Crossfire Server, Branches 1.12
R18729
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magic_from_difficulty() :
treasure.c
magic_mapping_mark() :
sockproto.h
,
info.c
magic_mapping_mark_recursive() :
info.c
magic_wall() :
sproto.h
,
spell_effect.c
main() :
standalone.c
,
check_exp.c
,
check_player.c
,
check_attack.c
,
check_ban.c
,
check_porting.c
,
check_build_map.c
,
check_c_chat.c
,
check_friend.c
,
check_re-cmp.c
,
check_c_misc.c
,
check_c_move.c
,
check_readable.c
,
check_c_new.c
,
check_c_object.c
,
test.c
,
check_glue.c
,
check_recipe.c
,
check_c_party.c
,
check_c_range.c
,
check_region.c
,
check_c_wiz.c
,
check_commands.c
,
check_holy.c
,
check_shstr.c
,
check_daemon.c
,
check_disease.c
,
check_time.c
,
check_egoitem.c
,
check_gods.c
,
main.c
,
check_image.c
,
check_treasure.c
,
check_hiscore.c
,
check_init.c
,
check_utils.c
,
check_login.c
,
check_main.c
,
check_info.c
,
check_decor.c
,
check_monster.c
,
check_move.c
,
check_door.c
,
check_pets.c
,
check_player.c
,
win32.c
,
check_init.c
,
check_exit.c
,
check_plugins.c
,
check_resurrection.c
,
check_expand2x.c
,
check_rune.c
,
check_shop.c
,
check_item.c
,
check_floor.c
,
check_skill_util.c
,
check_skills.c
,
check_maze_gen.c
,
check_spell_attack.c
,
check_spell_effect.c
,
check_1727944.c
,
check_links.c
,
check_monster.c
,
check_spell_util.c
,
check_swamp.c
,
check_random_map.c
,
check_swap.c
,
check_time.c
,
check_living.c
,
check_reader.c
,
check_timers.c
,
check_weather.c
,
check_rogue_layout.c
,
check_win32.c
,
comet_perf.c
,
check_anim.c
,
check_loader.c
,
check_room_gen_onion.c
,
check_image.c
,
check_info.c
,
check_room_gen_spiral.c
,
check_init.c
,
check_item.c
,
check_logger.c
,
check_snake.c
,
check_loop.c
,
check_lowlevel.c
,
check_special.c
,
check_metaserver.c
,
check_request.c
,
devel.c
,
check_arch.c
,
check_los.c
,
check_square_spiral.c
,
check_sounds.c
,
bwp.c
,
check_standalone.c
,
cre.cpp
,
crossfire-loop.c
,
check_map.c
,
check_style.c
,
gridarta-types-convert.c
,
mapper.c
,
check_test.c
,
maps.c
,
check_button.c
,
check_object.c
,
check_treasure.c
,
check_wall.c
,
check_path.c
,
check_alchemy.c
,
check_apply.c
main_suite() :
check_main.c
make_doors() :
room_gen_onion.c
,
rproto.h
make_formula_book() :
readable.c
make_item_from_recipe() :
alchemy.c
make_list_like() :
utils.c
,
libproto.h
make_map_floor() :
floor.c
,
rproto.h
make_map_walls() :
rproto.h
,
wall.c
make_object_glow() :
spell_attack.c
make_path_to_file() :
porting.c
,
libproto.h
make_snake_layout() :
rproto.h
,
snake.c
,
test.c
make_square_spiral_layout() :
rproto.h
,
square_spiral.c
,
test.c
make_sure_not_seen() :
los.c
,
libproto.h
make_sure_seen() :
los.c
,
libproto.h
make_throw_ob() :
skills.c
make_visible() :
sproto.h
,
player.c
make_wall() :
random_map.c
,
rproto.h
make_wall_free_list() :
maze_gen.c
makes_invisible_to() :
sproto.h
,
spell_effect.c
malloc_info() :
sproto.h
,
c_misc.c
manual_apply() :
sproto.h
,
apply.c
map2_add_ob() :
request.c
map2_delete_layer() :
request.c
Map_ChangeLight() :
cfpython_map.c
,
cfpython_map_private.h
Map_Check() :
cfpython_map.c
,
cfpython_map_private.h
map_clearcell() :
request.c
Map_CreateObject() :
cfpython_map.c
,
cfpython_map_private.h
map_gen_onion() :
room_gen.h
,
room_gen_onion.c
,
rproto.h
,
square_spiral.c
map_gen_spiral() :
room_gen_spiral.c
,
rproto.h
,
test.c
Map_GetDarkness() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetDifficulty() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetEnterX() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetEnterY() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetFirstObjectAt() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetHeight() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetMessage() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetName() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetPath() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetPlayers() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetRegion() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetResetTime() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetResetTimeout() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetTempName() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetUnique() :
cfpython_map.c
,
cfpython_map_private.h
Map_GetWidth() :
cfpython_map.c
,
cfpython_map_private.h
map_info() :
sproto.h
,
c_misc.c
Map_Insert() :
cfpython_map.c
,
cfpython_map_private.h
Map_InternalCompare() :
cfpython_map.c
,
cfpython_map_private.h
map_least_timeout() :
swap.c
Map_Message() :
cfpython_map.c
,
cfpython_map_private.h
map_newmap_cmd() :
sockproto.h
,
request.c
Map_Next() :
cfpython_map.c
,
cfpython_map_private.h
map_redraw_cmd() :
sockproto.h
,
request.c
map_remove_unique_files() :
map.c
,
libproto.h
Map_SetPath() :
cfpython_map.c
,
cfpython_map_private.h
map_suite() :
check_map.c
Map_TriggerConnected() :
cfpython_map_private.h
,
cfpython_map.c
mark_inventory_as_no_drop() :
pets.c
mark_item_cmd() :
sockproto.h
,
item.c
marker_type_process() :
marker.c
marker_type_trigger() :
marker.c
matches() :
dialog.c
matches_sacrifice() :
button.c
matchString() :
cfpython.c
maze_gen() :
maze_gen.h
,
maze_gen.c
,
rproto.h
maze_gen_suite() :
check_maze_gen.c
meditate() :
skills.c
,
sproto.h
merge_ob() :
object.c
,
libproto.h
merge_spell() :
libproto.h
,
object.c
merge_tiled_maps() :
mapper.c
metaserver2_init() :
sockproto.h
,
metaserver.c
metaserver2_thread() :
metaserver.c
,
sockproto.h
metaserver2_updates() :
metaserver.c
metaserver2_writer() :
metaserver.c
metaserver_init() :
metaserver.c
,
sockproto.h
metaserver_suite() :
check_metaserver.c
metaserver_update() :
metaserver.c
,
sockproto.h
min_casting_level() :
spell_util.c
,
sproto.h
mon_desc() :
readable.c
mon_info_msg() :
readable.c
monster_apply_below() :
monster.c
monster_can_pick() :
monster.c
monster_cast_spell() :
monster.c
monster_check_apply() :
monster.c
,
stubs_random.c
,
bwp.c
,
cre.cpp
,
stubs_socket.c
,
standalone.c
,
stubs_common.c
,
mapper.c
,
sproto.h
monster_check_pickup() :
monster.c
monster_choose_random_spell() :
monster.c
monster_do_living() :
monster.c
monster_move_no_enemy() :
monster.c
monster_should_cast_spell() :
monster.c
monster_suite() :
check_monster.c
monster_use_bow() :
monster.c
monster_use_range() :
monster.c
monster_use_scroll() :
monster.c
monster_use_skill() :
monster.c
mood_change() :
spell_attack.c
,
sproto.h
mood_floor_type_process() :
mood_floor.c
mood_floor_type_trigger() :
mood_floor.c
move_aura() :
spell_effect.c
move_ball_spell() :
spell_effect.c
move_bolt() :
spell_effect.c
move_bullet() :
spell_effect.c
move_cmd() :
sockproto.h
,
request.c
move_cone() :
spell_effect.c
move_creator() :
creator.c
move_detector() :
detector.c
move_disease() :
disease.c
,
sproto.h
move_duplicator() :
duplicator.c
,
typesproto.h
move_firewall() :
time.c
,
stubs_socket.c
,
sproto.h
,
bwp.c
,
cre.cpp
,
standalone.c
,
mapper.c
,
stubs_random.c
,
stubs_common.c
move_golem() :
pets.c
,
sproto.h
move_hole() :
time.c
move_internal() :
c_move.c
move_marker() :
marker.c
,
typesproto.h
move_missile() :
spell_effect.c
move_monster() :
sproto.h
,
monster.c
move_ob() :
sproto.h
,
move.c
move_object() :
move.c
,
sproto.h
move_player() :
sproto.h
,
player.c
move_player_attack() :
player.c
,
sproto.h
move_player_mover() :
sproto.h
,
time.c
move_randomly() :
monster.c
move_suite() :
check_move.c
move_swarm_spell() :
spell_effect.c
move_symptom() :
disease.c
,
sproto.h
move_teleporter() :
teleporter.c
move_to() :
sproto.h
,
move.c
msgfile_msg() :
readable.c
Generated on Sun Nov 18 2018 02:41:20 for Crossfire Server, Branches 1.12 by
1.8.6