Crossfire Server, Trunk
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#include <Qt>
#include <QtWidgets>
#include <QScriptValue>
#include <stdexcept>
#include "CREResourcesWindow.h"
#include "CREPixmap.h"
#include "CREFilterDialog.h"
#include "CREFilterDefinition.h"
#include "CRESettings.h"
#include "CREReportDialog.h"
#include "CREReportDisplay.h"
#include "CREReportDefinition.h"
#include "assets/AssetWrapperPanel.h"
#include "animations/AnimationPanel.h"
#include "archetypes/ArchetypePanel.h"
#include "treasures/TreasureListPanel.h"
#include "treasures/TreasurePanel.h"
#include "artifacts/ArtifactListPanel.h"
#include "artifacts/ArtifactPanel.h"
#include "recipes/RecipePanel.h"
#include "CREMapPanel.h"
#include "regions/RegionPanel.h"
#include "CREQuestPanel.h"
#include "CREMessagePanel.h"
#include "scripts/ScriptFilePanel.h"
#include "general_messages/GeneralMessagePanel.h"
#include "faces/FacesetsPanel.h"
#include "attack_messages/AttackMessagePanel.h"
#include "artifacts/ArtifactWrapper.h"
#include "CREMapInformationManager.h"
#include "MessageFile.h"
#include "scripts/ScriptFileManager.h"
#include "CREScriptEngine.h"
#include "random_maps/RandomMap.h"
#include "random_maps/RandomMapPanel.h"
#include "global.h"
#include "recipe.h"
#include "assets.h"
#include "AssetsManager.h"
#include "MessageManager.h"
#include "ResourcesManager.h"
#include "assets/AssetModel.h"
#include "faces/FacePanel.h"
#include "sounds/SoundFilesPanel.h"
#include "sounds/SoundFilePanel.h"
#include "sounds/GameSoundsPanel.h"
#include "sounds/GameSoundPanel.h"
#include "QuickFilterDialog.h"