July 2013 Commit Log

Number of Commits:
51
Number of Active Developers:
5
partmedia 2013-07-28 21:04 Rev.: 18849

Remove executable flag.

0 lines of code changed in 5 files:

partmedia 2013-07-28 21:03 Rev.: 18848

Remove duplicate tiles.

4 lines of code changed in 1 file:

partmedia 2013-07-28 21:03 Rev.: 18847

Remove 'race' property in Scorn Food Shop.

In addition, pay somewhat well for flesh (this is a food shop, take into
account races such as dragons). Also improve lighting and add a special
place for players to sell stuff.

63 lines of code changed in 1 file:

partmedia 2013-07-28 08:46 Rev.: 18846

Use map tiling for Wolfsburg Twin Towers (level 1).

243 lines of code changed in 2 files:

partmedia 2013-07-27 22:53 Rev.: 18844

Cosmetic cleanups to Sages' Tower.

25 lines of code changed in 1 file:

partmedia 2013-07-27 22:53 Rev.: 18843

Fix stairs and other minor issues.

428 lines of code changed in 3 files:

partmedia 2013-07-27 22:53 Rev.: 18842

Fix downstairs exit for Grumms Inn.

Take this opportunity to improve the upstairs, fix the archetypes, and
correct/improve NPC dialogue.

51 lines of code changed in 2 files:

partmedia 2013-07-26 04:49 Rev.: 18840

Don't require dimension door to win Troll Canyon.

48 lines of code changed in 2 files:

partmedia 2013-07-26 04:49 Rev.: 18839

Fix capitalization of "Fierce Troll".

19 lines of code changed in 5 files:

partmedia 2013-07-26 04:49 Rev.: 18838

Fix troll canyon map tiling.

It's not a good idea to have tiles overlap each other; this tends to
confuse the client. Move the tile below the other tile onto a separate
map to solve this problem. Also fix tiles for entire map.

Take this opportunity to better connect elements of the map.

1915 lines of code changed in 9 files:

partmedia 2013-07-26 01:50 Rev.: 18837

Do not tile Troll Canyon entrance.

The entrance (32x64) is less than a single world map tile (50x50).
Tiling does not have an advantage, and trolls only attack when a player
is nearby anyways. This makes the map less confusing for map editors and
DMs trying to reset the map.

Also take this opportunity to correct capitalization and make the bridge
troll actually say something (was broken due to typo).

9316 lines of code changed in 5 files:

partmedia 2013-07-26 01:50 Rev.: 18836

Fix up text in/near Navar High Court.

7 lines of code changed in 2 files:

partmedia 2013-07-24 18:51 Rev.: 18835

Fix several exit paths in Chadfire.

11 lines of code changed in 3 files:

rjtanner 2013-07-24 17:43 Rev.: 18834

Assembled task list for working on and updating the chadfire maps found in this directory.

14 lines of code changed in 1 file:

rjtanner 2013-07-24 17:35 Rev.: 18833

Patch #281 chad's unfinished island maps. Initial import of the map set available from the patch.

6102645 lines of code changed in 543 files:

kstenger 2013-07-23 13:53 Rev.: 18831

Using the new Crossfire.AttackMovement.PETMOVE constants.

Reduce the affected area to the surrounding 10x10 square.

7 lines of code changed in 1 file:

ryo_saeba 2013-07-23 13:25 Rev.: 18830

Add AttackMovement test.

8 lines of code changed in 1 file:

kstenger 2013-07-23 12:56 Rev.: 18827

New item: magic pet's whistle.

Why this item:
In some cases pets may get angry at their owner and attack him.
This whistle intends to give the player a chance to make his pets friendly again.
This won't prevent the pet from getting angry again for whatever reason, which
is ok.

Including: archetype, image, treasure list (for the whistle inventory to work
properly), python script which makes the "real work".

Hope to add a map soon to make this available to the players.

A maps/trunk/python/items/magic_whistle.py
A arch/trunk/misc/magic_whistle.trs
A arch/trunk/misc/magic_whistle.arc
AM arch/trunk/misc/magic_whistle.base.111.png

46 lines of code changed in 1 file:

partmedia 2013-07-22 07:06 Rev.: 18826

Unwrap text to let the client do it instead.

11 lines of code changed in 5 files:

partmedia 2013-07-22 07:06 Rev.: 18825

Casino Infernal is no longer unlinked.

0 lines of code changed in 2 files:

partmedia 2013-07-21 20:18 Rev.: 18824

Terrain fixes near world_115_100 (patch #292).

52 lines of code changed in 3 files:

akirschbaum 2013-07-19 07:26 Rev.: 18817

Run MapNormalizer editor script on all map files.

227 lines of code changed in 142 files:

akirschbaum 2013-07-19 04:23 Rev.: 18816

Run MapNormalizer editor script on all map files.

128 lines of code changed in 74 files:

akirschbaum 2013-07-19 03:54 Rev.: 18815

Adapt MapNormalizer editor script to changed Gridarta.

1 lines of code changed in 1 file:

partmedia 2013-07-18 21:55 Rev.: 18814

Fix spelling and punctuation.

4 lines of code changed in 2 files:

partmedia 2013-07-18 21:55 Rev.: 18813

Remove House of Healing script from Navar Temple of Healing.

1 lines of code changed in 1 file:

partmedia 2013-07-18 21:54 Rev.: 18812

Correct spelling and remove invalid attributes.

6 lines of code changed in 1 file:

rjtanner 2013-07-18 17:03 Rev.: 18811

Cosmetic update to Lone Town Tavern (pup_land/lone_town/tavern) by replacing afloor_left tiles with woodfloor2 tiles. No functional changes.

530 lines of code changed in 1 file:

rjtanner 2013-07-18 15:35 Rev.: 18810

Added a black dragon mail anvil/creator to Gunther's Smith (navar_city/misc/city1smith) in Navar. Requires archetype update r18803 or newer.

4 lines of code changed in 1 file:

rjtanner 2013-07-18 15:22 Rev.: 18809

Enlarged the floor plan to Gunther's Smith (navar_city/misc/city1smith) in Navarby one row of tiles. Updated world map (world/world_122_117) for changes to the entrance coordinates. Cosmetic change, no functional changes.

424 lines of code changed in 2 files:

rjtanner 2013-07-18 14:31 Rev.: 18808

Re-arranged armour placement to make room for black dragon mail to Museum of Arms (navar_city/magara/houses/museum) in Navar. Cosmetic update, no functional changes. Requires archetype update r18803 or newer.

52 lines of code changed in 1 file:

rjtanner 2013-07-18 13:31 Rev.: 18806

Anvil placement re-arrangement and added a black dragon mail anvil to Nethack in Crossfire Entrance (quests/peterm/Nethack_in_crossfire_entrance) map so players can craft black dragon mail. Requires archetype update r18803 or newer.

10 lines of code changed in 1 file:

rjtanner 2013-07-18 13:15 Rev.: 18804

Added an anvil to Brest CVT (brest/shops/brest.cvt) so players can craft black dragon mail. Requires archetype update r18803.

5 lines of code changed in 1 file:

partmedia 2013-07-18 03:07 Rev.: 18802

Give more light to Darcap Fun Zone.

11 lines of code changed in 1 file:

partmedia 2013-07-18 03:06 Rev.: 18801

Remove empty "match *" statement.

1 lines of code changed in 1 file:

partmedia 2013-07-18 03:06 Rev.: 18800

Remove invalid attributes.

1 lines of code changed in 1 file:

partmedia 2013-07-15 19:46 Rev.: 18786

Make cart indestructible as a workaround to bug.

1 lines of code changed in 1 file:

kstenger 2013-07-15 14:08 Rev.: 18785

Added no magic under fences: maps/trunk/darcap/darcap/temples/valkyrie

145 lines of code changed in 1 file:

partmedia 2013-07-15 07:09 Rev.: 18784

Reformat all region descriptions on one line.

This allows region descriptions to be line broken by the client instead
of at inconveniently-placed spots.

23 lines of code changed in 1 file:

partmedia 2013-07-14 21:09 Rev.: 18776

Updates to key sale house and related places.

324 lines of code changed in 2 files:

partmedia 2013-07-14 17:33 Rev.: 18769

Add Stoneville ticket office.

984 lines of code changed in 2 files:

partmedia 2013-07-14 17:33 Rev.: 18768

Fix glaring typo in Scorn Port Ticket Office.

4 lines of code changed in 1 file:

partmedia 2013-07-14 17:33 Rev.: 18767

Clean up useless archetypes and improve master suite.

1181 lines of code changed in 1 file:

partmedia 2013-07-14 17:33 Rev.: 18766

Make dragon hangar entrance more difficult.

The new entrance prevents players from camping on the stairs. Now, they
have to actually fight the dragon without running away.

296 lines of code changed in 1 file:

partmedia 2013-07-14 17:32 Rev.: 18765

Improve Hick's dialog and other minor fixes.

8 lines of code changed in 1 file:

rjtanner 2013-07-11 16:38 Rev.: 18761

Cosmetic changes with Scorn Armour Shop (scorn/shops/armourshop) to correct a stacking issue resulting in the floor tile appearing above wall sections by the blacksmith. No functional changes.

1 lines of code changed in 1 file:

partmedia 2013-07-07 13:05 Rev.: 18755

Remove $Id$ from README; this tends to confused Git clients and is the only file that uses it.

0 lines of code changed in 1 file:

partmedia 2013-07-07 12:49 Rev.: 18754

Minor textual changes to Stoneville Dragon Hangar.

Use "Darcap" instead of "Dtabb" and improve NPC/sign dialog.

27 lines of code changed in 1 file:

partmedia 2013-07-07 09:03 Rev.: 18753

Patch #339: Add ship from Santo Dominion and link to world map

2826 lines of code changed in 2 files:

partmedia 2013-07-07 09:01 Rev.: 18752

Patch #338: Add ticket booth and Eliza's office to Santo Dominion City Hall

312 lines of code changed in 1 file:

partmedia 2013-07-07 08:57 Rev.: 18751

Patch #332: Add Eliza chatterbot script for Crossfire

237 lines of code changed in 1 file:

June 2013 »

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