April 2011 Commit Log

Number of Commits:
53
Number of Active Developers:
2
rjtanner 2011-04-28 23:42 Rev.: 14438

Spelling correction, Red's Weapons Bazaar (not Bazzar) in Navar.

2 lines of code changed in 2 files:

rjtanner 2011-04-28 23:40 Rev.: 14437

Major cosmetic overhall to Red's Weapon Bazzar in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1905 lines of code changed in 2 files:

rjtanner 2011-04-25 22:50 Rev.: 14434

Major cosmetic overhaul to Eddie's Store by the Wall (general store) in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1684 lines of code changed in 2 files:

rjtanner 2011-04-24 18:46 Rev.: 14431

Small redesign of Pimol's Fine Bow Shop in Navar. Added another row of tiles around the map border outside the shop walls. Minor floor plan changes to match the building shape. Door or entrance now opens when a player approaches. Shop item layout changes. Updated world map for new map entrance destination.

775 lines of code changed in 2 files:

rjtanner 2011-04-23 22:17 Rev.: 14430

Major cosmetic overhaul to Sages Tower in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1955 lines of code changed in 2 files:

rjtanner 2011-04-23 21:13 Rev.: 14429

Redesign of the Marksel Shoppe in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1061 lines of code changed in 2 files:

rjtanner 2011-04-23 17:31 Rev.: 14428

Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.

2202 lines of code changed in 2 files:

rjtanner 2011-04-23 14:45 Rev.: 14427

Numerous changes to Fortress of Lord Butakis General Shop. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated Fortress map for new shop entrance destination.

1178 lines of code changed in 2 files:

rjtanner 2011-04-21 22:10 Rev.: 14424

Numerous changes to Fortress of Lord Butakis Weapon Shop. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated Fortress map for new shop entrance destination.

1567 lines of code changed in 2 files:

rjtanner 2011-04-20 22:27 Rev.: 14422

Numerous changes to Klondor's Wand Shop in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1264 lines of code changed in 2 files:

ryo_saeba 2011-04-20 13:08 Rev.: 14421

Add conversation tips.

9 lines of code changed in 1 file:

rjtanner 2011-04-19 22:39 Rev.: 14420

Numerous changes to Clem's Fine Archery in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1185 lines of code changed in 2 files:

rjtanner 2011-04-19 22:04 Rev.: 14419

Minor cosmetic changes to Church of Gabriel in Port Joseph. Changed wall sections for nicer merging or blending.

12 lines of code changed in 1 file:

rjtanner 2011-04-18 22:35 Rev.: 14418

Replaced two wall sections for nicer merging or blending. Cosmetic change only, no functional changes.

13 lines of code changed in 1 file:

rjtanner 2011-04-18 22:33 Rev.: 14417

Remove extra ground (grass) tile

0 lines of code changed in 1 file:

rjtanner 2011-04-18 22:29 Rev.: 14416

Map title change to Wayfarers' Rest in Port Joseph (rest vs. Rest)

2 lines of code changed in 2 files:

rjtanner 2011-04-18 22:28 Rev.: 14415

Changes to Wayfarer's rest in Port Joseph. Kept the original floor plan. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1337 lines of code changed in 2 files:

rjtanner 2011-04-18 22:16 Rev.: 14414

Multiple changes to General Store in Port Joseph. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Shop item arrangement changes. Updated world map for new map entrance destination.

1312 lines of code changed in 2 files:

rjtanner 2011-04-17 18:16 Rev.: 14413

Changes to Lord of Rings store in Santo Dominion. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1230 lines of code changed in 2 files:

rjtanner 2011-04-17 15:44 Rev.: 14412

Major changes to Nosferatu - Specialist magic store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Added more detect magic, detect curse and ID tables to the shop. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

5188 lines of code changed in 2 files:

rjtanner 2011-04-17 14:36 Rev.: 14411

Major cosmetic changes to Erash Sharp Blades store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

2290 lines of code changed in 2 files:

rjtanner 2011-04-16 19:34 Rev.: 14410

Punctuation change to Elik's General Store in Santo Dominion (Elik's vs. Eliks)

1 lines of code changed in 1 file:

rjtanner 2011-04-16 19:34 Rev.: 14409

Added one more light to Elik's General Store

4 lines of code changed in 1 file:

rjtanner 2011-04-16 19:32 Rev.: 14408

Somewhat major cosmetic changes to Eliks General Store in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1298 lines of code changed in 2 files:

rjtanner 2011-04-16 17:07 Rev.: 14407

Somewhat major cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1093 lines of code changed in 2 files:

rjtanner 2011-04-16 15:45 Rev.: 14406

Cosmetic changes to Mosley's Magic Books in Scorn. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

866 lines of code changed in 2 files:

rjtanner 2011-04-15 22:20 Rev.: 14405

Major cosmetic overhaul to the Magic Shop in Euthville. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

5123 lines of code changed in 2 files:

rjtanner 2011-04-14 22:08 Rev.: 14404

Redesign and minor cosmetic changes to the Port Inn in Scorn. Expanded the map to include more ground outside the inn walls. Many of the room doors now open when a player approaches. Map is considered an outdoor map so darkness or time of day is visible when inside; added light sources.

1568 lines of code changed in 1 file:

rjtanner 2011-04-13 22:17 Rev.: 14403

Cosmetic overhaul to the Scorn General Store. Expanded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1650 lines of code changed in 2 files:

rjtanner 2011-04-12 22:13 Rev.: 14402

Major cosmetic overhaul to the Scorn's Best Bows in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination. Shop uses new face and archetype, requires archetype revision 14401.

1908 lines of code changed in 2 files:

rjtanner 2011-04-11 21:43 Rev.: 14400

Major cosmetic overhaul to the Alchemy Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination, added cobblestone tile to give a walkway to the shop entrance. Modified shop lower level stair coordinates to line up with changes with the upper/main level.

2428 lines of code changed in 3 files:

rjtanner 2011-04-07 22:23 Rev.: 14392

Remove double stacked ground tiles, remove magic mouth message that were copied over by mistake (original tower layout was from Tower of Stars map), remove misplaced no_magic tile. All technical corrections, no cosmetic or functional changes.

1 lines of code changed in 1 file:

rjtanner 2011-04-06 22:26 Rev.: 14391

Major cosmetic overhaul to the House of Power in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.

5500 lines of code changed in 2 files:

rjtanner 2011-04-06 22:05 Rev.: 14390

Based on feedback, adjust the destination coordinates for recently modified Scorn shop maps so that the player is one more tile away from the doorway which works nicer/better for the floor button that causes the door to open.

8 lines of code changed in 2 files:

rjtanner 2011-04-05 21:41 Rev.: 14388

Major cosmetic overhaul to the Scorn Gem Shop. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Added another row of gem purchase tables. Updated world map for new map entrance destination.

1672 lines of code changed in 2 files:

rjtanner 2011-04-05 21:30 Rev.: 14387

Correct overwritten elevation values made in previous commit, #14386.

3 lines of code changed in 1 file:

rjtanner 2011-04-04 22:45 Rev.: 14386

Added coblestone tiles leading up to the Scorn Gem Shop and House of Power. Cosmetic change only.

5 lines of code changed in 1 file:

rjtanner 2011-04-03 21:31 Rev.: 14385

Update Scorn to use the new Jewel Store graphic. Requires archtype revision # 14384.

2 lines of code changed in 1 file:

rjtanner 2011-04-03 17:44 Rev.: 14383

Missed this file in previous commit. Updated world map for new map entrance destination to the Food Shop Warehouse in Scorn.

3 lines of code changed in 1 file:

rjtanner 2011-04-03 17:43 Rev.: 14382

Major cosmetic overhaul to the Food Shop Warehouse in Scorn. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1111 lines of code changed in 1 file:

ryo_saeba 2011-04-03 08:40 Rev.: 14381

Merge lines.

4 lines of code changed in 1 file:

ryo_saeba 2011-04-03 08:38 Rev.: 14380

Merge lines for port pass.

29 lines of code changed in 3 files:

ryo_saeba 2011-04-03 08:34 Rev.: 14379

Merge lines.

17 lines of code changed in 1 file:

ryo_saeba 2011-04-03 08:29 Rev.: 14378

Add chat hints.

10 lines of code changed in 1 file:

ryo_saeba 2011-04-03 03:35 Rev.: 14376

Fix quest logic.

1 lines of code changed in 1 file:

ryo_saeba 2011-04-03 03:35 Rev.: 14375

Fix wrong event type.

1 lines of code changed in 1 file:

ryo_saeba 2011-04-03 03:32 Rev.: 14374

Reformat using CRE.

12 lines of code changed in 1 file:

ryo_saeba 2011-04-03 03:18 Rev.: 14373

Merge lines.

7 lines of code changed in 1 file:

ryo_saeba 2011-04-03 03:15 Rev.: 14372

Add dialog tips, change a few things.

10 lines of code changed in 1 file:

rjtanner 2011-04-02 23:12 Rev.: 14367

Major cosmetic overhaul to the Armour Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated sign information. Updated world map for new map entrance destination.

2488 lines of code changed in 2 files:

rjtanner 2011-04-02 18:27 Rev.: 14366

Major cosmetic overhaul to the Weapon Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

2360 lines of code changed in 2 files:

ryo_saeba 2011-04-02 06:37 Rev.: 14364

Make the exit to newbie house unique.

5 lines of code changed in 1 file:

rjtanner 2011-04-01 22:17 Rev.: 14361

Major cosmetic overhaul to the Magic Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.

5543 lines of code changed in 2 files:

March 2011 »

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