May 2010 Commit Log

Number of Commits:
119
Number of Active Developers:
4
cavesomething 2010-05-30 15:36 Rev.: 13356

Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly

47 lines of code changed in 10 files:

cavesomething 2010-05-30 15:35 Rev.: 13355

Use setwhen conditions to advance these quests rather than lots of checkinvs binding to questadvance scripts

23 lines of code changed in 3 files:

cavesomething 2010-05-30 15:33 Rev.: 13354

Remove full stop that was causing issues for CRE

1 lines of code changed in 1 file:

ryo_saeba 2010-05-30 10:03 Rev.: 13351

Various animation experiments.

45 lines of code changed in 2 files:

ryo_saeba 2010-05-30 10:03 Rev.: 13350

Add missing encoding.

1 lines of code changed in 1 file:

ryo_saeba 2010-05-30 09:57 Rev.: 13349

Fix animation query.

1 lines of code changed in 1 file:

ryo_saeba 2010-05-30 09:29 Rev.: 13346

Animate.py testing ninja.

864 lines of code changed in 3 files:

ryo_saeba 2010-05-30 09:28 Rev.: 13345

Disable talking while the NPC is animated.

4 lines of code changed in 1 file:

ryo_saeba 2010-05-30 09:27 Rev.: 13344

Hook to animate through cfanim.

23 lines of code changed in 1 file:

ryo_saeba 2010-05-30 05:43 Rev.: 13340

Change text if player already did the quest. Also don't let do it again and again, force to wait for map reset.

13 lines of code changed in 1 file:

ryo_saeba 2010-05-30 05:43 Rev.: 13339

Add a 'questdone' precondition to vary dialogs.

17 lines of code changed in 1 file:

ryo_saeba 2010-05-30 05:12 Rev.: 13338

Make player required to talk before saying she got the roots.

7 lines of code changed in 1 file:

ryo_saeba 2010-05-30 05:11 Rev.: 13336

Add 'npctoken' and 'setnpctoken' pre and post conditions, to keep data in NPC instead of player.

93 lines of code changed in 5 files:

ryo_saeba 2010-05-30 04:47 Rev.: 13334

Use Python-based scripts instead of specific plugin.

197 lines of code changed in 6 files:

kbulgrien 2010-05-30 01:36 Rev.: 13330

- Open up a bit more sea to the port of Scorn ships.
- For now, block access to the open ocean in the vicinity of Port Joseph, both
to prevent bumping up against the edge of the map, but also to preserve the
designed access to various maps that are on islands in the ocean.

7020 lines of code changed in 9 files:

kbulgrien 2010-05-29 17:44 Rev.: 13329

- Adjust Scorn harbor shipping lanes. This is an incremental expansion of
the navigable area.

107 lines of code changed in 2 files:

ryo_saeba 2010-05-29 16:51 Rev.: 13328

Force reply type to be an integer.

1 lines of code changed in 1 file:

ryo_saeba 2010-05-29 16:44 Rev.: 13327

Fix 'WriteKey()' needing a string, not an integer.

1 lines of code changed in 1 file:

ryo_saeba 2010-05-29 16:22 Rev.: 13326

Use the 'talked_to' key to make NPCs stop when talked to.

3 lines of code changed in 1 file:

ryo_saeba 2010-05-29 14:55 Rev.: 13321

Replace plugin-based handling with event-based one (using Python script).

92 lines of code changed in 1 file:

ryo_saeba 2010-05-29 14:54 Rev.: 13320

Script to punish a player from killing a NPC.

47 lines of code changed in 1 file:

ryo_saeba 2010-05-29 14:51 Rev.: 13318

Fix import before comment.

1 lines of code changed in 1 file:

ryo_saeba 2010-05-29 13:26 Rev.: 13316

Replace specific plugin handler with Python script.

13 lines of code changed in 1 file:

ryo_saeba 2010-05-29 13:23 Rev.: 13315

Script to punish tring to sell a protected item.

76 lines of code changed in 1 file:

cavesomething 2010-05-25 14:13 Rev.: 13304

Add parent relationships to the scorn aristocracy quests

67 lines of code changed in 1 file:

ryo_saeba 2010-05-24 09:43 Rev.: 13298

Give a hint about the head.

1 lines of code changed in 1 file:

kbulgrien 2010-05-23 16:24 Rev.: 13296

- Enclose port joseph mad village island in shallow sea to prevent ships from
reaching shore if they begin plying the eastern seas, and shape the shallow
water to connect to nearby land structures.
- Add a few more jagged rocks by the port_joseph mad village island shipwreck
instead of just having the wreck sit on top of the only jagged rocks in the
area.

661 lines of code changed in 2 files:

kbulgrien 2010-05-23 15:13 Rev.: 13293

- Surround Goblin Isle with shallow water to prevent boat access except via
the row boat going between Port Joseph and the island dock. This helps
preserve map access design in the event that ships begin to navigate in
the deeper waters.
- Move some of the random item or monster generators away from Goblin Isle
shore so that smoothing does not put them in the water.

712 lines of code changed in 1 file:

ryo_saeba 2010-05-22 10:40 Rev.: 13290

Fix suspicious tag.

1 lines of code changed in 1 file:

cavesomething 2010-05-17 08:10 Rev.: 13264

Handle the Include rule subclass of Dialog class more sanely, this fixes an issue with include rules and pre-functions.

1 lines of code changed in 1 file:

kbulgrien 2010-05-16 21:48 Rev.: 13263

- Remove spaces from front of text lines.

2 lines of code changed in 1 file:

kbulgrien 2010-05-16 20:12 Rev.: 13262

- Add a vague hint relating to the puzzle of the altars.
- Fix some spelling.

22 lines of code changed in 1 file:

kbulgrien 2010-05-16 13:58

- Fix syntax error.

3 lines of code changed in 2 files:

kbulgrien 2010-05-16 13:55 Rev.: 13259

- Fix syntax issue.

2 lines of code changed in 1 file:

ryo_saeba 2010-05-16 09:39 Rev.: 13256

Add end_quest marker, not required but nicer.

2 lines of code changed in 1 file:

ryo_saeba 2010-05-16 04:19 Rev.: 13255

Typo.

1 lines of code changed in 1 file:

ryo_saeba 2010-05-16 04:19 Rev.: 13254

Remove dummy and weird event.

0 lines of code changed in 1 file:

ryo_saeba 2010-05-16 04:18 Rev.: 13253

Add missing selling hook to chalice.

9 lines of code changed in 1 file:

kbulgrien 2010-05-15 21:54 Rev.: 13247

- Remove some line breaks from various msg blocks.

10 lines of code changed in 2 files:

kbulgrien 2010-05-15 21:50 Rev.: 13246

- Remove some line breaks from within msg blocks.

13 lines of code changed in 2 files:

cavesomething 2010-05-15 20:04 Rev.: 13245

Clear the treasure list from the extra spellbook

2 lines of code changed in 1 file:

cavesomething 2010-05-15 19:46 Rev.: 13244

Add Alfalfa quest

252 lines of code changed in 4 files:

cavesomething 2010-05-15 19:44 Rev.: 13243

update fran to cope with alfalfa quest

13 lines of code changed in 2 files:

cavesomething 2010-05-15 19:44 Rev.: 13242

Add new Alfalfa's house

5761 lines of code changed in 3 files:

cavesomething 2010-05-15 19:43 Rev.: 13241

Move Alfalfa's house and turn it into eric's house

21 lines of code changed in 2 files:

cavesomething 2010-05-15 16:42 Rev.: 13238

Replace LOG messages with proper exception handling, ensure that a check which raises an exception causes a rule to fail, as well as being reported in the server log

9 lines of code changed in 1 file:

cavesomething 2010-05-15 16:40 Rev.: 13237

Remove stub code, this is likely to be handled in a separate check

0 lines of code changed in 1 file:

cavesomething 2010-05-15 16:39 Rev.: 13236

Make quest pre-conditions work correctly with ranges of stages

2 lines of code changed in 1 file:

ryo_saeba 2010-05-15 16:13 Rev.: 13235

Fix JSON.

3 lines of code changed in 3 files:

ryo_saeba 2010-05-15 16:08

Fix JSON.

8 lines of code changed in 4 files:

ryo_saeba 2010-05-15 14:19 Rev.: 13231

Fix JSON.

3 lines of code changed in 1 file:

akirschbaum 2010-05-15 14:11 Rev.: 13230

Adapt WorldMaker plugin script to current Gridarta.

1 lines of code changed in 1 file:

ryo_saeba 2010-05-15 13:36 Rev.: 13229

Fix JSON.

13 lines of code changed in 3 files:

ryo_saeba 2010-05-15 08:36 Rev.: 13224

Use blank lines instead of \n.

3 lines of code changed in 1 file:

ryo_saeba 2010-05-15 06:26 Rev.: 13222

Fix dialog.

2 lines of code changed in 1 file:

ryo_saeba 2010-05-15 05:27 Rev.: 13219

Questify Lursendis's Unforgettable banquet.

231 lines of code changed in 5 files:

cavesomething 2010-05-14 20:32 Rev.: 13218

Add a check for the message length in dialogs and give a warning if it is exceeded (This should just result in truncation server-side)

9 lines of code changed in 1 file:

kbulgrien 2010-05-13 23:35 Rev.: 13217

- Add a little "easter egg" that can be developed into a more significant
map, but that serves to introduce the new "manhole" arch. The cistern
is boring at present, and could use some interesting content. Anyone?

624 lines of code changed in 2 files:

kbulgrien 2010-05-13 17:31 Rev.: 13215

- Fix up the anchor name per prior commit that renamed the head object.

1 lines of code changed in 1 file:

kbulgrien 2010-05-13 17:17 Rev.: 13214

- Move a pirate from the center of the deck to the side, and put a ships wheel
on the map in his old spot (because one was just added as a new arch).

6 lines of code changed in 1 file:

kbulgrien 2010-05-13 17:15 Rev.: 13213

- Remove unneeded or duplicate no_magic or floor tiles.
- Add no_magic to the portions of the counter at the top of the map.
- Add a ships wheel as a decorative item since the room looks so bare.

11 lines of code changed in 1 file:

ryo_saeba 2010-05-13 16:52 Rev.: 13210

Add 'replies' to grandpa's dialog.

4 lines of code changed in 1 file:

ryo_saeba 2010-05-13 16:52 Rev.: 13209

Make exits coherent.

8 lines of code changed in 3 files:

ryo_saeba 2010-05-13 16:44

Make exits coherent.

1 lines of code changed in 2 files:

ryo_saeba 2010-05-13 16:39

Make exits coherent.

34 lines of code changed in 8 files:

ryo_saeba 2010-05-13 16:29 Rev.: 13202

Make exits coherent.

14 lines of code changed in 2 files:

ryo_saeba 2010-05-13 16:26 Rev.: 13201

Make destination coherent.

3 lines of code changed in 1 file:

ryo_saeba 2010-05-13 16:23 Rev.: 13200

Change doors to need to apply them.

9 lines of code changed in 1 file:

ryo_saeba 2010-05-13 16:20 Rev.: 13199

Fix destination coordinates in shop.

3 lines of code changed in 1 file:

ryo_saeba 2010-05-13 16:19 Rev.: 13198

Change doors.

9 lines of code changed in 1 file:

ryo_saeba 2010-05-13 15:19 Rev.: 13196

Make kind 'no_damage', and remove other flags.

2 lines of code changed in 1 file:

cavesomething 2010-05-13 14:50 Rev.: 13191

Detect status of aristocracy quest rather than hero of scorn marker in order to open the gate

48 lines of code changed in 1 file:

cavesomething 2010-05-13 14:42 Rev.: 13190

Trigger the gate on aristocracy quest status rather than the hero of scorn marker

49 lines of code changed in 1 file:

cavesomething 2010-05-13 14:41 Rev.: 13189

Use quest state rather than markers to handle access to the various suites

141 lines of code changed in 1 file:

cavesomething 2010-05-13 14:34 Rev.: 13188

Remove quests from the hall of quests, the magistrate and king are now the starting points for these.

23 lines of code changed in 1 file:

cavesomething 2010-05-13 14:33 Rev.: 13187

Add dialog for the king of scorn, make castle2 use this dialog

186 lines of code changed in 5 files:

cavesomething 2010-05-13 14:27 Rev.: 13186

Add quest events to the sword that the lord spectre carries

16 lines of code changed in 1 file:

cavesomething 2010-05-13 14:20 Rev.: 13185

Add quest handlers for city-based final maps for royalty quests

27 lines of code changed in 2 files:

cavesomething 2010-05-13 14:17 Rev.: 13184

Add final map handling for the non-city based royalty quests

163 lines of code changed in 8 files:

cavesomething 2010-05-13 14:08 Rev.: 13183

Fix name of script in comments

1 lines of code changed in 1 file:

cavesomething 2010-05-13 13:58 Rev.: 13182

Change the lower floor of the castle to use the new magistrate dialog

137 lines of code changed in 1 file:

cavesomething 2010-05-13 13:55 Rev.: 13181

Dialog rules for the scorn magistrate

312 lines of code changed in 9 files:

cavesomething 2010-05-13 13:44 Rev.: 13180

Fix syntax errors in .msg file

3 lines of code changed in 1 file:

cavesomething 2010-05-13 13:42 Rev.: 13179

Add a dialog file for the servant in the temple of gaea, one of the scorn royalty quests will involve speaking to her.

45 lines of code changed in 2 files:

ryo_saeba 2010-05-13 13:26 Rev.: 13178

Remove useless detector and marker.

1 lines of code changed in 1 file:

cavesomething 2010-05-13 12:19 Rev.: 13177

Add a dialog for the dragon emissary in goth's tavern

64 lines of code changed in 2 files:

cavesomething 2010-05-13 12:04 Rev.: 13176

Trigger quest update on finding entrance to Animator's lair

6 lines of code changed in 1 file:

cavesomething 2010-05-13 12:01 Rev.: 13175

Improve wording of one of the stage descriptions

1 lines of code changed in 1 file:

cavesomething 2010-05-13 11:59 Rev.: 13174

Add Events to trigger updates to the royalty quests on entering the appropriate caves

49 lines of code changed in 8 files:

cavesomething 2010-05-13 11:58 Rev.: 13173

Rename Hermes' Inn to make it easier to refer to in directions

2 lines of code changed in 1 file:

cavesomething 2010-05-13 11:50 Rev.: 13172

Quest Definitions for Aristocracy Quests

386 lines of code changed in 1 file:

cavesomething 2010-05-13 11:36 Rev.: 13171

Add replies to the gate guard dialog

6 lines of code changed in 1 file:

cavesomething 2010-05-13 11:32 Rev.: 13170

Add Replies for the portguard

15 lines of code changed in 1 file:

cavesomething 2010-05-11 18:49 Rev.: 13169

Add Replies to the Gork quest dialogs

20 lines of code changed in 2 files:

kbulgrien 2010-05-10 23:39 Rev.: 13168

- Fix movement block for the office counter so that you cannot get the passes
by just walking over it.
- Add some scenery. Put an old anchor in the corner of the room.

11 lines of code changed in 1 file:

cavesomething 2010-05-10 13:16 Rev.: 13166

Fix the counting of rules, errors and warnings in included files

4 lines of code changed in 1 file:

cavesomething 2010-05-10 13:15 Rev.: 13165

Change the names of the recognised fields

1 lines of code changed in 1 file:

ryo_saeba 2010-05-10 12:51 Rev.: 13164

Adjust quest to new dialog system.

10 lines of code changed in 1 file:

ryo_saeba 2010-05-10 12:50 Rev.: 13163

Add a 'prefunction' to rules to have special processing.

13 lines of code changed in 1 file:

ryo_saeba 2010-05-10 12:20 Rev.: 13162

Remove the requirements, assuming player can always say anything.

5 lines of code changed in 1 file:

kbulgrien 2010-05-09 22:25 Rev.: 13161

- Make the portgate view of the portoffice more consistent with the current
inside of the office.
- Turn smoothing off on some floor pieces to make sure grass does not invade
the interior of the office.

55 lines of code changed in 1 file:

ryo_saeba 2010-05-08 08:16 Rev.: 13158

Add 'replies' to the dialog system, to let the player know what she can say.

37 lines of code changed in 2 files:

ryo_saeba 2010-05-08 07:28 Rev.: 13157

Use Crossfire.NPCSay() to have NPCs talk after the player.

1 lines of code changed in 1 file:

cavesomething 2010-05-08 04:07 Rev.: 13149

Add a connected value to the rule that gives the key, so that another door in the south east of the map opens at the same time.

1 lines of code changed in 1 file:

cavesomething 2010-05-08 04:07 Rev.: 13148

Tidy up wall tiles to look right

2 lines of code changed in 1 file:

cavesomething 2010-05-07 18:55 Rev.: 13147

Fix stage numbers in these dialogs

8 lines of code changed in 2 files:

cavesomething 2010-05-07 07:19 Rev.: 13144

Check multiple token conditions correctly

5 lines of code changed in 1 file:

cavesomething 2010-05-06 06:18 Rev.: 13133

Change location description on sign to point to where the building actually is.

1 lines of code changed in 1 file:

cavesomething 2010-05-05 11:10 Rev.: 13131

New Script to enable map connections to be triggered depending on the state of a quest.

47 lines of code changed in 1 file:

cavesomething 2010-05-05 10:02 Rev.: 13130

Fix parsing of stage numbers

1 lines of code changed in 1 file:

cavesomething 2010-05-05 06:42 Rev.: 13129

Add useage note in comments

5 lines of code changed in 1 file:

cavesomething 2010-05-05 06:38 Rev.: 13128

Fix syntax errors

3 lines of code changed in 1 file:

cavesomething 2010-05-05 06:36 Rev.: 13127

Fix include paths

2 lines of code changed in 2 files:

cavesomething 2010-05-05 06:35 Rev.: 13126

Fix syntax errors in dialog files

12 lines of code changed in 3 files:

cavesomething 2010-05-05 06:33 Rev.: 13125

Break out the smith .msg file into two separate files

79 lines of code changed in 2 files:

cavesomething 2010-05-05 06:11 Rev.: 13124

Add dialog_check.py - a script to check dialog files for common errors.
Add ## DIALOGCHECK blocks to all existing action scripts
Allow the pre 'quest' check to express ranges of stages or an exact
stage to be at

258 lines of code changed in 13 files:

cavesomething 2010-05-05 06:04 Rev.: 13123

Correct some errors in dialog script

2 lines of code changed in 1 file:

cavesomething 2010-05-05 05:48 Rev.: 13122

Change the .msg files for the test map to use a mixture of absolute and relative paths

5 lines of code changed in 3 files:

cavesomething 2010-05-05 05:46 Rev.: 13121

Allow include blocks to use either relative or absolute paths to reference other .msg files.
Maps still need to specify a full path in the slaying field of an event say.

9 lines of code changed in 1 file:

April 2010 »

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