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20 #define ASSETS_ARCHETYPES 0x0001
21 #define ASSETS_FACES 0x0002
22 #define ASSETS_ANIMATIONS 0x0004
23 #define ASSETS_FACESETS 0x0008
24 #define ASSETS_TREASURES 0x0010
25 #define ASSETS_PNG 0x0020
26 #define ASSETS_MESSAGES 0x0040
27 #define ASSETS_ARTIFACTS 0x0080
28 #define ASSETS_FORMULAE 0x0100
29 #define ASSETS_ATTACK_MESSAGES 0x0200
30 #define ASSETS_QUESTS 0x0400
31 #define ASSETS_REGIONS 0x0800
32 #define ASSETS_ALL 0xFFFF
void assets_finish_archetypes_for_play()
void(* quest_op)(const quest_definition *, void *)
class AssetsManager * getManager()
void(* face_op)(const Face *)
void archetypes_for_each(arch_op op)
size_t assets_number_of_treasures()
void(* faceset_op)(const face_sets *)
quest_definition * quest_find_by_code(sstring code)
size_t quests_count(bool includeSystem)
void quest_for_each(quest_op op, void *user)
size_t assets_number_of_treasurelists()
void assets_collect(const char *datadir, int what)
void assets_pack(const char *type, const char *filename)
const typedef char * sstring
void(* anim_op)(const Animations *)
void(* arch_op)(archetype *)
quest_definition * quest_get_by_code(sstring code)