October 2010 Commit Log

Number of Commits:
12
Number of Active Developers:
2
ryo_saeba 2010-10-23 03:19 Rev.: 14022

Make explicit that the player must give a number.

1 lines of code changed in 1 file:

ryo_saeba 2010-10-23 02:58 Rev.: 14021

Prevent dimension door through windows, reminder courtesy Khaleh.

17 lines of code changed in 1 file:

ryo_saeba 2010-10-23 02:45 Rev.: 14020

Kaptel can't be charmed. Prevent dimension door to bypass doors.

18 lines of code changed in 1 file:

ryo_saeba 2010-10-23 02:41

Prevent dimension door use to bypass doors.

171 lines of code changed in 2 files:

ryo_saeba 2010-10-23 02:41 Rev.: 14017

Prevent dimension door use to reach the key.

9 lines of code changed in 1 file:

ryo_saeba 2010-10-17 10:07 Rev.: 14007

White zone of Darcap's Manor.

5648 lines of code changed in 4 files:

ryo_saeba 2010-10-17 05:31 Rev.: 14006

Add missing tiles.

2838 lines of code changed in 1 file:

ryo_saeba 2010-10-17 05:23 Rev.: 14005

Darcap's Manor, brown zone, with hopefully a nice challenge.

4906 lines of code changed in 4 files:

ryo_saeba 2010-10-17 02:27

Add an emergency exit to the first Raffle floor, to let people escape after a map reset.

24 lines of code changed in 2 files:

ryo_saeba 2010-10-10 13:06 Rev.: 13990

Darcap Manor, bases. More to come later.

9756 lines of code changed in 5 files:

ryo_saeba 2010-10-10 05:25 Rev.: 13985

Display balance in a nicer way. Better 'buy' list.

12 lines of code changed in 1 file:

anmaster 2010-10-06 12:38 Rev.: 13966

Fix /python/guilds/arrest.py, it just kept throwing errors into server stderr...

3 lines of code changed in 1 file:

September 2010 »

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