Crossfire Server, Trunk
TreasureWriter.cpp
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2020 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #include <string>
14 #include "TreasureWriter.h"
15 
16 #define W(x, n) { if (item->x) { stringbuffer_append_printf(buf, "%s" n "\n", indentItems.c_str(), item->x); } }
17 
18 static void writeItem(const treasure *item, const std::string &indent, StringBuffer *buf) {
19  std::string indentItems(indent);
20  indentItems += "\t";
21  if (item->item) {
22  stringbuffer_append_printf(buf, "%sarch %s\n", indentItems.c_str(), item->item->name);
23  }
24  W(artifact, "artifact %s");
25  W(name, "list %s");
26  W(list_magic_value, "list_magic_value %d");
27  W(list_magic_adjustment, "list_magic_adjustment %d");
28  indentItems += "\t";
29  W(change_arch.name, "change_name %s");
30  W(change_arch.title, "change_title %s");
31  W(change_arch.slaying, "change_slaying %s");
32  if (item->chance != 100) {
33  stringbuffer_append_printf(buf, "%schance %d\n", indentItems.c_str(), item->chance);
34  }
35  W(nrof, "nrof %d");
36  W(magic, "magic %d");
37  if (item->next_yes) {
38  stringbuffer_append_printf(buf, "%syes\n", indentItems.c_str());
39  writeItem(item->next_yes, indentItems + "\t", buf);
40  }
41  if (item->next_no) {
42  stringbuffer_append_printf(buf, "%sno\n", indentItems.c_str());
43  writeItem(item->next_no, indentItems + "\t", buf);
44  }
45  if (item->next) {
47  writeItem(item->next, indent, buf);
48  } else {
49  stringbuffer_append_printf(buf, "%send\n", indent.c_str());
50  }
51 }
52 
54  if (list->total_chance == 0) {
55  stringbuffer_append_string(buf, "treasure ");
56  } else {
57  stringbuffer_append_string(buf, "treasureone ");
58  }
61  writeItem(list->items, std::string(), buf);
62 }
writeItem
static void writeItem(const treasure *item, const std::string &indent, StringBuffer *buf)
Definition: TreasureWriter.cpp:18
stringbuffer_append_printf
void stringbuffer_append_printf(StringBuffer *sb, const char *format,...)
Definition: stringbuffer.cpp:138
guildoracle.list
list
Definition: guildoracle.py:87
buf
StringBuffer * buf
Definition: readable.cpp:1611
treasurestruct
Definition: treasure.h:63
W
#define W(x, n)
Definition: TreasureWriter.cpp:16
TreasureWriter::write
virtual void write(const treasurelist *list, StringBuffer *buf)
Definition: TreasureWriter.cpp:53
stringbuffer_append_string
void stringbuffer_append_string(StringBuffer *sb, const char *str)
Definition: stringbuffer.cpp:95
artifactstruct
Definition: artifact.h:14
StringBuffer
Definition: stringbuffer.cpp:25
item
Definition: item.py:1
TreasureWriter.h
treasureliststruct
Definition: treasure.h:85
give.name
name
Definition: give.py:27