June 2010 Commit Log

Number of Commits:
37
Number of Active Developers:
6
ryo_saeba 2010-06-26 03:00 Rev.: 13430

Fix Caterham which used to be Darcap.

7 lines of code changed in 1 file:

ryo_saeba 2010-06-26 02:59 Rev.: 13429

Fix guild location.

2 lines of code changed in 1 file:

ryo_saeba 2010-06-26 02:32 Rev.: 13428

Set region as wilderness, considering the entrance and exit locations.

2 lines of code changed in 1 file:

ryo_saeba 2010-06-26 02:31 Rev.: 13427

Set map region as Scorn, since entrance is in that region.

4 lines of code changed in 2 files:

rjtanner 2010-06-20 00:56 Rev.: 13421

Added region scorn to Tyl's house map header

2 lines of code changed in 1 file:

ryo_saeba 2010-06-19 10:08 Rev.: 13412

Quest for Cameron, the tavern owner: search why he doesn't get some special wine.

2699 lines of code changed in 10 files:

ryo_saeba 2010-06-19 10:06 Rev.: 13411

Script to drop items only if a certain quest step is reached.

42 lines of code changed in 1 file:

ryo_saeba 2010-06-19 05:04 Rev.: 13407

Remove some NPCs without dialog from tavern, move some around to not have multiple conversations. Have the barman give wine when asked.

68 lines of code changed in 2 files:

mwedel 2010-06-18 01:42 Rev.: 13405

Change wizard to be the wizard_class archetype - this
matches all the other archetypes of the map and makes it
so that the wizard_class is shown as being used someplace in
CRE.
MSW 2010-06-17

3 lines of code changed in 1 file:

kbulgrien 2010-06-13 17:27 Rev.: 13401

- Improve the response when you do not know the name.

1 lines of code changed in 1 file:

akirschbaum 2010-06-13 01:34 Rev.: 13395

Adapt WorldMaker plugin script to current Gridarta.

3 lines of code changed in 1 file:

akirschbaum 2010-06-13 01:19 Rev.: 13394

Fix syntax error.

1 lines of code changed in 1 file:

akirschbaum 2010-06-13 01:09 Rev.: 13393

Fix syntax error.

1 lines of code changed in 1 file:

ryo_saeba 2010-06-12 12:22 Rev.: 13392

Add missing quest definition for mad mage tower.

28 lines of code changed in 1 file:

ryo_saeba 2010-06-12 12:21 Rev.: 13391

Fix mad mage tower entrance path.

2 lines of code changed in 1 file:

ryo_saeba 2010-06-12 11:56 Rev.: 13390

Revamp the Mad Mage tower. Now to gain access you need to be a knowledgeable character. Remove gate pass in tower top (moved to lighthouse top).

2338 lines of code changed in 7 files:

ryo_saeba 2010-06-12 11:51 Rev.: 13389

Utility script to let an item be applied only for certain quest steps.

29 lines of code changed in 1 file:

ryo_saeba 2010-06-12 11:50 Rev.: 13388

Pre-condition script, checking for some archetype in the inventory.

18 lines of code changed in 1 file:

akirschbaum 2010-06-12 10:14 Rev.: 13387

Remove debugging output from WorldMaker plugin script.

0 lines of code changed in 1 file:

akirschbaum 2010-06-12 10:11 Rev.: 13386

Adapt MapValidator plugin script to current Gridarta.

23 lines of code changed in 1 file:

akirschbaum 2010-06-12 10:11 Rev.: 13385

Fix typo.

1 lines of code changed in 1 file:

akirschbaum 2010-06-12 10:05 Rev.: 13384

Adapt MapNormalizer plugin script to current Gridarta.

27 lines of code changed in 1 file:

ryo_saeba 2010-06-12 09:32 Rev.: 13383

Add the port pass that is/was at the top of Mad Mage's tower.

23 lines of code changed in 1 file:

kbulgrien 2010-06-09 00:25 Rev.: 13381

- This is essentially a revert/replacement of 13380. After checking the world
map, the route across the mountains looked preposterous. No one in their
right mind would have built a road across the mountains with such a clear
and shorter route available from the southwest. The road now takes this
more logical path, though it joins with the imperial highway more to the
south and starts near the guard tower on the road between Scorn and Santo
Dominion.
- Since the route change would leave the undead shaft unfindable with no other
landmarks nearby, it is moved to a similar niche in the mountains at about
the same distance from the training center as it used to be, and visible
from the road as it was before (though not quite as close and could be
missed at night).

1139 lines of code changed in 11 files:

kbulgrien 2010-06-08 22:06 Rev.: 13380

- Reroute the road to the training center to replace zig zags with diagonals
and to make the road follow a more logical (less mountainous) route.

960 lines of code changed in 5 files:

cavesomething 2010-06-08 10:01 Rev.: 13378

Hall of Heroes in Scorn castle, and script to support them.

560 lines of code changed in 3 files:

cavesomething 2010-06-08 09:57 Rev.: 13377

Improve the check for recording nobles

1 lines of code changed in 1 file:

cavesomething 2010-06-07 18:47 Rev.: 13373

Add a sage to scorn castle who will record the rank and title of the players who pass by.

66 lines of code changed in 2 files:

cavesomething 2010-06-07 15:13 Rev.: 13372

Replace tabs with spaces

23 lines of code changed in 1 file:

ryo_saeba 2010-06-06 10:14 Rev.: 13370

Fix comments.

1 lines of code changed in 1 file:

ryo_saeba 2010-06-06 10:06 Rev.: 13369

Script to check if a player knows (through the knowledge system) something or not.

18 lines of code changed in 1 file:

ryo_saeba 2010-06-06 08:19 Rev.: 13366

Convert the Mad Mage's tower to a lighthouse, add a specific top.

6324 lines of code changed in 8 files:

ryo_saeba 2010-06-06 06:02 Rev.: 13364

Questify Darcap's elemental quest (basic for now).

270 lines of code changed in 7 files:

ryo_saeba 2010-06-06 03:32 Rev.: 13363

Fix exception syntax for Python 2.5.2.

2 lines of code changed in 1 file:

ryo_saeba 2010-06-03 15:52 Rev.: 13362

Fix typos.

7 lines of code changed in 1 file:

ryo_saeba 2010-06-03 15:31 Rev.: 13360

Fix tag mistake.

1 lines of code changed in 1 file:

kbulgrien 2010-06-02 21:16 Rev.: 13358

- More terra-forming around Port Joseph to smooth out the water depth
contours recently edited to expand the navibable areas accessible to
Scorn port ships, and cleaned up some of the glitchy depth on the
map edges.

1202 lines of code changed in 7 files:

May 2010 »

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