin_template.c
,
cfnewspaper.c
,
citylife_proto.h
,
citylife.c
potion_type_apply() :
potion.c
power_crystal_type_apply() :
power_crystal.c
pray() :
sproto.h
,
skills.c
pray_at_altar() :
sproto.h
,
gods.c
prayer_failure() :
spell_util.c
prepare_commands() :
cfanim.c
prepare_weapon() :
weapon_improver.c
present() :
object.c
,
libproto.h
present_arch() :
libproto.h
,
object.c
present_arch_in_ob() :
object.c
,
libproto.h
present_in_ob() :
libproto.h
,
object.c
present_in_ob_by_name() :
object.c
,
libproto.h
print_los() :
los.c
,
libproto.h
print_message() :
info.c
print_monsters() :
info.c
,
libproto.h
print_shop_string() :
map.c
print_tod() :
time.c
probe() :
sproto.h
,
spell_effect.c
process_events() :
sproto.h
,
server.c
process_map() :
mapper.c
process_map_lore() :
mapper.c
process_object() :
time.c
,
sproto.h
process_players1() :
server.c
process_players2() :
server.c
push() :
bwp.c
push_button() :
button.c
,
libproto.h
push_ob() :
sproto.h
,
move.c
pushContext() :
plugin_template.c
,
cfpython.c
put_a_monster() :
spell_util.c
put_decor() :
decor.c
,
rproto.h
put_doors() :
rproto.h
,
door.c
put_floor() :
floor.c
put_object_in_sack() :
sproto.h
,
c_object.c
put_score() :
hiscore.c
put_treasure() :
treasure.c
PyDoc_STRVAR() :
cjson.c
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